Industry
Sony AI table tennis robot outplays elite human players
In an article published today in Nature, Sony AI introduce Ace, the first robot to beat elite human players in competitive physical sport. Although AI systems have shown advanced performance in digital domains and board games (such as complex video games, chess and Go), translating this to physical performance has remained a significant challenge. Such a feat requires perception, planning, and control to work in a high-speed domain on the scale of milliseconds. Table tennis is a demanding and complex real-world test for robotics, requiring rapid decision-making, precise physical execution, and continuous adaptation to an unpredictable opponent. The ball's high speed, spin, and complex trajectories are central to competitive play.
AI-powered robot beats elite table tennis players
In feat hailed as milestone in robotics, Sony AI's Ace wins three out of five matches played under official rules An AI-powered robot has beaten elite players at table tennis in a significant achievement for a machine faced with human athletes in a real-world competitive sport. Named Ace, the robotic system developed by Sony AI, won three out of five matches against elite players, but lost the two it played against professionals, clawing back only one game in the seven contests. The feat has been hailed as a milestone for robotics, a field that has long seen table tennis - and the lightning-fast reactions, perception and skill it demands - as one of the toughest tests of how far the technology has advanced. In the matches, played under official competition rules, Ace displayed a mastery of spin, handled difficult shots, such as balls catching on the net, and pulled off one rapid backspin shot that a professional had thought impossible. A research paper on the robot was published in Nature on Wednesday, but scientists working on the project said Ace had improved since the report was submitted.
General Tensor Spectral Co-clustering for Higher-Order Data
Tao Wu, Austin R. Benson, David F. Gleich
Spectral clustering and co-clustering are well-known techniques in data analysis, and recent work has extended spectral clustering to square, symmetric tensors and hypermatrices derived from a network. We develop a new tensor spectral co-clustering method that simultaneously clusters the rows, columns, and slices of a nonnegative three-mode tensor and generalizes to tensors with any number of modes. The algorithm is based on a new random walk model which we call the super-spacey random surfer. We show that our method out-performs state-of-the-art co-clustering methods on several synthetic datasets with ground truth clusters and then use the algorithm to analyze several real-world datasets.
Dueling Bandits: Beyond Condorcet Winners to General Tournament Solutions
Siddartha Y. Ramamohan, Arun Rajkumar, Shivani Agarwal, Shivani Agarwal
Recent work on deriving O(log T) anytime regret bounds for stochastic dueling bandit problems has considered mostly Condorcet winners, which do not always exist, and more recently, winners defined by the Copeland set, which do always exist. In this work, we consider a broad notion of winners defined by tournament solutions in social choice theory, which include the Copeland set as a special case but also include several other notions of winners such as the top cycle, uncovered set, and Banks set, and which, like the Copeland set, always exist. We develop a family of UCB-style dueling bandit algorithms for such general tournament solutions, and show O(log T) anytime regret bounds for them. Experiments confirm the ability of our algorithms to achieve low regret relative to the target winning set of interest.
Mixed vine copulas as joint models of spike counts and local field potentials
Concurrent measurements of neural activity at multiple scales, sometimes performed with multimodal techniques, become increasingly important for studying brain function. However, statistical methods for their concurrent analysis are currently lacking. Here we introduce such techniques in a framework based on vine copulas with mixed margins to construct multivariate stochastic models. These models can describe detailed mixed interactions between discrete variables such as neural spike counts, and continuous variables such as local field potentials. We propose efficient methods for likelihood calculation, inference, sampling and mutual information estimation within this framework. We test our methods on simulated data and demonstrate applicability on mixed data generated by a biologically realistic neural network. Our methods hold the promise to considerably improve statistical analysis of neural data recorded simultaneously at different scales.