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Episodic Multi agent Reinforcement Learning with Curiosity driven Exploration

Neural Information Processing Systems

Efficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems. In this paper, we introduce a novel Episodic Multi-agent reinforcement learning with Curiosity-driven exploration, called EMC. We leverage an insight of popular factorized MARL algorithms that the "induced" individual Q-values, i.e., the individual utility functions used for local execution, are the embeddings of local actionobservation histories, and can capture the interaction between agents due to reward backpropagation during centralized training. Therefore, we use prediction errors of individual Q-values as intrinsic rewards for coordinated exploration and utilize episodic memory to exploit explored informative experience to boost policy training. As the dynamics of an agent's individual Q-value function captures the novelty of states and the influence from other agents, our intrinsic reward can induce coordinated exploration to new or promising states. We illustrate the advantages of our method by didactic examples, and demonstrate its significant outperformance over state-of-the-art MARL baselines on challenging tasks in the StarCraft II micromanagement benchmark.


Episodic Multi agent Reinforcement Learning with Curiosity driven Exploration

Neural Information Processing Systems

Efficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems. In this paper, we introduce a novel Episodic Multi-agent reinforcement learning with Curiosity-driven exploration, called EMC. We leverage an insight of popular factorized MARL algorithms that the "induced" individual Q-values, i.e., the individual utility functions used for local execution, are the embeddings of local actionobservation histories, and can capture the interaction between agents due to reward backpropagation during centralized training. Therefore, we use prediction errors of individual Q-values as intrinsic rewards for coordinated exploration and utilize episodic memory to exploit explored informative experience to boost policy training. As the dynamics of an agent's individual Q-value function captures the novelty of states and the influence from other agents, our intrinsic reward can induce coordinated exploration to new or promising states. We illustrate the advantages of our method by didactic examples, and demonstrate its significant outperformance over state-of-the-art MARL baselines on challenging tasks in the StarCraft II micromanagement benchmark.



Discovering and Overcoming Limitations of Noise-engineered Data-free Knowledge Distillation

Neural Information Processing Systems

Distillation in neural networks using only the samples randomly drawn from a Gaussian distribution is possibly the most straightforward solution one can think of for the complex problem of knowledge transfer from one network (teacher) to the other (student). If successfully done, it can eliminate the requirement of teacher's training data for knowledge distillation and avoid often arising privacy concerns in sensitive applications such as healthcare. There have been some recent attempts at Gaussian noise-based data-free knowledge distillation, however, none of them offer a consistent or reliable solution. We identify the shift in the distribution of hidden layer activation as the key limiting factor, which occurs when Gaussian noise is fed to the teacher network instead of the accustomed training data. We propose a simple solution to mitigate this shift and show that for vision tasks, such as classification, it is possible to achieve a performance close to the teacher by just using the samples randomly drawn from a Gaussian distribution.