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ASimulation Benchmark for Autonomous Racing with Large-Scale Human Data

Neural Information Processing Systems

Despite the availability of international prize-money competitions, scaled vehicles, and simulation environments, research on autonomous racing and the control of sports cars operating close to the limit of handling has been limited by the high costs of vehicle acquisition and management, as well as the limited physics accuracy of open-source simulators. In this paper, we propose a racing simulation platform based on the simulator Assetto Corsa to test, validate, and benchmark autonomous driving algorithms, including reinforcement learning (RL) and classical Model Predictive Control (MPC), in realistic and challenging scenarios. Our contributions include the development of this simulation platform, several state-of-the-art algorithms tailored to the racing environment, and a comprehensive dataset collected from human drivers. Additionally, we evaluate algorithms in the offline RL setting.



CigTime: Corrective Instruction Generation Through Inverse Motion Editing

Neural Information Processing Systems

Recent advancements in models linking natural language with human motions have shown significant promise in motion generation and editing based on instructional text. Motivated by applications in sports coaching and motor skill learning, we investigate the inverse problem: generating corrective instructional text, leveraging motion editing and generation models. We introduce a novel approach that, given a user's current motion (source) and the desired motion (target), generates text instructions to guide the user towards achieving the target motion. We leverage large language models to generate corrective texts and utilize existing motion generation and editing frameworks to compile datasets of triplets (source motion, target motion, and corrective text). Using this data, we propose a new motion-language model for generating corrective instructions. We present both qualitative and quantitative results across a diverse range of applications that largely improve upon baselines. Our approach demonstrates its effectiveness in instructional scenarios, offering text-based guidance to correct and enhance user performance.






Transfer Q: Principled Decoding for LLMAlignment

Neural Information Processing Systems

Aligning foundation models is essential for their safe and trustworthy deployment. However, traditional fine-tuning methods are computationally intensive and require updating billions of model parameters. A promising alternative, alignment via decoding, adjusts the response distribution directly without model updates to maximize a target reward r, thus providing a lightweight and adaptable framework for alignment. However, principled decoding methods rely on oracle access to an optimal Q-function (Q), which is often unavailable in practice. Hence, prior SoTA methods either approximate this Q using Qฯ€sft (derived from the reference SFTmodel) or rely on short-term rewards, resulting in sub-optimal decoding performance. In this work, we propose Transfer Q, which implicitly estimates the optimal value function for a target reward r through a baseline model ฯBL aligned with a baseline reward rBL (which can be different from the target reward r). Theoretical analyses of Transfer Q provide a rigorous characterization of its optimality, deriving an upper bound on the sub-optimality gap and identifying a hyperparameter to control the deviation from the pre-trained reference SFTmodel based on user needs. Our approach significantly reduces the sub-optimality gap observed in prior SoTA methods and demonstrates superior empirical performance across key metrics such as coherence, diversity, and quality in extensive tests on several synthetic and real datasets.


Finding Safe Zones of Markov Decision Processes Policies

Neural Information Processing Systems

Given a policy of a Markov Decision Process, we define a SAFEZONE as a subset of states, such that most of the policy's trajectories are confined to this subset. The quality of a SAFEZONE is parameterized by the number of states and the escape probability, i.e., the probability that a random trajectory will leave the subset. SAFEZONES are especially interesting when they have a small number of states and low escape probability. We study the complexity of finding optimal SAFEZONES, and show that in general, the problem is computationally hard. Our main result is a bi-criteria approximation learning algorithm with a factor of almost 2 approximation for both the escape probability and SAFEZONE size, using a polynomial size sample complexity.


Adversarial Counterfactual Environment Model Learning

Neural Information Processing Systems

An accurate environment dynamics model is crucial for various downstream tasks in sequential decision-making, such as counterfactual prediction, off-policy evaluation, and offline reinforcement learning. Currently, these models were learned through empirical risk minimization (ERM) by step-wise fitting of historical transition data. This way was previously believed unreliable over long-horizon rollouts because of the compounding errors, which can lead to uncontrollable inaccuracies in predictions. In this paper, we find that the challenge extends beyond just longterm prediction errors: we reveal that even when planning with one step, learned dynamics models can also perform poorly due to the selection bias of behavior policies during data collection.