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Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks Supplementary Materials
The source code of Minigrid and Miniworld can be found at https://github.com/ To run the experiments, we have implemented the following functionalities: 1. implemented the human trajectory saving for MiniGrid-FourRooms-v0 (copied the ManualControlclass from Minigrid and added 38 lines of code, which are mostly calling data saving functions); 2. implemented the human trajectory saving for MiniWorld-FourRooms-v0 (copied the ManualControlclass from Miniworld and added 45 lines of code, which are mostly calling data saving functions); 3. implemented data saving and plotting for MiniGrid-FourRooms-v0 (33 lines of code, mostly for Matplotlib); 4. implemented data saving and plotting for MiniWorld-FourRooms-v0 (33 lines of code, mostly for Matplotlib). In total, the implementation of this new functionality required 149 lines of code. The source code is hosted on GitHub. We bear all the responsibility in case of violation of rights.
Facing Off World Model Backbones: RNNs, Transformers, and S4
World models are a fundamental component in model-based reinforcement learning (MBRL). To perform temporally extended and consistent simulations of the future in partially observable environments, world models need to possess long-term memory. However, state-of-the-art MBRL agents, such as Dreamer, predominantly employ recurrent neural networks (RNNs) as their world model backbone, which have limited memory capacity. In this paper, we seek to explore alternative world model backbones for improving long-term memory. In particular, we investigate the effectiveness of Transformers and Structured State Space Sequence (S4) models, motivated by their remarkable ability to capture long-range dependencies in low-dimensional sequences and their complementary strengths.
Bayesian Learning via Q-Exponential Process
Regularization is one of the most fundamental topics in optimization, statistics and machine learning. To get sparsity in estimating a parameter u Rd, an โq penalty term, u q, is usually added to the objective function. What is the probabilistic distribution corresponding to such โq penalty? What is the correct stochastic process corresponding to u q when we model functions u Lq? This is important for statistically modeling high-dimensional objects such as images, with penalty to preserve certain properties, e.g.
Vision Model: Frozen, GIT, CoCa, VCAudio Model: WavCaps AC
Vision and text have been fully explored in contemporary video-text foundational models, while other modalities such as audio and subtitles in videos have not received sufficient attention. In this paper, we resort to establish connections between multi-modality video tracks, including Vision, Audio, and Subtitle, and Text by exploring an automatically generated large-scale omni-modality video caption dataset called VAST-27M. Specifically, we first collect 27 million opendomain video clips and separately train a vision and an audio captioner to generate vision and audio captions. Then, we employ an off-the-shelf Large Language Model (LLM) to integrate the generated captions, together with subtitles and instructional prompts into omni-modality captions. Based on the proposed VAST-27M dataset, we train an omni-modality video-text foundational model named VAST, which can perceive and process vision, audio, and subtitle modalities from video, and better support various tasks including vision-text, audio-text, and multi-modal video-text tasks (retrieval, captioning and QA). Extensive experiments have been conducted to demonstrate the effectiveness of our proposed VAST-27M corpus and VAST foundation model. VAST achieves 22 new state-of-the-art results on various cross-modality benchmarks.
AUnifying Perspective on Multicalibration: Game Dynamics for Multi-Objective Learning
We provide a unifying framework for the design and analysis of multicalibrated predictors. By placing the multicalibration problem in the general setting of multiobjective learning--where learning guarantees must hold simultaneously over a set of distributions and loss functions--we exploit connections to game dynamics to achieve state-of-the-art guarantees for a diverse set of multicalibration learning problems. In addition to shedding light on existing multicalibration guarantees and greatly simplifying their analysis, our approach also yields improved guarantees, such as error tolerances that scale with the square-root of group size versus the constant tolerances guaranteed by prior works, and improving the complexity of k-class multicalibration by an exponential factor of k versus Gopalan et al. [17]. Beyond multicalibration, we use these game dynamics to address emerging considerations in the study of group fairness and multi-distribution learning.