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Probabilistic Model-Agnostic Meta-Learning

Neural Information Processing Systems

Meta-learning for few-shot learning entails acquiring a prior over previous tasks and experiences, such that new tasks be learned from small amounts of data. However, a critical challenge in few-shot learning is task ambiguity: even when a powerful prior can be meta-learned from a large number of prior tasks, a small dataset for a new task can simply be too ambiguous to acquire a single model (e.g., a classifier) for that task that is accurate. In this paper, we propose a probabilistic meta-learning algorithm that can sample models for a new task from a model distribution. Our approach extends model-agnostic meta-learning, which adapts to new tasks via gradient descent, to incorporate a parameter distribution that is trained via a variational lower bound. At meta-test time, our algorithm adapts via a simple procedure that injects noise into gradient descent, and at meta-training time, the model is trained such that this stochastic adaptation procedure produces samples from the approximate model posterior. Our experimental results show that our method can sample plausible classifiers and regressors in ambiguous few-shot learning problems. We also show how reasoning about ambiguity can also be used for downstream active learning problems.


Reward learning from human preferences and demonstrations in Atari

Neural Information Processing Systems

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we need humans to communicate an objective to the agent directly. In this work, we combine two approaches to this problem: learning from expert demonstrations and learning from trajectory preferences. We use both to train a deep neural network to model the reward function and use its predicted reward to train an DQN-based deep reinforcement learning agent on 9 Atari games. Our approach beats the imitation learning baseline in 7 games and achieves strictly superhuman performance on 2 games. Additionally, we investigate the fit of the reward model, present some reward hacking problems, and study the effects of noise in the human labels.


TETRIS: TilE-matching the TRemendous Irregular Sparsity

Neural Information Processing Systems

Compressing neural networks by pruning weights with small magnitudes can significantly reduce the computation and storage cost. Although pruning makes the model smaller, it is difficult to get practical speedup in modern computing platforms such as CPU and GPU due to the irregularity. Structural pruning has attract a lot of research interest to make sparsity hardware-friendly. Increasing the sparsity granularity can lead to better hardware utilization, but it will compromise the sparsity for maintaining accuracy. In this work, we propose a novel method, TETRIS, to achieve both better hardware utilization and higher sparsity. Just like a tile-matching game, we cluster the irregularly distributed weights with small value into structured groups by reordering the input/output dimension and structurally prune them. Results show that it can achieve comparable sparsity with the irregular element-wise pruning and demonstrate negligible accuracy loss. The experiments also shows ideal speedup, which is proportional to the sparsity, on GPU platforms. Our proposed method provides a new solution toward algorithm and architecture co-optimization for accuracy-efficiency trade-off.


Hotel in Iraqi capital Baghdad struck as attacks on US embassy intercepted

Al Jazeera

Could Iran be using China's BeiDou system? Drone strike hits Al-Rasheed hotel in Baghdad's Green Zone near US embassy, no casualties reported A prominent hotel in central Baghdad's heavily fortified Green Zone was struck by a drone, amid reports that Iraqi air defences intercepted an attack over the United States Embassy. The strike on Monday evening hit the top floor of Al-Rasheed Hotel, causing damage but no casualties, according to two Iraqi security officials cited by The Associated Press (AP) news agency. Security sources told the Reuters news agency that two Katyusha rockets had been intercepted that evening near the US Embassy in the Green Zone, which houses diplomatic missions as well as international institutions and government offices. Earlier Monday, the Iran-backed Kataib Hezbollah announced that Abu Ali Al-Askari, a prominent security official with the paramilitary group, had been killed, without giving details on the circumstances.


Integrated accounts of behavioral and neuroimaging data using flexible recurrent neural network models

Neural Information Processing Systems

Neuroscience studies of human decision-making abilities commonly involve subjects completing a decision-making task while BOLD signals are recorded using fMRI. Hypotheses are tested about which brain regions mediate the effect of past experience, such as rewards, on future actions. One standard approach to this is model-based fMRI data analysis, in which a model is fitted to the behavioral data, i.e., a subject's choices, and then the neural data are parsed to find brain regions whose BOLD signals are related to the model's internal signals. However, the internal mechanics of such purely behavioral models are not constrained by the neural data, and therefore might miss or mischaracterize aspects of the brain. To address this limitation, we introduce a new method using recurrent neural network models that are flexible enough to be jointly fitted to the behavioral and neural data. We trained a model so that its internal states were suitably related to neural activity during the task, while at the same time its output predicted the next action a subject would execute. We then used the fitted model to create a novel visualization of the relationship between the activity in brain regions at different times following a reward and the choices the subject subsequently made. Finally, we validated our method using a previously published dataset. We found that the model was able to recover the underlying neural substrates that were discovered by explicit model engineering in the previous work, and also derived new results regarding the temporal pattern of brain activity.


Sequential Test for the Lowest Mean: From Thompson to Murphy Sampling

Neural Information Processing Systems

Learning the minimum/maximum mean among a finite set of distributions is a fundamental sub-problem in planning, game tree search and reinforcement learning. We formalize this learning task as the problem of sequentially testing how the minimum mean among a finite set of distributions compares to a given threshold. We develop refined non-asymptotic lower bounds, which show that optimality mandates very different sampling behavior for a low vs high true minimum. We show that Thompson Sampling and the intuitive Lower Confidence Bounds policy each nail only one of these cases. We develop a novel approach that we call Murphy Sampling. Even though it entertains exclusively low true minima, we prove that MS is optimal for both possibilities. We then design advanced self-normalized deviation inequalities, fueling more aggressive stopping rules. We complement our theoretical guarantees by experiments showing that MS works best in practice.


NVIDIA and Bolt team up for European robotaxis

Engadget

The companies haven't yet announced a timeline. At GTC 2026, NVIDIA and Bolt announced what they hope will be a symbiotic partnership. Bolt gets NVIDIA technology that would be costly and impractical to build on its own. Meanwhile, NVIDIA not only gains a major customer but also access to the European rideshare company's driving data. Bolt says its fleet data will build a learning engine for autonomous vehicles (AVs) using NVIDIA tech.


Continuous-time Value Function Approximation in Reproducing Kernel Hilbert Spaces

Neural Information Processing Systems

Motivated by the success of reinforcement learning (RL) for discrete-time tasks such as AlphaGo and Atari games, there has been a recent surge of interest in using RL for continuous-time control of physical systems (cf.


Distributed Learning without Distress: Privacy-Preserving Empirical Risk Minimization

Neural Information Processing Systems

Distributed learning allows a group of independent data owners to collaboratively learn a model over their data sets without exposing their private data. We present a distributed learning approach that combines differential privacy with secure multi-party computation. We explore two popular methods of differential privacy, output perturbation and gradient perturbation, and advance the state-of-the-art for both methods in the distributed learning setting. In our output perturbation method, the parties combine local models within a secure computation and then add the required differential privacy noise before revealing the model. In our gradient perturbation method, the data owners collaboratively train a global model via an iterative learning algorithm. At each iteration, the parties aggregate their local gradients within a secure computation, adding sufficient noise to ensure privacy before the gradient updates are revealed. For both methods, we show that the noise can be reduced in the multi-party setting by adding the noise inside the secure computation after aggregation, asymptotically improving upon the best previous results. Experiments on real world data sets demonstrate that our methods provide substantial utility gains for typical privacy requirements.