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CPO: Condition Preference Optimization for Controllable Image Generation

Neural Information Processing Systems

To enhance controllability in text-to-image generation, ControlNet introduces image-based control signals, while ControlNet++ improves pixel-level cycle consistency between generated images and the input control signal. To avoid the prohibitive cost of back-propagating through the sampling process, ControlNet++ optimizes only low-noise timesteps (e.g., t < 200) using a single-step approximation, which not only ignores the contribution of high-noise timesteps but also introduces additional approximation errors. A straightforward alternative for optimizing controllability across all timesteps is Direct Preference Optimization (DPO), a fine-tuning method that increases model preference for more controllable images (Iw) over less controllable ones (Il). However, due to uncertainty in generative models, it is difficult to ensure that win-lose image pairs differ only in controllability while keeping other factors, such as image quality, fixed. To address this, we propose performing preference learning over control conditions rather than generated images.


Aiper Scuba V3 Ultra review: This 2,000 pool robot needs more time to cook

PCWorld

When you purchase through links in our articles, we may earn a small commission. Aiper's highest-end pool robot hits the market as a rocky work in progress and isn't easy to recommend in its current condition. Aiper's highest-end robot hits the market as a rocky work in progress and isn't easy to recommend in its current condition. Introduced at CES 2026, Aiper's latest pool robot is the Scuba V3 Ultra, the company's most powerful (and expensive) robot to hit the market to date. Designed with every feature currently available in the category, including waterline docking, plug-free charging, surface skimming, and AI-driven navigation, it's designed to compete directly with the top-shelf Beatbot AquaSense 2 Ultra .


SWE-SQL: Illuminating LLMPathways to Solve User SQLIssues in Real-World Applications

Neural Information Processing Systems

Resolution of complex SQL issues persists as a significant bottleneck in realworld database applications. Current Large Language Models (LLMs), while adept at text-to-SQL translation, have not been rigorously evaluated on the more challenging task of debugging on SQL issues. In order to address this gap, we introduce BIRD-CRITIC, a new SQL issue debugging benchmark comprising 530 carefully curated PostgreSQL tasks (BIRD-CRITIC-PG) and 570 multi-dialect tasks (BIRD-CRITIC-MULTI), which are distilled from authentic user issues and replayed within new environments to facilitate rigorous and contamination-free evaluation. Baseline evaluations on BIRD-CRITIC underscore the task's complexity, with the leading reasoning model O3-MINI achieving only 38.87% success rate on BIRD-CRITIC-PG and 33.33% on BIRD-CRITIC-MULTI. Meanwhile, realizing open-source models for database tasks is crucial which can empower local development while safeguarding data privacy.




SWE-smith: Scaling Data for Software Engineering Agents

Neural Information Processing Systems

Despite recent progress in Language Models (LMs) for software engineering, collecting training data remains a significant pain point. Existing datasets are small, with at most 1,000s of training instances from 11 or fewer GitHub repositories. The procedures to curate such datasets are often complex, necessitating hundreds of hours of human labor; companion execution environments also take up several terabytes of storage, severely limiting their scalability and usability. To address this pain point, we introduce SWE-smith, a novel pipeline for generating software engineering training data at scale. Given any Python codebase, SWE-smith constructs a corresponding execution environment, then automatically synthesizes 100s to 1,000s of task instances that break existing test(s) in the codebase. Using SWE-smith, we create a dataset of 50k instances sourced from 128 GitHub repositories, an order of magnitude larger than all previous works. We train SWE-agent-LM-32B, achieving 40.2% Pass@1 resolve rate on the SWE-bench Verified benchmark, state of the art among open source models. We open source SWE-smith (collection procedure, task instances, trajectories, models) to lower the barrier of entry for research in LM systems for automated software engineering. All assets are available at https://swesmith.com.


Holistic Gaussian Splatting for Embodied View Synthesis

Neural Information Processing Systems

We propose HoliGS, a novel deformable Gaussian splatting framework that addresses embodied view synthesis from long monocular RGB videos. Unlike prior 4DGaussian splatting and dynamic NeRF pipelines, which struggle with training overhead in minute-long captures, our method leverages invertible Gaussian Splatting deformation networks to reconstruct large-scale, dynamic environments accurately. Specifically, we decompose each scene into a static background plus time-varying objects, each represented by learned Gaussian primitives undergoing global rigid transformations, skeleton-driven articulation, and subtle non-rigid deformations via an invertible neural flow. This hierarchical warping strategy enables robust free-viewpoint novel-view rendering from various embodied camera trajectories by attaching Gaussians to a complete canonical foreground shape (e.g., egocentric or third-person follow), which may involve substantial viewpoint changes and interactions between multiple actors. Our experiments demonstrate that HoliGS achieves superior reconstruction quality on challenging datasets while significantly reducing both training and rendering time compared to state-of-the-art monocular deformable NeRFs.


Training the Untrainable: Introducing Inductive Bias via Representational Alignment

Neural Information Processing Systems

We demonstrate that architectures which traditionally are considered to be ill-suited for a task can be trained using inductive biases from another architecture. We call a network untrainable when it overfits, underfits, or converges to poor results even when tuning their hyperparameters. For example, fully connected networks overfit on object recognition while deep convolutional networks without residual connections underfit. The traditional answer is to change the architecture to impose some inductive bias, although the nature of that bias is unknown. We introduce guidance, where a guide network steers a target network using a neural distance function.


BREAD: Branched Rollouts from Expert Anchors Bridge SFT & RL for Reasoning

Neural Information Processing Systems

Small language models (SLMs) struggle to learn complex reasoning behaviors, especially when high-quality traces are scarce or difficult to learn from. The standard training approach combines a supervised fine-tuning (SFT) stage, often to distill capabilities of a larger model, followed by a reinforcement learning (RL) stage such as Group Relative Policy Optimization (GRPO). In this paper, we investigate the fundamental limitations of this SFT + RL paradigm and propose methods to overcome them. Under a suitable theoretical model, we demonstrate that the SFT + RL strategy can fail completely when (1) the expert's traces are too difficult for the small model to express, or (2) the small model's initialization has exponentially small likelihood of success. To address these, we introduce BREAD: a GRPO variant that unifies the SFT and RL stages via partial expert guidance and branched rollouts. When self-generated traces fail, BREAD adaptively inserts short expert prefixes/hints, allowing the small model to complete the rest of the reasoning path, and ensuring that each update includes at least one successful trace. This mechanism both densifies the reward signal and induces a natural learning curriculum. BREAD requires fewer than 40% of ground-truth traces, consistently outperforming standard GRPO while speeding up the training by about 3ˆ. Importantly, we demonstrate that BREAD helps the model solve problems that are otherwise unsolvable by the SFT + RL strategy, highlighting how branched rollouts and expert guidance can substantially boost SLM reasoning.


Stable Matching with Ties: Approximation Ratios and Learning

Neural Information Processing Systems

We study matching markets with ties, where workers on one side of the market may have tied preferences over jobs, determined by their matching utilities. Unlike classical two-sided markets with strict preferences, no single stable matching exists that is utility-maximizing for all workers. To address this challenge, we introduce the Optimal Stable Share (OSS)-ratio, which measures the ratio of a worker's maximum achievable utility in any stable matching to their utility in a given matching. We prove that distributions over only stable matchings can incur linear utility losses, i.e., an Ω(N) OSS-ratio, where N is the number of workers. To overcome this, we design an algorithm that efficiently computes a distribution over (possibly non-stable) matchings, achieving an asymptotically tight O(logN) OSS-ratio. When exact utilities are unknown, our second algorithm guarantees workers a logarithmic approximation of their optimal utility under bounded instability. Finally, we extend our offline approximation results to a bandit learning setting where utilities are only observed for matched pairs. In this setting, we consider worker-optimal stable regret, design an adaptive algorithm that smoothly interpolates between markets with strict preferences and those with statistical ties, and establish a lower bound revealing the fundamental trade-off between strict and tied preference regimes.