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JourneyBench: A Challenging One-Stop Vision-Language Understanding Benchmark of Generated Images

arXiv.org Artificial Intelligence

Existing vision-language understanding benchmarks largely consist of images of objects in their usual contexts. As a consequence, recent multimodal large language models can perform well with only a shallow visual understanding by relying on background language biases. Thus, strong performance on these benchmarks does not necessarily correlate with strong visual understanding. In this paper, we release JourneyBench, a comprehensive human-annotated benchmark of generated images designed to assess the model's fine-grained multimodal reasoning abilities across five tasks: complementary multimodal chain of thought, multi-image VQA, imaginary image captioning, VQA with hallucination triggers, and fine-grained retrieval with sample-specific distractors. Unlike existing benchmarks, JourneyBench explicitly requires fine-grained multimodal reasoning in unusual imaginary scenarios where language bias and holistic image gist are insufficient. We benchmark state-of-the-art models on JourneyBench and analyze performance along a number of fine-grained dimensions. Results across all five tasks show that JourneyBench is exceptionally challenging for even the best models, indicating that models' visual reasoning abilities are not as strong as they first appear. We discuss the implications of our findings and propose avenues for further research.


Adversarial Attack for Explanation Robustness of Rationalization Models

arXiv.org Artificial Intelligence

Rationalization models, which select a subset of input text as rationale-crucial for humans to understand and trust predictions-have recently emerged as a prominent research area in eXplainable Artificial Intelligence. However, most of previous studies mainly focus on improving the quality of the rationale, ignoring its robustness to malicious attack. Specifically, whether the rationalization models can still generate high-quality rationale under the adversarial attack remains unknown. To explore this, this paper proposes UAT2E, which aims to undermine the explainability of rationalization models without altering their predictions, thereby eliciting distrust in these models from human users. UAT2E employs the gradient-based search on triggers and then inserts them into the original input to conduct both the non-target and target attack. Experimental results on five datasets reveal the vulnerability of rationalization models in terms of explanation, where they tend to select more meaningless tokens under attacks. Based on this, we make a series of recommendations for improving rationalization models in terms of explanation.


Don't be Fooled: The Misinformation Effect of Explanations in Human-AI Collaboration

arXiv.org Artificial Intelligence

Across various applications, humans increasingly use black-box artificial intelligence (AI) systems without insight into these systems' reasoning. To counter this opacity, explainable AI (XAI) methods promise enhanced transparency and interpretability. While recent studies have explored how XAI affects human-AI collaboration, few have examined the potential pitfalls caused by incorrect explanations. The implications for humans can be far-reaching but have not been explored extensively. To investigate this, we ran a study (n=160) on AI-assisted decision-making in which humans were supported by XAI. Our findings reveal a misinformation effect when incorrect explanations accompany correct AI advice with implications post-collaboration. This effect causes humans to infer flawed reasoning strategies, hindering task execution and demonstrating impaired procedural knowledge. Additionally, incorrect explanations compromise human-AI team-performance during collaboration. With our work, we contribute to HCI by providing empirical evidence for the negative consequences of incorrect explanations on humans post-collaboration and outlining guidelines for designers of AI.


The Art of Storytelling: Multi-Agent Generative AI for Dynamic Multimodal Narratives

arXiv.org Artificial Intelligence

This paper introduces the concept of an education tool that utilizes Generative Artificial Intelligence (GenAI) to enhance storytelling for children. The system combines GenAI-driven narrative co-creation, text-to-speech conversion, and text-to-video generation to produce an engaging experience for learners. We describe the co-creation process, the adaptation of narratives into spoken words using text-to-speech models, and the transformation of these narratives into contextually relevant visuals through text-to-video technology. Our evaluation covers the linguistics of the generated stories, the text-to-speech conversion quality, and the accuracy of the generated visuals.


KnowFormer: Revisiting Transformers for Knowledge Graph Reasoning

arXiv.org Artificial Intelligence

Knowledge graph reasoning plays a vital role in various applications and has garnered considerable attention. Recently, path-based methods have achieved impressive performance. However, they may face limitations stemming from constraints in message-passing neural networks, such as missing paths and information over-squashing. In this paper, we revisit the application of transformers for knowledge graph reasoning to address the constraints faced by path-based methods and propose a novel method KnowFormer.KnowFormer utilizes a transformer architecture to perform reasoning on knowledge graphs from the message-passing perspective, rather than reasoning by textual information like previous pretrained language model based methods. Specifically, we define the attention computation based on the query prototype of knowledge graph reasoning, facilitating convenient construction and efficient optimization. To incorporate structural information into the self-attention mechanism, we introduce structure-aware modules to calculate query, key, and value respectively. Additionally, we present an efficient attention computation method for better scalability. Experimental results demonstrate the superior performance of KnowFormer compared to prominent baseline methods on both transductive and inductive benchmarks.


ViolinDiff: Enhancing Expressive Violin Synthesis with Pitch Bend Conditioning

arXiv.org Artificial Intelligence

Modeling the natural contour of fundamental frequency (F0) plays a critical role in music audio synthesis. However, transcribing and managing multiple F0 contours in polyphonic music is challenging, and explicit F0 contour modeling has not yet been explored for polyphonic instrumental synthesis. In this paper, we present ViolinDiff, a two-stage diffusion-based synthesis framework. For a given violin MIDI file, the first stage estimates the F0 contour as pitch bend information, and the second stage generates mel spectrogram incorporating these expressive details. The quantitative metrics and listening test results show that the proposed model generates more realistic violin sounds than the model without explicit pitch bend modeling. Audio samples are available online: daewoung.github.io/ViolinDiff-Demo.


MMSearch: Benchmarking the Potential of Large Models as Multi-modal Search Engines

arXiv.org Artificial Intelligence

The advent of Large Language Models (LLMs) has paved the way for AI search engines, e.g., SearchGPT, showcasing a new paradigm in human-internet interaction. However, most current AI search engines are limited to text-only settings, neglecting the multimodal user queries and the text-image interleaved nature of website information. Recently, Large Multimodal Models (LMMs) have made impressive strides. Yet, whether they can function as AI search engines remains under-explored, leaving the potential of LMMs in multimodal search an open question. To this end, we first design a delicate pipeline, MMSearch-Engine, to empower any LMMs with multimodal search capabilities. On top of this, we introduce MMSearch, a comprehensive evaluation benchmark to assess the multimodal search performance of LMMs. The curated dataset contains 300 manually collected instances spanning 14 subfields, which involves no overlap with the current LMMs' training data, ensuring the correct answer can only be obtained within searching. By using MMSearch-Engine, the LMMs are evaluated by performing three individual tasks (requery, rerank, and summarization), and one challenging end-to-end task with a complete searching process. We conduct extensive experiments on closed-source and open-source LMMs. Among all tested models, GPT-4o with MMSearch-Engine achieves the best results, which surpasses the commercial product, Perplexity Pro, in the end-to-end task, demonstrating the effectiveness of our proposed pipeline. We further present error analysis to unveil current LMMs still struggle to fully grasp the multimodal search tasks, and conduct ablation study to indicate the potential of scaling test-time computation for AI search engine. We hope MMSearch may provide unique insights to guide the future development of multimodal AI search engine. Project Page: https://mmsearch.github.io


Codec Does Matter: Exploring the Semantic Shortcoming of Codec for Audio Language Model

arXiv.org Artificial Intelligence

Recent advancements in audio generation have been significantly propelled by the capabilities of Large Language Models (LLMs). The existing research on audio LLM has primarily focused on enhancing the architecture and scale of audio language models, as well as leveraging larger datasets, and generally, acoustic codecs, such as EnCodec, are used for audio tokenization. However, these codecs were originally designed for audio compression, which may lead to suboptimal performance in the context of audio LLM. Our research aims to address the shortcomings of current audio LLM codecs, particularly their challenges in maintaining semantic integrity in generated audio. For instance, existing methods like VALL-E, which condition acoustic token generation on text transcriptions, often suffer from content inaccuracies and elevated word error rates (WER) due to semantic misinterpretations of acoustic tokens, resulting in word skipping and errors. To overcome these issues, we propose a straightforward yet effective approach called X-Codec. X-Codec incorporates semantic features from a pre-trained semantic encoder before the Residual Vector Quantization (RVQ) stage and introduces a semantic reconstruction loss after RVQ. By enhancing the semantic ability of the codec, X-Codec significantly reduces WER in speech synthesis tasks and extends these benefits to non-speech applications, including music and sound generation. Our experiments in text-to-speech, music continuation, and text-to-sound tasks demonstrate that integrating semantic information substantially improves the overall performance of language models in audio generation. Our code and demo are available (Demo: https://x-codec-audio.github.io Code: https://github.com/zhenye234/xcodec)


A sound description: Exploring prompt templates and class descriptions to enhance zero-shot audio classification

arXiv.org Artificial Intelligence

Audio-text models trained via contrastive learning offer a practical approach to perform audio classification through natural language prompts, such as "this is a sound of" followed by category names. In this work, we explore alternative prompt templates for zero-shot audio classification, demonstrating the existence of higher-performing options. First, we find that the formatting of the prompts significantly affects performance so that simply prompting the models with properly formatted class labels performs competitively with optimized prompt templates and even prompt ensembling. Moreover, we look into complementing class labels by audio-centric descriptions. By leveraging large language models, we generate textual descriptions that prioritize acoustic features of sound events to disambiguate between classes, without extensive prompt engineering. We show that prompting with class descriptions leads to state-of-the-art results in zero-shot audio classification across major ambient sound datasets. Remarkably, this method requires no additional training and remains fully zero-shot.


Embedding Geometries of Contrastive Language-Image Pre-Training

arXiv.org Artificial Intelligence

Since the publication of CLIP, the approach of using InfoNCE loss for contrastive pre-training has become widely popular for bridging two or more modalities. Despite its wide adoption, CLIP's original design choices of L2 normalization and cosine similarity logit have rarely been revisited. We have systematically experimented with alternative geometries and softmax logits for language-image pre-training and identified that variants with intuitive Euclidean geometry, Euclidean CLIP (EuCLIP), match or exceed the performance of CLIP and support hierarchical relationships at least as well as more complicated hyperbolic alternative.