Media
Visual Instruction Inversion: Image Editing via Image Prompting
Text-conditioned image editing has emerged as a powerful tool for editing images.However, in many situations, language can be ambiguous and ineffective in describing specific image edits.When faced with such challenges, visual prompts can be a more informative and intuitive way to convey ideas.We present a method for image editing via visual prompting.Given pairs of example that represent the "before" and "after" images of an edit, our goal is to learn a text-based editing direction that can be used to perform the same edit on new images.We leverage the rich, pretrained editing capabilities of text-to-image diffusion models by inverting visual prompts into editing instructions.Our results show that with just one example pair, we can achieve competitive results compared to state-of-the-art text-conditioned image editing frameworks.
Multi-Plane Program Induction with 3D Box Priors
We consider two important aspects in understanding and editing images: modeling regular, program-like texture or patterns in 2D planes, and 3D posing of these planes in the scene. Unlike prior work on image-based program synthesis, which assumes the image contains a single visible 2D plane, we present Box Program Induction (BPI), which infers a program-like scene representation that simultaneously models repeated structure on multiple 2D planes, the 3D position and orientation of the planes, and camera parameters, all from a single image. Our model assumes a box prior, i.e., that the image captures either an inner view or an outer view of a box in 3D. It uses neural networks to infer visual cues such as vanishing points, wireframe lines to guide a search-based algorithm to find the program that best explains the image. Such a holistic, structured scene representation enables 3D-aware interactive image editing operations such as inpainting missing pixels, changing camera parameters, and extrapolate the image contents.
The language of sound search: Examining User Queries in Audio Search Engines
This study examines textual, user-written search queries within the context of sound search engines, encompassing various applications such as foley, sound effects, and general audio retrieval. Current research inadequately addresses real-world user needs and behaviours in designing text-based audio retrieval systems. To bridge this gap, we analysed search queries from two sources: a custom survey and Freesound website query logs. The survey was designed to collect queries for an unrestricted, hypothetical sound search engine, resulting in a dataset that captures user intentions without the constraints of existing systems. This dataset is also made available for sharing with the research community. In contrast, the Freesound query logs encompass approximately 9 million search requests, providing a comprehensive view of real-world usage patterns. Our findings indicate that survey queries are generally longer than Freesound queries, suggesting users prefer detailed queries when not limited by system constraints. Both datasets predominantly feature keyword-based queries, with few survey participants using full sentences. Key factors influencing survey queries include the primary sound source, intended usage, perceived location, and the number of sound sources. These insights are crucial for developing user-centred, effective text-based audio retrieval systems, enhancing our understanding of user behaviour in sound search contexts.
Understanding the Interplay between Parametric and Contextual Knowledge for Large Language Models
Cheng, Sitao, Pan, Liangming, Yin, Xunjian, Wang, Xinyi, Wang, William Yang
Large language models (LLMs) encode vast amounts of knowledge during pre-training (parametric knowledge, or PK) and can further be enhanced by incorporating contextual knowledge (CK). Can LLMs effectively integrate their internal PK with external CK to solve complex problems? In this paper, we investigate the dynamic interaction between PK and CK, categorizing their relationships into four types: Supportive, Complementary, Conflicting, and Irrelevant. To support this investigation, we introduce ECHOQA, a benchmark spanning scientific, factual, and commonsense knowledge. Our results show that LLMs tend to suppress their PK when contextual information is available, even when it is complementary or irrelevant. While tailored instructions can encourage LLMs to rely more on their PK, they still struggle to fully leverage it. These findings reveal a key vulnerability in LLMs, raising concerns about their reliability in knowledge-intensive tasks. Resources are available at https://github.com/sitaocheng/Knowledge_Interplay
Symbolic Music Generation with Fine-grained Interactive Textural Guidance
Zhu, Tingyu, Liu, Haoyu, Jiang, Zhimin, Zheng, Zeyu
The problem of symbolic music generation presents unique challenges due to the combination of limited data availability and the need for high precision in note pitch. To overcome these difficulties, we introduce Fine-grained Textural Guidance (FTG) within diffusion models to correct errors in the learned distributions. By incorporating FTG, the diffusion models improve the accuracy of music generation, which makes them well-suited for advanced tasks such as progressive music generation, improvisation and interactive music creation. We derive theoretical characterizations for both the challenges in symbolic music generation and the effect of the FTG approach. We provide numerical experiments and a demo page for interactive music generation with user input to showcase the effectiveness of our approach.
Large Legislative Models: Towards Efficient AI Policymaking in Economic Simulations
Gasztowtt, Henry, Smith, Benjamin, Zhu, Vincent, Bai, Qinxun, Zhang, Edwin
The improvement of economic policymaking presents an opportunity for broad societal benefit, a notion that has inspired research towards AI-driven policymaking tools. AI policymaking holds the potential to surpass human performance through the ability to process data quickly at scale. However, existing RL-based methods exhibit sample inefficiency, and are further limited by an inability to flexibly incorporate nuanced information into their decision-making processes. Thus, we propose a novel method in which we instead utilize pre-trained Large Language Models (LLMs), as sample-efficient policymakers in socially complex multi-agent reinforcement learning (MARL) scenarios. We demonstrate significant efficiency gains, outperforming existing methods across three environments. Our code is available at https://github.com/hegasz/large-legislative-models.
Generation with Dynamic Vocabulary
Liu, Yanting, Ji, Tao, Sun, Changzhi, Wu, Yuanbin, Wang, Xiaoling
We introduce a new dynamic vocabulary for language models. It can involve arbitrary text spans during generation. These text spans act as basic generation bricks, akin to tokens in the traditional static vocabularies. We show that, the ability to generate multi-tokens atomically improve both generation quality and efficiency (compared to the standard language model, the MAUVE metric is increased by 25%, the latency is decreased by 20%). The dynamic vocabulary can be deployed in a plug-and-play way, thus is attractive for various downstream applications. For example, we demonstrate that dynamic vocabulary can be applied to different domains in a training-free manner. It also helps to generate reliable citations in question answering tasks (substantially enhancing citation results without compromising answer accuracy).
COMPL-AI Framework: A Technical Interpretation and LLM Benchmarking Suite for the EU Artificial Intelligence Act
Guldimann, Philipp, Spiridonov, Alexander, Staab, Robin, Jovanoviฤ, Nikola, Vero, Mark, Vechev, Velko, Gueorguieva, Anna, Balunoviฤ, Mislav, Konstantinov, Nikola, Bielik, Pavol, Tsankov, Petar, Vechev, Martin
The EU's Artificial Intelligence Act (AI Act) is a significant step towards responsible AI development, but lacks clear technical interpretation, making it difficult to assess models' compliance. This work presents COMPL-AI, a comprehensive framework consisting of (i) the first technical interpretation of the EU AI Act, translating its broad regulatory requirements into measurable technical requirements, with the focus on large language models (LLMs), and (ii) an open-source Act-centered benchmarking suite, based on thorough surveying and implementation of state-of-the-art LLM benchmarks. By evaluating 12 prominent LLMs in the context of COMPL-AI, we reveal shortcomings in existing models and benchmarks, particularly in areas like robustness, safety, diversity, and fairness. This work highlights the need for a shift in focus towards these aspects, encouraging balanced development of LLMs and more comprehensive regulation-aligned benchmarks. Simultaneously, COMPL-AI for the first time demonstrates the possibilities and difficulties of bringing the Act's obligations to a more concrete, technical level. As such, our work can serve as a useful first step towards having actionable recommendations for model providers, and contributes to ongoing efforts of the EU to enable application of the Act, such as the drafting of the GPAI Code of Practice.
Soothing Sensations: Enhancing Interactions with a Socially Assistive Robot through Vibrotactile Heartbeats
Borgstedt, Jacqueline, Macdonald, Shaun, Marky, Karola, Pollick, Frank E., Brewster, Stephen A.
Physical interactions with socially assistive robots (SARs) positively affect user wellbeing. However, haptic experiences when touching a SAR are typically limited to perceiving the robot's movements or shell texture, while other modalities that could enhance the touch experience with the robot, such as vibrotactile stimulation, are under-explored. In this exploratory qualitative study, we investigate the potential of enhancing human interaction with the PARO robot through vibrotactile heartbeats, with the goal to regulate subjective wellbeing during stressful situations. We conducted in-depth one-on-one interviews with 30 participants, who watched three horror movie clips alone, with PARO, and with a PARO that displayed a vibrotactile heartbeat. Our findings show that PARO's presence and its interactive capabilities can help users regulate emotions through attentional redeployment from a stressor toward the robot. The vibrotactile heartbeat further reinforced PARO's physical and social presence, enhancing the socio-emotional support provided by the robot and its perceived life-likeness. We discuss the impact of individual differences in user experience and implications for the future design of life-like vibrotactile stimulation for SARs.
HARIVO: Harnessing Text-to-Image Models for Video Generation
Kwon, Mingi, Oh, Seoung Wug, Zhou, Yang, Liu, Difan, Lee, Joon-Young, Cai, Haoran, Liu, Baqiao, Liu, Feng, Uh, Youngjung
We present a method to create diffusion-based video models from pretrained Text-to-Image (T2I) models. Recently, AnimateDiff proposed freezing the T2I model while only training temporal layers. We advance this method by proposing a unique architecture, incorporating a mapping network and frame-wise tokens, tailored for video generation while maintaining the diversity and creativity of the original T2I model. Key innovations include novel loss functions for temporal smoothness and a mitigating gradient sampling technique, ensuring realistic and temporally consistent video generation despite limited public video data. We have successfully integrated video-specific inductive biases into the architecture and loss functions. Our method, built on the frozen StableDiffusion model, simplifies training processes and allows for seamless integration with off-the-shelf models like ControlNet and DreamBooth.