Media
Gordon Mah Ung, PCWorld editor and renowned hardware journalist, dies at 58
PCWorld executive editor Gordon Mah Ung, a tireless journalist we once described as a founding father of hardcore tech journalism, passed away over the weekend after a hard-fought battle with pancreatic cancer. Gordon was 58, and leaves behind a loving wife, two children, older sister, and mother. With more than 25 years' experience covering computer tech broadly and computer chips specifically, Gordon's dogged reporting, one-of-a-kind personality, and commitment to journalistic standards touched many, many lives. He will be profoundly missed by co-workers, industry sources, and the PC enthusiasts who read his words and followed him as a video creator. Gordon studied journalism at San Francisco State University and then worked as a police reporter for the Contra Costa Times in the late 1990s. In 1997, he joined Computerworld (a PCWorld sister publication) before I recruited him to join boot magazine (later re-launched as Maximum PC), where he would ultimately lead hardware coverage for 16 years. At Maximum PC, Gordon developed his trademark voice that blended a hardcore passion for PC tech with non-sequiturs, deadpan humor, and occasional bursts of outrage.
ConSinger: Efficient High-Fidelity Singing Voice Generation with Minimal Steps
Song, Yulin, Sang, Guorui, Yu, Jing, Xiao, Chuangbai
Singing voice synthesis (SVS) system is expected to generate high-fidelity singing voice from given music scores (lyrics, duration and pitch). Recently, diffusion models have performed well in this field. However, sacrificing inference speed to exchange with high-quality sample generation limits its application scenarios. In order to obtain high quality synthetic singing voice more efficiently, we propose a singing voice synthesis method based on the consistency model, ConSinger, to achieve high-fidelity singing voice synthesis with minimal steps. The model is trained by applying consistency constraint and the generation quality is greatly improved at the expense of a small amount of inference speed. Our experiments show that ConSinger is highly competitive with the baseline model in terms of generation speed and quality. Audio samples are available at https://keylxiao.github.io/consinger.
CypherBench: Towards Precise Retrieval over Full-scale Modern Knowledge Graphs in the LLM Era
Feng, Yanlin, Papicchio, Simone, Rahman, Sajjadur
Retrieval from graph data is crucial for augmenting large language models (LLM) with both open-domain knowledge and private enterprise data, and it is also a key component in the recent GraphRAG system (edge et al., 2024). Despite decades of research on knowledge graphs and knowledge base question answering, leading LLM frameworks (e.g. Langchain and LlamaIndex) have only minimal support for retrieval from modern encyclopedic knowledge graphs like Wikidata. In this paper, we analyze the root cause and suggest that modern RDF knowledge graphs (e.g. Wikidata, Freebase) are less efficient for LLMs due to overly large schemas that far exceed the typical LLM context window, use of resource identifiers, overlapping relation types and lack of normalization. As a solution, we propose property graph views on top of the underlying RDF graph that can be efficiently queried by LLMs using Cypher. We instantiated this idea on Wikidata and introduced CypherBench, the first benchmark with 11 large-scale, multi-domain property graphs with 7.8 million entities and over 10,000 questions. To achieve this, we tackled several key challenges, including developing an RDF-to-property graph conversion engine, creating a systematic pipeline for text-to-Cypher task generation, and designing new evaluation metrics.
GeAR: Graph-enhanced Agent for Retrieval-augmented Generation
Shen, Zhili, Diao, Chenxin, Vougiouklis, Pavlos, Merita, Pascual, Piramanayagam, Shriram, Graux, Damien, Tu, Dandan, Jiang, Zeren, Lai, Ruofei, Ren, Yang, Pan, Jeff Z.
Retrieval-augmented generation systems rely on effective document retrieval capabilities. By design, conventional sparse or dense retrievers face challenges in multi-hop retrieval scenarios. In this paper, we present GeAR, which advances RAG performance through two key innovations: (i) graph expansion, which enhances any conventional base retriever, such as BM25, and (ii) an agent framework that incorporates graph expansion. Our evaluation demonstrates GeAR's superior retrieval performance on three multi-hop question answering datasets. Additionally, our system achieves state-of-the-art results with improvements exceeding 10% on the challenging MuSiQue dataset, while requiring fewer tokens and iterations compared to other multi-step retrieval systems.
The Value of AI-Generated Metadata for UGC Platforms: Evidence from a Large-scale Field Experiment
Zhang, Xinyi, Sun, Chenshuo, Zhang, Renyu, Goh, Khim-Yong
AI-generated content (AIGC), such as advertisement copy, product descriptions, and social media posts, is becoming ubiquitous in business practices. However, the value of AI-generated metadata, such as titles, remains unclear on user-generated content (UGC) platforms. To address this gap, we conducted a large-scale field experiment on a leading short-video platform in Asia to provide about 1 million users access to AI-generated titles for their uploaded videos. Our findings show that the provision of AI-generated titles significantly boosted content consumption, increasing valid watches by 1.6% and watch duration by 0.9%. When producers adopted these titles, these increases jumped to 7.1% and 4.1%, respectively. This viewership-boost effect was largely attributed to the use of this generative AI (GAI) tool increasing the likelihood of videos having a title by 41.4%. The effect was more pronounced for groups more affected by metadata sparsity. Mechanism analysis revealed that AI-generated metadata improved user-video matching accuracy in the platform's recommender system. Interestingly, for a video for which the producer would have posted a title anyway, adopting the AI-generated title decreased its viewership on average, implying that AI-generated titles may be of lower quality than human-generated ones. However, when producers chose to co-create with GAI and significantly revised the AI-generated titles, the videos outperformed their counterparts with either fully AI-generated or human-generated titles, showcasing the benefits of human-AI co-creation. This study highlights the value of AI-generated metadata and human-AI metadata co-creation in enhancing user-content matching and content consumption for UGC platforms.
NoiseHGNN: Synthesized Similarity Graph-Based Neural Network For Noised Heterogeneous Graph Representation Learning
Zhang, Xiong, Xie, Cheng, Duan, Haoran, Yu, Beibei
Real-world graph data environments intrinsically exist noise (e.g., link and structure errors) that inevitably disturb the effectiveness of graph representation and downstream learning tasks. For homogeneous graphs, the latest works use original node features to synthesize a similarity graph that can correct the structure of the noised graph. This idea is based on the homogeneity assumption, which states that similar nodes in the homogeneous graph tend to have direct links in the original graph. However, similar nodes in heterogeneous graphs usually do not have direct links, which can not be used to correct the original noise graph. This causes a significant challenge in noised heterogeneous graph learning. To this end, this paper proposes a novel synthesized similarity-based graph neural network compatible with noised heterogeneous graph learning. First, we calculate the original feature similarities of all nodes to synthesize a similarity-based high-order graph. Second, we propose a similarity-aware encoder to embed original and synthesized graphs with shared parameters. Then, instead of graph-to-graph supervising, we synchronously supervise the original and synthesized graph embeddings to predict the same labels. Meanwhile, a target-based graph extracted from the synthesized graph contrasts the structure of the metapath-based graph extracted from the original graph to learn the mutual information. Extensive experiments in numerous real-world datasets show the proposed method achieves state-of-the-art records in the noised heterogeneous graph learning tasks. In highlights, +5$\sim$6\% improvements are observed in several noised datasets compared with previous SOTA methods. The code and datasets are available at https://github.com/kg-cc/NoiseHGNN.
An Automatic Graph Construction Framework based on Large Language Models for Recommendation
Shan, Rong, Lin, Jianghao, Zhu, Chenxu, Chen, Bo, Zhu, Menghui, Zhang, Kangning, Zhu, Jieming, Tang, Ruiming, Yu, Yong, Zhang, Weinan
Graph neural networks (GNNs) have emerged as state-of-the-art methods to learn from graph-structured data for recommendation. However, most existing GNN-based recommendation methods focus on the optimization of model structures and learning strategies based on pre-defined graphs, neglecting the importance of the graph construction stage. Earlier works for graph construction usually rely on speciffic rules or crowdsourcing, which are either too simplistic or too labor-intensive. Recent works start to utilize large language models (LLMs) to automate the graph construction, in view of their abundant open-world knowledge and remarkable reasoning capabilities. Nevertheless, they generally suffer from two limitations: (1) invisibility of global view (e.g., overlooking contextual information) and (2) construction inefficiency. To this end, we introduce AutoGraph, an automatic graph construction framework based on LLMs for recommendation. Specifically, we first use LLMs to infer the user preference and item knowledge, which is encoded as semantic vectors. Next, we employ vector quantization to extract the latent factors from the semantic vectors. The latent factors are then incorporated as extra nodes to link the user/item nodes, resulting in a graph with in-depth global-view semantics. We further design metapath-based message aggregation to effectively aggregate the semantic and collaborative information. The framework is model-agnostic and compatible with different backbone models. Extensive experiments on three real-world datasets demonstrate the efficacy and efffciency of AutoGraph compared to existing baseline methods. We have deployed AutoGraph in Huawei advertising platform, and gain a 2.69% improvement on RPM and a 7.31% improvement on eCPM in the online A/B test. Currently AutoGraph has been used as the main trafffc model, serving hundreds of millions of people.
Social media firms could be made to use facial recognition technology to check children's ages
Social media firms could be ordered to use facial recognition technology to check children's ages. Millions of children could have their online profiles banned by the tech giants under plans to be set out by online regulator Ofcom next spring. Social media executives have been warned they could face huge fines and even prison sentences if they fail to follow guidance designed to ensure their users are not underage. John Higham, Ofcom's head of online safety policy, said platforms would be expected to remove children's accounts from their sites by using'highly accurate and effective' AI age checks. The regulator estimates that up to 60 per cent of eight to 11-year-olds have social media profiles, despite sites such as Facebook, Instagram, TikTok and Snapchat having minimum age limits of 13.
Are We in the AI-Generated Text World Already? Quantifying and Monitoring AIGT on Social Media
Sun, Zhen, Zhang, Zongmin, Shen, Xinyue, Zhang, Ziyi, Liu, Yule, Backes, Michael, Zhang, Yang, He, Xinlei
Social media platforms are experiencing a growing presence of AI-Generated Texts (AIGTs). However, the misuse of AIGTs could have profound implications for public opinion, such as spreading misinformation and manipulating narratives. Despite its importance, a systematic study to assess the prevalence of AIGTs on social media is still lacking. To address this gap, this paper aims to quantify, monitor, and analyze the AIGTs on online social media platforms. We first collect a dataset (SM-D) with around 2.4M posts from 3 major social media platforms: Medium, Quora, and Reddit. Then, we construct a diverse dataset (AIGTBench) to train and evaluate AIGT detectors. AIGTBench combines popular open-source datasets and our AIGT datasets generated from social media texts by 12 LLMs, serving as a benchmark for evaluating mainstream detectors. With this setup, we identify the best-performing detector (OSM-Det). We then apply OSM-Det to SM-D to track AIGTs over time and observe different trends of AI Attribution Rate (AAR) across social media platforms from January 2022 to October 2024. Specifically, Medium and Quora exhibit marked increases in AAR, rising from 1.77% to 37.03% and 2.06% to 38.95%, respectively. In contrast, Reddit shows slower growth, with AAR increasing from 1.31% to 2.45% over the same period. Our further analysis indicates that AIGTs differ from human-written texts across several dimensions, including linguistic patterns, topic distributions, engagement levels, and the follower distribution of authors. We envision our analysis and findings on AIGTs in social media can shed light on future research in this domain.