Media
The Value of Nothing: Multimodal Extraction of Human Values Expressed by TikTok Influencers
Starovolsky-Shitrit, Alina, Neduva, Alon, Doron, Naama Appel, Daniel, Ella, Tsur, Oren
Societal and personal values are transmitted to younger generations through interaction and exposure. Traditionally, children and adolescents learned values from parents, educators, or peers. Nowadays, social platforms serve as a significant channel through which youth (and adults) consume information, as the main medium of entertainment, and possibly the medium through which they learn different values. In this paper we extract implicit values from TikTok movies uploaded by online influencers targeting children and adolescents. We curated a dataset of hundreds of TikTok movies and annotated them according to the Schwartz Theory of Personal Values. We then experimented with an array of Masked and Large language model, exploring how values can be detected. Specifically, we considered two pipelines -- direct extraction of values from video and a 2-step approach in which videos are first converted to elaborated scripts and then values are extracted. Achieving state-of-the-art results, we find that the 2-step approach performs significantly better than the direct approach and that using a trainable Masked Language Model as a second step significantly outperforms a few-shot application of a number of Large Language Models. We further discuss the impact of fine-tuning and compare the performance of the different models on identification of values present or contradicted in the TikTok. Finally, we share the first values-annotated dataset of TikTok videos. Our results pave the way to further research on influence and value transmission in video-based social platforms.
A2SB: Audio-to-Audio Schrodinger Bridges
Kong, Zhifeng, Shih, Kevin J, Nie, Weili, Vahdat, Arash, Lee, Sang-gil, Santos, Joao Felipe, Jukic, Ante, Valle, Rafael, Catanzaro, Bryan
Audio in the real world may be perturbed due to numerous factors, causing the audio quality to be degraded. The following work presents an audio restoration model tailored for high-res music at 44.1kHz. SB), is capable of both bandwidth extension (predicting high-frequency components) and inpainting (re-generating missing segments). SB is end-to-end without need of a vocoder to predict waveform outputs, able to restore hour-long audio inputs, and trained on permissively licensed music data. SB is capable of achieving state-of-the-art bandwidth extension and inpainting quality on several out-of-distribution music test sets. Our demo website is https: //research.nvidia.com/labs/adlr/A2SB/ Audio in the real world may be perturbed due to numerous factors such as recording devices, data compression, and online transferring. For instance, certain recording devices and compression methods may result in low sampling rate, and online transferring may cause a short audio segment to be lost. These problems are usually ill-posed (Narayanaswamy et al., 2021; Moliner et al., 2023) and are usually solved with data-driven generative models. Many of these methods are task-specific, designed for the speech domain, or trained to only restore the degraded magnitude - which requires an additional vocoder to transform restored magnitude into waveform.
Simple and Controllable Music Generation
We tackle the task of conditional music generation. We introduce MusicGen, a single Language Model (LM) that operates over several streams of compressed discrete music representation, i.e., tokens. Unlike prior work, MusicGen is comprised of a single-stage transformer LM together with efficient token interleaving patterns, which eliminates the need for cascading several models, e.g., hierarchically or upsampling. Following this approach, we demonstrate how MusicGen can generate high-quality samples, both mono and stereo, while being conditioned on textual description or melodic features, allowing better controls over the generated output. We conduct extensive empirical evaluation, considering both automatic and human studies, showing the proposed approach is superior to the evaluated baselines on a standard text-to-music benchmark.
CARE-MI: Chinese Benchmark for Misinformation Evaluation in Maternity and Infant Care
The recent advances in natural language processing (NLP), have led to a new trend of applying large language models (LLMs) to real-world scenarios. While the latest LLMs are astonishingly fluent when interacting with humans, they suffer from the misinformation problem by unintentionally generating factually false statements. This can lead to harmful consequences, especially when produced within sensitive contexts, such as healthcare. Yet few previous works have focused on evaluating misinformation in the long-form (LF) generation of LLMs, especially for knowledge-intensive topics. Moreover, although LLMs have been shown to perform well in different languages, misinformation evaluation has been mostly conducted in English.
Breaking Bad: A Dataset for Geometric Fracture and Reassembly
We introduce Breaking Bad, a large-scale dataset of fractured objects. Our dataset consists of over one million fractured objects simulated from ten thousand base models. The fracture simulation is powered by a recent physically based algorithm that efficiently generates a variety of fracture modes of an object. In contrast, Breaking Bad models the destruction process of how a geometric object naturally breaks into fragments. Our dataset serves as a benchmark that enables the study of fractured object reassembly and presents new challenges for geometric shape understanding.
Musical Agent Systems: MACAT and MACataRT
Lee, Keon Ju M., Pasquier, Philippe
Our research explores the development and application of musical agents, human-in-the-loop generative AI systems designed to support music performance and improvisation within co-creative spaces. We introduce MACAT and MACataRT, two distinct musical agent systems crafted to enhance interactive music-making between human musicians and AI. MACAT is optimized for agent-led performance, employing real-time synthesis and self-listening to shape its output autonomously, while MACataRT provides a flexible environment for collaborative improvisation through audio mosaicing and sequence-based learning. Both systems emphasize training on personalized, small datasets, fostering ethical and transparent AI engagement that respects artistic integrity. This research highlights how interactive, artist-centred generative AI can expand creative possibilities, empowering musicians to explore new forms of artistic expression in real-time, performance-driven and music improvisation contexts.
GenAI Content Detection Task 1: English and Multilingual Machine-Generated Text Detection: AI vs. Human
Wang, Yuxia, Shelmanov, Artem, Mansurov, Jonibek, Tsvigun, Akim, Mikhailov, Vladislav, Xing, Rui, Xie, Zhuohan, Geng, Jiahui, Puccetti, Giovanni, Artemova, Ekaterina, su, jinyan, Ta, Minh Ngoc, Abassy, Mervat, Elozeiri, Kareem Ashraf, Etter, Saad El Dine Ahmed El, Goloburda, Maiya, Mahmoud, Tarek, Tomar, Raj Vardhan, Laiyk, Nurkhan, Afzal, Osama Mohammed, Koike, Ryuto, Kaneko, Masahiro, Aji, Alham Fikri, Habash, Nizar, Gurevych, Iryna, Nakov, Preslav
We present the GenAI Content Detection Task~1 -- a shared task on binary machine generated text detection, conducted as a part of the GenAI workshop at COLING 2025. The task consists of two subtasks: Monolingual (English) and Multilingual. The shared task attracted many participants: 36 teams made official submissions to the Monolingual subtask during the test phase and 26 teams -- to the Multilingual. We provide a comprehensive overview of the data, a summary of the results -- including system rankings and performance scores -- detailed descriptions of the participating systems, and an in-depth analysis of submissions. https://github.com/mbzuai-nlp/COLING-2025-Workshop-on-MGT-Detection-Task1
Building low-resource African language corpora: A case study of Kidawida, Kalenjin and Dholuo
Mbogho, Audrey, Awuor, Quin, Kipkebut, Andrew, Wanzare, Lilian, Oloo, Vivian
Natural Language Processing is a crucial frontier in artificial intelligence, with broad applications in many areas, including public health, agriculture, education, and commerce. However, due to the lack of substantial linguistic resources, many African languages remain underrepresented in this digital transformation. This paper presents a case study on the development of linguistic corpora for three under-resourced Kenyan languages, Kidaw'ida, Kalenjin, and Dholuo, with the aim of advancing natural language processing and linguistic research in African communities. Our project, which lasted one year, employed a selective crowd-sourcing methodology to collect text and speech data from native speakers of these languages. Data collection involved (1) recording conversations and translation of the resulting text into Kiswahili, thereby creating parallel corpora, and (2) reading and recording written texts to generate speech corpora. We made these resources freely accessible via open-research platforms, namely Zenodo for the parallel text corpora and Mozilla Common Voice for the speech datasets, thus facilitating ongoing contributions and access for developers to train models and develop Natural Language Processing applications. The project demonstrates how grassroots efforts in corpus building can support the inclusion of African languages in artificial intelligence innovations. In addition to filling resource gaps, these corpora are vital in promoting linguistic diversity and empowering local communities by enabling Natural Language Processing applications tailored to their needs. As African countries like Kenya increasingly embrace digital transformation, developing indigenous language resources becomes essential for inclusive growth. We encourage continued collaboration from native speakers and developers to expand and utilize these corpora.
Longitudinal Abuse and Sentiment Analysis of Hollywood Movie Dialogues using LLMs
Chandra, Rohitash, Ren, Guoxiang, Group-H, null
Over the past decades, there has been an increasing concern about the prevalence of abusive and violent content in Hollywood movies. This study uses Large Language Models (LLMs) to explore the longitudinal abuse and sentiment analysis of Hollywood Oscar and blockbuster movie dialogues from 1950 to 2024. By employing fine-tuned LLMs, we analyze subtitles for over a thousand movies categorised into four genres to examine the trends and shifts in emotional and abusive content over the past seven decades. Our findings reveal significant temporal changes in movie dialogues, which reflect broader social and cultural influences. Overall, the emotional tendencies in the films are diverse, and the detection of abusive content also exhibits significant fluctuations. The results show a gradual rise in abusive content in recent decades, reflecting social norms and regulatory policy changes. Genres such as thrillers still present a higher frequency of abusive content that emphasises the ongoing narrative role of violence and conflict. At the same time, underlying positive emotions such as humour and optimism remain prevalent in most of the movies. Furthermore, the gradual increase of abusive content in movie dialogues has been significant over the last two decades, where Oscar-nominated movies overtook the top ten blockbusters.
From Arabic Text to Puzzles: LLM-Driven Development of Arabic Educational Crosswords
Zeinalipour, Kamyar, Saad, Mohamed Zaky, Maggini, Marco, Gori, Marco
We present an Arabic crossword puzzle generator from a given text that utilizes advanced language models such as GPT-4-Turbo, GPT-3.5-Turbo and Llama3-8B-Instruct, specifically developed for educational purposes, this innovative generator leverages a meticulously compiled dataset named Arabic-Clue-Instruct with over 50,000 entries encompassing text, answers, clues, and categories. This dataset is intricately designed to aid in the generation of pertinent clues linked to specific texts and keywords within defined categories. This project addresses the scarcity of advanced educational tools tailored for the Arabic language, promoting enhanced language learning and cognitive development. By providing a culturally and linguistically relevant tool, our objective is to make learning more engaging and effective through gamification and interactivity. Integrating state-of-the-art artificial intelligence with contemporary learning methodologies, this tool can generate crossword puzzles from any given educational text, thereby facilitating an interactive and enjoyable learning experience. This tool not only advances educational paradigms but also sets a new standard in interactive and cognitive learning technologies. The model and dataset are publicly available.