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Hamilton, Carol M. (Association for the Advancement of Artificial Intelligence)
The 2011 AAAI Classic Paper Award was given to the authors of the most influential papers from the Tenth National Conference on Artificial Intelligence, held in 1992 in San Jose, California. The award was presented to Mitchell received his BSc in cognitive process. The winning papers were selected Hector Levesque, David Mitchell, and science and artificial intelligence at by the program chairs with the Bart Selman for their two papers, Hard the University of Toronto, his MSc in help of area chairs and members of the and Easy Distribution of SAT Problems computing science from Simon Fraser senior program committee. Honors and A New Method for Solving Hard University, and his PhD in computer went to Jessica Davies (University of Satisfiability Problems. Paris Sud 11), Nina Narodytska to the area of automated Bart Selman is a professor of computer (NICTA and University of New South reasoning via methods and analyses science at Cornell University.
A Taxonomy for Generating Explanations in Recommender Systems
Friedrich, Gerhard (Alpen-Adria University) | Zanker, Markus (Alpen-Adria University)
In recommender systems, explanations serve as an additional type of information that can help users to better understand the system's output and promote objectives such as trust, confidence in decision making or utility. This article proposes a taxonomy to categorize and review the research in the area of explanations. It provides a unified view on the different recommendation paradigms, allowing similarities and differences to be clearly identified. Finally, the authors present their view on open research issues and opportunities for future work on this topic.
Context-Aware Recommender Systems
Adomavicius, Gediminas (University of Minnesota) | Mobasher, Bamshad (DePaul University) | Ricci, Francesco (Free University of Bozen-Bolzano) | Tuzhilin, Alexander (New York University)
Context-aware recommender systems (CARS) generate more relevant recommendations by adapting them to the specific contextual situation of the user. This article explores how contextual information can be used to create more intelligent and useful recommender systems. It provides an overview of the multifaceted notion of context, discusses several approaches for incorporating contextual information in recommendation process, and illustrates the usage of such approaches in several application areas where different types of contexts are exploited. The article concludes by discussing the challenges and future research directions for context-aware recommender systems.
If You Like Radiohead, You Might Like This Article
Celma, Oscar (Barcelona Music and Audio Technologies (BMAT) | Lamere, Paul (The Echo Nest)
With the recent dramatic transformations in the world of digital music, a music listener is now just a couple of clicks away from being able to listen to nearly any song that has ever been recorded. With so much music readily available, tools that help a user find new, interesting music that matches her taste become increasingly important. In this article we explore one such tool: music recommendation. We describe common music recommendation use cases such as finding new artists, finding others with similar listening taste, and generating interesting music playlists. We describe the various approaches currently being explored by practitioners to satisfy these use cases. Finally, we show how results of three different music recommendation technologies compare when applied to the task of finding similar artists to a seed artist.
The Big Promise of Recommender Systems
Martin, Francisco J. (BigML, Inc.) | Donaldson, Justin (BigML, Inc.) | Ashenfelter, Adam (BigML, Inc.) | Torrens, Marc (Strands, Inc.) | Hangartner, Rick (Strands, Inc.)
Recommender systems have been part of the Internet for almost two decades. Dozens of vendors have built recommendation technologies and taken them to market in two waves, roughly aligning with the web 1.0 and 2.0 revolutions. Today recommender systems are found in a multitude of online services. They have been developed using a variety of techniques and user interfaces. They have been nurtured with millions of users’ explicit and implicit preferences (most often with their permission). Frequently they provide relevant recommendations that increase the revenue or user engagement of the online services that operate them. However, when we evaluate the current generation of recommender systems from the point of view of the “recommendee,” we find that most recommender systems serve the goals of the business instead of their users’ interests. Thus we believe that the big promise of recommender systems has yet to be fulfilled. We foresee a third wave of recommender systems that act directly on behalf of their users across a range of domains instead of acting as a sales assistant. We also predict that such new recommender systems will better deal with information overload, take advantage of contextual clues from mobile devices, and utilize the vast information and computation stores available through cloud-computing services to maximize users’ long-term goals
A Flexible, Scalable and Efficient Algorithmic Framework for Primal Graphical Lasso
Mazumder, Rahul, Agarwal, Deepak K.
We propose a scalable, efficient and statistically motivated computational framework for Graphical Lasso (Friedman et al., 2007b) - a covariance regularization framework that has received significant attention in the statistics community over the past few years. Existing algorithms have trouble in scaling to dimensions larger than a thousand. Our proposal significantly enhances the state-of-the-art for such moderate sized problems and gracefully scales to larger problems where other algorithms become practically infeasible. This requires a few key new ideas. We operate on the primal problem and use a subtle variation of block-coordinate-methods which drastically reduces the computational complexity by orders of magnitude. We provide rigorous theoretical guarantees on the convergence and complexity of our algorithm and demonstrate the effectiveness of our proposal via experiments. We believe that our framework extends the applicability of Graphical Lasso to large-scale modern applications like bioinformatics, collaborative filtering and social networks, among others.
Inferring Networks of Diffusion and Influence
Gomez-Rodriguez, Manuel, Leskovec, Jure, Krause, Andreas
Information diffusion and virus propagation are fundamental processes taking place in networks. While it is often possible to directly observe when nodes become infected with a virus or adopt the information, observing individual transmissions (i.e., who infects whom, or who influences whom) is typically very difficult. Furthermore, in many applications, the underlying network over which the diffusions and propagations spread is actually unobserved. We tackle these challenges by developing a method for tracing paths of diffusion and influence through networks and inferring the networks over which contagions propagate. Given the times when nodes adopt pieces of information or become infected, we identify the optimal network that best explains the observed infection times. Since the optimization problem is NP-hard to solve exactly, we develop an efficient approximation algorithm that scales to large datasets and finds provably near-optimal networks. We demonstrate the effectiveness of our approach by tracing information diffusion in a set of 170 million blogs and news articles over a one year period to infer how information flows through the online media space. We find that the diffusion network of news for the top 1,000 media sites and blogs tends to have a core-periphery structure with a small set of core media sites that diffuse information to the rest of the Web. These sites tend to have stable circles of influence with more general news media sites acting as connectors between them.
Initial Results for Measuring Four Dimensions of Narrative Conflict
Ware, Stephen G. (North Carolina State University) | Harrison, Brent (North Carolina State University) | Young, R. Michael (North Carolina State University) | Roberts, David L. (North Carolina State University)
Conflict is an essential element of interesting stories. In previous work, we proposed a formal model of narrative conflict. We also described 7 dimensions which can be used to distinguish one conflict from another: participants, subject, duration, balance, directness, intensity, and resolution. This paper presents the results of an experiment designed to measure how well our metrics for balance, directness, intensity, and resolution predict the responses of human readers when asked to measure these same values in a set of four stories. We conclude that our metrics are able to rank stories similarly to human readers.
All the World's a Stage: Learning Character Models from Film
Lin, Grace (University of California, Santa Cruz) | Walker, Marilyn (University of California, Santa Cruz)
Many forms of interactive digital entertainment involve interacting with virtual dramatic characters. Our long term goal is to procedurally generate character dialogue behavior that automatically mimics, or blends, the style of existing characters. In this paper, we show how linguistic elements in character dialogue can define the style of characters in our RPG SpyFeet. We utilize a corpus of 862 film scripts from the IMSDb website, representing 7,400 characters, 664,000 lines of dialogue and 9,599,000 word tokens. We utilize counts of linguistic reflexes that have been used previously for personality or author recognition to discriminate different character types. With classification experiments, we show that different types of characters can be distinguished at accuracies up to 83% over a baseline of 20%. We discuss the characteristics of the learned models and show how they can be used to mimic particular film characters.
Murder in the Arboretum: Comparing Character Models to Personality Models
Walker, Marilyn (University of California, Santa Cruz) | Lin, Grace (University of California, Santa Cruz) | Sawyer, Jennifer (University of California, Santa Cruz) | Grant, Ricky (University of California, Santa Cruz) | Buell, Michael (University of California, Santa Cruz) | Wardrip-Fruin, Noah (University of California, Santa Cruz)
Interactive Narrative often involves dialogue with virtual dramatic characters. In this paper we compare two kinds of models of character style: one based on models derived from the Big Five theory personality, and the other derived from a corpus-based method applied to characters and films from the IMSDb archive. We apply these models to character utterances for a pilot narrative-based outdoor augmented reality game called Murder in the Arboretum . We use an objective quantitative metric to estimate the quality of a character model, with the aim of predicting model quality without perceptual experiments. We show that corpus-based character models derived from individual characters are often more detailed and specific than personality based models, but that there is a strong correlation between personality judgments of original character dialogue and personality judgments of utterances generated for Murder in the Arboretum that use the derived character models.