Media
Recurrent Ladder Networks
Prémont-Schwarz, Isabeau, Ilin, Alexander, Hao, Tele, Rasmus, Antti, Boney, Rinu, Valpola, Harri
We propose a recurrent extension of the Ladder networks whose structure is motivated by the inference required in hierarchical latent variable models. We demonstrate that the recurrent Ladder is able to handle a wide variety of complex learning tasks that benefit from iterative inference and temporal modeling. The architecture shows close-to-optimal results on temporal modeling of video data, competitive results on music modeling, and improved perceptual grouping based on higher order abstractions, such as stochastic textures and motion cues. We present results for fully supervised, semi-supervised, and unsupervised tasks. The results suggest that the proposed architecture and principles are powerful tools for learning a hierarchy of abstractions, learning iterative inference and handling temporal information.
Bandits Dueling on Partially Ordered Sets
Audiffren, Julien, Ralaivola, Liva
We address the problem of dueling bandits defined on partially ordered sets, or posets. In this setting, arms may not be comparable, and there may be several (incomparable) optimal arms. We propose an algorithm, UnchainedBandits, that efficiently finds the set of optimal arms, or Pareto front, of any poset even when pairs of comparable arms cannot be a priori distinguished from pairs of incomparable arms, with a set of minimal assumptions. This means that UnchainedBandits does not require information about comparability and can be used with limited knowledge of the poset. To achieve this, the algorithm relies on the concept of decoys, which stems from social psychology. We also provide theoretical guarantees on both the regret incurred and the number of comparison required by UnchainedBandits, and we report compelling empirical results.
Predicting User Activity Level In Point Processes With Mass Transport Equation
Wang, Yichen, Ye, Xiaojing, Zha, Hongyuan, Song, Le
Point processes are powerful tools to model user activities and have a plethora of applications in social sciences. Predicting user activities based on point processes is a central problem. However, existing works are mostly problem specific, use heuristics, or simplify the stochastic nature of point processes. In this paper, we propose a framework that provides an efficient estimator of the probability mass function of point processes. In particular, we design a key reformulation of the prediction problem, and further derive a differential-difference equation to compute a conditional probability mass function. Our framework is applicable to general point processes and prediction tasks, and achieves superb predictive and efficiency performance in diverse real-world applications compared to the state of the art.
Probabilistic Rule Realization and Selection
Yu, Haizi, Li, Tianxi, Varshney, Lav R.
Abstraction and realization are bilateral processes that are key in deriving intelligence and creativity. In many domains, the two processes are approached through \emph{rules}: high-level principles that reveal invariances within similar yet diverse examples. Under a probabilistic setting for discrete input spaces, we focus on the rule realization problem which generates input sample distributions that follow the given rules. More ambitiously, we go beyond a mechanical realization that takes whatever is given, but instead ask for proactively selecting reasonable rules to realize. This goal is demanding in practice, since the initial rule set may not always be consistent and thus intelligent compromises are needed. We formulate both rule realization and selection as two strongly connected components within a single and symmetric bi-convex problem, and derive an efficient algorithm that works at large scale. Taking music compositional rules as the main example throughout the paper, we demonstrate our model's efficiency in not only music realization (composition) but also music interpretation and understanding (analysis).
Translation Synchronization via Truncated Least Squares
Huang, Xiangru, Liang, Zhenxiao, Bajaj, Chandrajit, Huang, Qixing
In this paper, we introduce a robust algorithm, \textsl{TranSync}, for the 1D translation synchronization problem, in which the aim is to recover the global coordinates of a set of nodes from noisy measurements of relative coordinates along an observation graph. The basic idea of TranSync is to apply truncated least squares, where the solution at each step is used to gradually prune out noisy measurements. We analyze TranSync under both deterministic and randomized noisy models, demonstrating its robustness and stability. Experimental results on synthetic and real datasets show that TranSync is superior to state-of-the-art convex formulations in terms of both efficiency and accuracy.
Inductive Representation Learning on Large Graphs
Hamilton, Will, Ying, Zhitao, Leskovec, Jure
Low-dimensional embeddings of nodes in large graphs have proved extremely useful in a variety of prediction tasks, from content recommendation to identifying protein functions. However, most existing approaches require that all nodes in the graph are present during training of the embeddings; these previous approaches are inherently transductive and do not naturally generalize to unseen nodes. Here we present GraphSAGE, a general, inductive framework that leverages node feature information (e.g., text attributes) to efficiently generate node embeddings. Instead of training individual embeddings for each node, we learn a function that generates embeddings by sampling and aggregating features from a node's local neighborhood. Our algorithm outperforms strong baselines on three inductive node-classification benchmarks: we classify the category of unseen nodes in evolving information graphs based on citation and Reddit post data, and we show that our algorithm generalizes to completely unseen graphs using a multi-graph dataset of protein-protein interactions.
Preventing Gradient Explosions in Gated Recurrent Units
Kanai, Sekitoshi, Fujiwara, Yasuhiro, Iwamura, Sotetsu
A gated recurrent unit (GRU) is a successful recurrent neural network architecture for time-series data. The GRU is typically trained using a gradient-based method, which is subject to the exploding gradient problem in which the gradient increases significantly. This problem is caused by an abrupt change in the dynamics of the GRU due to a small variation in the parameters. In this paper, we find a condition under which the dynamics of the GRU changes drastically and propose a learning method to address the exploding gradient problem. Our method constrains the dynamics of the GRU so that it does not drastically change. We evaluated our method in experiments on language modeling and polyphonic music modeling. Our experiments showed that our method can prevent the exploding gradient problem and improve modeling accuracy.
Interactive Submodular Bandit
Chen, Lin, Krause, Andreas, Karbasi, Amin
In many machine learning applications, submodular functions have been used as a model for evaluating the utility or payoff of a set such as news items to recommend, sensors to deploy in a terrain, nodes to influence in a social network, to name a few. At the heart of all these applications is the assumption that the underlying utility/payoff function is known a priori, hence maximizing it is in principle possible. In real life situations, however, the utility function is not fully known in advance and can only be estimated via interactions. For instance, whether a user likes a movie or not can be reliably evaluated only after it was shown to her. Or, the range of influence of a user in a social network can be estimated only after she is selected to advertise the product. We model such problems as an interactive submodular bandit optimization, where in each round we receive a context (e.g., previously selected movies) and have to choose an action (e.g., propose a new movie). We then receive a noisy feedback about the utility of the action (e.g., ratings) which we model as a submodular function over the context-action space. We develop SM-UCB that efficiently trades off exploration (collecting more data) and exploration (proposing a good action given gathered data) and achieves a $O(\sqrt{T})$ regret bound after $T$ rounds of interaction. Given a bounded-RKHS norm kernel over the context-action-payoff space that governs the smoothness of the utility function, SM-UCB keeps an upper-confidence bound on the payoff function that allows it to asymptotically achieve no-regret. Finally, we evaluate our results on four concrete applications, including movie recommendation (on the MovieLense data set), news recommendation (on Yahoo! Webscope dataset), interactive influence maximization (on a subset of the Facebook network), and personalized data summarization (on Reuters Corpus). In all these applications, we observe that SM-UCB consistently outperforms the prior art.
Concentration of Multilinear Functions of the Ising Model with Applications to Network Data
Daskalakis, Constantinos, Dikkala, Nishanth, Kamath, Gautam
We prove near-tight concentration of measure for polynomial functions of the Ising model, under high temperature, improving the radius of concentration guaranteed by known results by polynomial factors in the dimension (i.e.~the number of nodes in the Ising model). We show that our results are optimal up to logarithmic factors in the dimension. We obtain our results by extending and strengthening the exchangeable-pairs approach used to prove concentration of measure in this setting by Chatterjee. We demonstrate the efficacy of such functions as statistics for testing the strength of interactions in social networks in both synthetic and real world data.
Lessons from Game of Thrones: Stopping the White Walkers of Data Monetization
As we end 2017, I'm tired of writing "lecturing" blogs about what organizations should be doing to master data monetization in order to power their business models and achieve digital transformation. While the objective of every organization should be to master big data and data science (artificial intelligence, machine learning, deep learning) to drive "data monetization," let's take a breath and have some fun. My recent ankle surgery afforded me the opportunity to binge watch "Game of Thrones." As I watched the impending battle between the White Walkers and humanity, I couldn't help but identify a number of lessons that we can learn from Jon Snow's battle with the leader of the White Walkers... and the power of Valyrian steel! Game of Thrones and data, not exactly two things you think are in harmony, but this is where I find myself.