Media
This text-generation algorithm is supposedly so good it's frightening. Judge for yourself.
The best weapons are secret weapons. Freed from the boundaries of observable reality, they can hold infinite power and thus provoke infinite fear -- or hope. In World War II, as reality turned against them, the Nazis kept telling Germans about the Wunderwaffe about to hit the front lines -- "miracle weapons" that would guarantee victory for the Reich. The Stealth Bomber's stealth was not just about being invisible to radar -- it was also about its capabilities being mysterious to the Soviets. And whatever the Russian "dome of light" weapon is and those Cuban "sonic attacks" are, they're all terrifying.
Google's health care ambitions now involve patient data - New Delhi Times - India's Only International Newspaper
Google announced a partnership with a large U.S. health care system aimed at modernizing its information system and providing new tools for doctors, in the tech giant's latest foray into the health industry. Announcement of its arrangement with the Catholic health care system Ascension followed a Wall Street Journal report on Monday that Google had access to thousands of patient health records without doctors' knowledge. Both companies stressed that their deal is compliant with federal health-privacy law. Unlike most of the data Google collects on individuals, health data is strictly regulated by the federal government. Google is providing cloud computing services to Ascension, which operates health centers in 21 states, mostly across the South and Midwest. It is also testing the use of artificial intelligence to examine health records and find patterns that Google says might help doctors and other providers.
How do Influencers Impact the Media Agenda in AI? - Onalytica
Artificial Intelligence: what is it? How will it impact our lives? How will it be used? Will it actually take over? As the field emerges and becomes more widely discussed, social media's role in shaping public debate answering these questions and more has never been more apparent, with more of us turning to social media for news.
The civilian private sector: part of a new arms control regime? ORF
Four years ago, I stood in the darkened operations center in front of a wall of blinking screens, arms crossed and squinting at video footage on one of them. The commander asked me for the second time, signaling toward the figure on the screen. I looked over and reviewed a mental checklist of the individual's pattern of life over more than a decade. I weighed this against his latest movements, reflected on the screen in real time. The commander took a step toward me and started again, "Kara. We are running out of time. I had a decision to make. Using a machine to determine the validity of the target and take action is a nonstarter. But not everyone agrees on the details. Though the machines I dealt with that day were only semi-autonomous, it is not difficult to imagine a world where fully autonomous weapons are programmed to make a lethal decision. Institutions, countries, industry, and society must choose when and how to govern this technology in today's world, where semi-autonomous ...
A deep learning technique to generate real-time lip sync for live 2-D animation
Live 2-D animation is a fairly new and powerful form of communication that allows human performers to control cartoon characters in real time while interacting and improvising with other actors or members of an audience. Recent examples include Stephen Colbert interviewing cartoon guests on The Late Show, Homer answering live phone-in questions from viewers during a segment of The Simpsons, Archer talking to a live audience at ComicCon, and the stars of Disney's Star vs. The Forces of Evil and My Little Pony hosting live chat sessions with fans via YouTube or Facebook Live. Producing realistic and effective live 2-D animations requires the use of interactive systems that can automatically transform human performances into animations in real time. A key aspect of these systems is attaining a good lip sync, which essentially means that the mouths of animated characters move appropriately when speaking, mimicking the movements observed in the mouths of performers.
New robotic arm at University of Alberta to help students better understand artificial intelligence
Students at the University of Alberta are getting hands-on experience with artificial intelligence with a new robotic arm. Donated to the university's department of computing science by Kindred AI, a Canadian-based artificial intelligence company, the use of the robotic arm in the classroom helps students get a sense of reinforcement learning. Reinforcement learning is a branch of artificial intelligence, says Rapum Mahmood, assistant professor at the U of A and former Kindred AI research lead. "In reinforcement learning, we study by letting the agent interact with the environment, so that it can take the right set of actions," said Mahmood. Usually, the study is done through computer simulations and board games but in real-world applications, a robotic arm is used.
Alternative Interfaces Are Nothing New, But the Time to Adapt is Now
Last year marked the 50th anniversary of Stanley Kubrick's space-race era epic, "2001: A Space Odyssey", prompting several outlets to do side-by-side comparisons on how the film's depiction of digital technologies matched up against what we really had around the turn of the century. Of course, no one can do this without mentioning the film's central antagonist, HAL 9000, a sentient computer who interacts with the doomed characters through a verbal interface, reminiscent of the way that contemporary users deploy Amazon's Alexa to order pizza. So, while some might point to this similarity as proof of Kubrick's intuition, the reality is that we have been pushing towards zero U/I, or interfaces that do not rely on screens, for decades. The concept of zero U/I was first defined by then Fjord Design Director, now frog Creative Director, Andy Goodman, during a 2015 speech at San Francisco's Solid Conference. He describes it as a natural approach to user-interface interactions, which abandons the abruptness of the screen in favor of a more natural environment, through which users can communicate with devices using speech, motion, and even thought.