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Simultaneous Localization and 3D-Semi Dense Mapping for Micro Drones Using Monocular Camera and Inertial Sensors

arXiv.org Artificial Intelligence

Monocular simultaneous localization and mapping (SLAM) algorithms estimate drone poses and build a 3D map using a single camera. Current algorithms include sparse methods that lack detailed geometry, while learning-driven approaches produce dense maps but are computationally intensive. Monocular SLAM also faces scale ambiguities, which affect its accuracy. To address these challenges, we propose an edge-aware lightweight monocular SLAM system combining sparse keypoint-based pose estimation with dense edge reconstruction. Our method employs deep learning-based depth prediction and edge detection, followed by optimization to refine keypoints and edges for geometric consistency, without relying on global loop closure or heavy neural computations. We fuse inertial data with vision by using an extended Kalman filter to resolve scale ambiguity and improve accuracy. The system operates in real time on low-power platforms, as demonstrated on a DJI Tello drone with a monocular camera and inertial sensors. In addition, we demonstrate robust autonomous navigation and obstacle avoidance in indoor corridors and on the TUM RGBD dataset. Our approach offers an effective, practical solution to real-time mapping and navigation in resource-constrained environments.


FoleyBench: A Benchmark For Video-to-Audio Models

arXiv.org Artificial Intelligence

Video-to-audio generation (V2A) is of increasing importance in domains such as film post-production, AR/VR, and sound design, particularly for the creation of Foley sound effects synchronized with on-screen actions. Foley requires generating audio that is both semantically aligned with visible events and temporally aligned with their timing. Yet, there is a mismatch between evaluation and downstream applications due to the absence of a benchmark tailored to Foley-style scenarios. We find that 74% of videos from past evaluation datasets have poor audio-visual correspondence. Moreover, they are dominated by speech and music, domains that lie outside the use case for Foley. To address this gap, we introduce FoleyBench, the first large-scale benchmark explicitly designed for Foley-style V2A evaluation. FoleyBench contains 5,000 (video, ground-truth audio, text caption) triplets, each featuring visible sound sources with audio causally tied to on-screen events. The dataset is built using an automated, scalable pipeline applied to in-the-wild internet videos from YouTube-based and Vimeo-based sources. Compared to past datasets, we show that videos from FoleyBench have stronger coverage of sound categories from a taxonomy specifically designed for Foley sound. Each clip is further labeled with metadata capturing source complexity, UCS/AudioSet category, and video length, enabling fine-grained analysis of model performance and failure modes. We benchmark several state-of-the-art V2A models, evaluating them on audio quality, audio-video alignment, temporal synchronization, and audio-text consistency. Samples are available at: https://gclef-cmu.org/foleybench


Uni-MoE-2.0-Omni: Scaling Language-Centric Omnimodal Large Model with Advanced MoE, Training and Data

arXiv.org Artificial Intelligence

We present Uni-MoE 2.0 from the Lychee family. As a fully open-source omnimodal large model (OLM), it substantially advances Lychee's Uni-MoE series in language-centric multimodal understanding, reasoning, and generating. Based on the dense LLM, we build Uni-MoE-2.0-Omni from scratch through three core contributions: dynamic-capacity Mixture-of-Experts (MoE) design, a progressive training strategy enhanced with an iterative reinforcement strategy, and a carefully curated multimodal data matching technique. It is capable of omnimodal understanding, as well as generating images, text, and speech. Architecturally, our new MoE framework balances computational efficiency and capability for 10 cross-modal inputs using shared, routed, and null experts, while our Omni-Modality 3D RoPE ensures spatio-temporal cross-modality alignment in the self-attention layer. For training, following cross-modal pretraining, we use a progressive supervised fine-tuning strategy that activates modality-specific experts and is enhanced by balanced data composition and an iterative GSPO-DPO method to stabilise RL training and improve reasoning. Data-wise, the base model, trained on approximately 75B tokens of open-source multimodal data, is equipped with special speech and image generation tokens, allowing it to learn these generative tasks by conditioning its outputs on linguistic cues. Extensive evaluation across 85 benchmarks demonstrates that our model achieves SOTA or highly competitive performance against leading OLMs, surpassing Qwen2.5-Omni (trained with 1.2T tokens) on over 50 of 76 benchmarks. Key strengths include video understanding (+7% avg. of 8), omnimodallity understanding (+7% avg. of 4), and audiovisual reasoning (+4%). It also advances long-form speech processing (reducing WER by 4.2%) and leads in low-level image processing and controllable generation across 5 metrics.


The Value of Personalized Recommendations: Evidence from Netflix

arXiv.org Artificial Intelligence

Personalized recommendation systems shape much of user choice online, yet their targeted nature makes separating out the value of recommendation and the underlying goods challenging. We build a discrete choice model that embeds recommendation-induced utility, low-rank heterogeneity, and flexible state dependence and apply the model to viewership data at Netflix. We exploit idiosyncratic variation introduced by the recommendation algorithm to identify and separately value these components as well as to recover model-free diversion ratios that we can use to validate our structural model. We use the model to evaluate counterfactuals that quantify the incremental engagement generated by personalized recommendations. First, we show that replacing the current recommender system with a matrix factorization or popularity-based algorithm would lead to 4% and 12% reduction in engagement, respectively, and decreased consumption diversity. Second, most of the consumption increase from recommendations comes from effective targeting, not mechanical exposure, with the largest gains for mid-popularity goods (as opposed to broadly appealing or very niche goods).


Do LLMs Feel? Teaching Emotion Recognition with Prompts, Retrieval, and Curriculum Learning

arXiv.org Artificial Intelligence

Emotion Recognition in Conversation (ERC) is a crucial task for understanding human emotions and enabling natural human-computer interaction. Although Large Language Models (LLMs) have recently shown great potential in this field, their ability to capture the intrinsic connections between explicit and implicit emotions remains limited. We propose a novel ERC training framework, PRC-Emo, which integrates Prompt engineering, demonstration Retrieval, and Curriculum learning, with the goal of exploring whether LLMs can effectively perceive emotions in conversational contexts. Specifically, we design emotion-sensitive prompt templates based on both explicit and implicit emotional cues to better guide the model in understanding the speaker's psychological states. We construct the first dedicated demonstration retrieval repository for ERC, which includes training samples from widely used datasets, as well as high-quality dialogue examples generated by LLMs and manually verified. Moreover, we introduce a curriculum learning strategy into the LoRA fine-tuning process, incorporating weighted emotional shifts between same-speaker and different-speaker utterances to assign difficulty levels to dialogue samples, which are then organized in an easy-to-hard training sequence. Experimental results on two benchmark datasets -- IEMOCAP and MELD -- show that our method achieves new state-of-the-art (SOTA) performance, demonstrating the effectiveness and generalizability of our approach in improving LLM-based emotional understanding.


VLCE: A Knowledge-Enhanced Framework for Image Description in Disaster Assessment

arXiv.org Artificial Intelligence

The processes of classification and segmentation utilizing artificial intelligence play a vital role in the automation of disaster assessments. However, contemporary VLMs produce details that are inadequately aligned with the objectives of disaster assessment, primarily due to their deficiency in domain knowledge and the absence of a more refined descriptive process. This research presents the Vision Language Caption Enhancer (VLCE), a dedicated multimodal framework aimed at integrating external semantic knowledge from ConceptNet and WordNet to improve the captioning process. The objective is to produce disaster-specific descriptions that effectively convert raw visual data into actionable intelligence. VLCE utilizes two separate architectures: a CNN-LSTM model that incorporates a ResNet50 backbone, pretrained on EuroSat for satellite imagery (xBD dataset), and a Vision Transformer developed for UAV imagery (RescueNet dataset). In various architectural frameworks and datasets, VLCE exhibits a consistent advantage over baseline models such as LLaVA and QwenVL. Our optimal configuration reaches an impressive 95.33\% on InfoMetIC for UAV imagery while also demonstrating strong performance across satellite imagery. The proposed framework signifies a significant transition from basic visual classification to the generation of comprehensive situational intelligence, demonstrating immediate applicability for implementation in real-time disaster assessment systems.


G-UBS: Towards Robust Understanding of Implicit Feedback via Group-Aware User Behavior Simulation

arXiv.org Artificial Intelligence

User feedback is critical for refining recommendation systems, yet explicit feedback (e.g., likes or dislikes) remains scarce in practice. As a more feasible alternative, inferring user preferences from massive implicit feedback has shown great potential (e.g., a user quickly skipping a recommended video usually indicates disinterest). Unfortunately, implicit feedback is often noisy: a user might skip a video due to accidental clicks or other reasons, rather than disliking it. Such noise can easily misjudge user interests, thereby undermining recommendation performance. To address this issue, we propose a novel Group-aware User Behavior Simulation (G-UBS) paradigm, which leverages contextual guidance from relevant user groups, enabling robust and in-depth interpretation of implicit feedback for individual users. Specifically, G-UBS operates via two key agents. First, the User Group Manager (UGM) effectively clusters users to generate group profiles utilizing a ``summarize-cluster-reflect" workflow based on LLMs. Second, the User Feedback Modeler (UFM) employs an innovative group-aware reinforcement learning approach, where each user is guided by the associated group profiles during the reinforcement learning process, allowing UFM to robustly and deeply examine the reasons behind implicit feedback. To assess our G-UBS paradigm, we have constructed a Video Recommendation benchmark with Implicit Feedback (IF-VR). To the best of our knowledge, this is the first multi-modal benchmark for implicit feedback evaluation in video recommendation, encompassing 15k users, 25k videos, and 933k interaction records with implicit feedback. Extensive experiments on IF-VR demonstrate that G-UBS significantly outperforms mainstream LLMs and MLLMs, with a 4.0% higher proportion of videos achieving a play rate > 30% and 14.9% higher reasoning accuracy on IF-VR.


A Survey of Generative Categories and Techniques in Multimodal Generative Models

arXiv.org Artificial Intelligence

Multimodal Generative Models (MGMs) have rapidly evolved beyond text generation, now spanning diverse output modalities including images, music, video, human motion, and 3D objects, by integrating language with other sensory modalities under unified architectures. This survey categorises six primary generative modalities and examines how foundational techniques, namely Self-Supervised Learning (SSL), Mixture of Experts (MoE), Reinforcement Learning from Human Feedback (RLHF), and Chain-of-Thought (CoT) prompting, enable cross-modal capabilities. We analyze key models, architectural trends, and emergent cross-modal synergies, while highlighting transferable techniques and unresolved challenges. Building on a common taxonomy of models and training recipes, we propose a unified evaluation framework centred on faithfulness, compositionality, and robustness, and synthesise evidence from benchmarks and human studies across modalities. We further analyse trustworthiness, safety, and ethical risks, including multimodal bias, privacy leakage, and the misuse of high-fidelity media generation for deepfakes, disinformation, and copyright infringement in music and 3D assets, together with emerging mitigation strategies. Finally, we discuss how architectural trends, evaluation protocols, and governance mechanisms can be co-designed to close current capability and safety gaps, outlining critical paths toward more general-purpose, controllable, and accountable multimodal generative systems.


Target-Bench: Can World Models Achieve Mapless Path Planning with Semantic Targets?

arXiv.org Artificial Intelligence

While recent world models generate highly realistic videos, their ability to perform robot path planning remains unclear and unquantified. We introduce Target-Bench, the first benchmark specifically designed to evaluate world models on mapless path planning toward semantic targets in real-world environments. Target-Bench provides 450 robot-collected video sequences spanning 45 semantic categories with SLAM-based ground truth trajectories. Our evaluation pipeline recovers camera motion from generated videos and measures planning performance using five complementary metrics that quantify target-reaching capability, trajectory accuracy, and directional consistency. We evaluate state-of-the-art models including Sora 2, Veo 3.1, and the Wan series. The best off-the-shelf model (Wan2.2-Flash) achieves only 0.299 overall score, revealing significant limitations in current world models for robotic planning tasks. We show that fine-tuning an open-source 5B-parameter model on only 325 scenarios from our dataset achieves 0.345 overall score -- an improvement of more than 400% over its base version (0.066) and 15% higher than the best off-the-shelf model. We will open-source the code and dataset.


Computational frame analysis revisited: On LLMs for studying news coverage

arXiv.org Artificial Intelligence

Computational approaches have previously shown various promises and pitfalls when it comes to the reliable identification of media frames. Generative LLMs like GPT and Claude are increasingly being used as content analytical tools, but how effective are they for frame analysis? We address this question by systematically evaluating them against their computational predecessors: bag-of-words models and encoder-only transformers; and traditional manual coding procedures. Our analysis rests on a novel gold standard dataset that we inductively and iteratively developed through the study, investigating six months of news coverage of the US Mpox epidemic of 2022. While we discover some potential applications for generative LLMs, we demonstrate that they were consistently outperformed by manual coders, and in some instances, by smaller language models. Some form of human validation was always necessary to determine appropriate model choice. Additionally, by examining how the suitability of various approaches depended on the nature of different tasks that were part of our frame analytical workflow, we provide insights as to how researchers may leverage the complementarity of these approaches to use them in tandem. We conclude by endorsing a methodologically pluralistic approach and put forth a roadmap for computational frame analysis for researchers going forward.