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Artificial Intelligence in Music is Creating More Creativity

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Assistance of artificial intelligence in music is helping musicians to grow their creativities more. Using machine learning models, AI software, artificial intelligence is boosting the music industry.


IOS Press Ebooks - Machine Learning to Identify Fake News for COVID-19

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International Organizations are seriously concerned about the fake news phenomenon. UNESCO has defined the term of misinformation/disinformation, which are the two faces of fake news. European Commission has conducted a survey about "Fake News" through EU citizens to estimate the awareness and people behaviour related to the appearance of fake news and disinformation on electronic. The findings are quite worrying, since about 40% come across fake news daily and 85% evaluate fake news as a problem. The aim of this work is to introduce an Artificial Intelligence approach, the Decision Trees algorithm to identify fake news on the COVID-19.


AI Turns Brain Powered Handwriting Into On-Screen Words

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Artificial intelligence makes it possible for people who have hindered limb movement or are paralyzed to communicate by text using data interpretation from devices placed at the brain's surface. The fusion of human brainpower and ultra-modern AI technology has allowed a man with paralyzed limbs to communicate using text on a smartphone at nearing speed achieved by his healthy body parts. Researchers from Stanford University have integrated artificial intelligence software with an electronic device, called a brain-computer interface (BCI), rooted in the brain of a man with full-body paralysis. The robust AI software has decoded the BCI information and instantly transforms the man's feelings about handwriting into text on a computer screen. After this integration, the man wrote using this technology more than twice as fast as he could using a former system developed by Stanford researchers, which reported the findings in a 2017 journal.


Pianists fitted with a robotic THUMB can adjust to playing in an hour

Daily Mail - Science & tech

Pianists who have been fitted with a third robotic thumb are able to adjust their playing style to suit their new 11 digits in just an hour, according to researchers. To determine how well human motor control capabilities cope with augmented limbs, a team from Imperial College London strapped a robot thumb to a pianist. The'third thumb' is strapped to a user's hand next to the little finger and controlled by electrical signals generated when the pianist moves their foot. To test how useful this extra limb is, the team, led by Aldo Faisal, recruited six experienced pianists and six people who didn't play the piano. They found that the volunteer pianists were able to learn to play the piano with 11 digits rather than 10 within an hour of being shown how to use the extra thumb regardless of their experience with the piano itself.


A dog's inner life: what a robot pet taught me about consciousness

The Guardian

The package arrived on a Thursday. I came home from a walk and found it sitting near the mailboxes in the front hall of my building, a box so large and imposing I was embarrassed to discover my name on the label. It took all my strength to drag it up the stairs. I paused once on the landing, considered abandoning it there, then continued hauling it up to my apartment on the third floor, where I used my keys to cut it open. Inside the box, beneath lavish folds of bubble wrap, was a sleek plastic pod. I opened the clasp: inside, lying prone, was a small white dog. I could not believe it. How long had it been since I'd submitted the request on Sony's website? I'd explained that I was a journalist who wrote about technology – this was tangentially true – and while I could not afford the Aibo's $3,000 (£2,250) price tag, I was eager to interact with it for research. I added, risking sentimentality, that my husband and I had always wanted a dog, but we lived in a building that did not permit pets.


Make your Own Book and Movie Recommender System using Surprise

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Surprise (stands for Simple Python RecommendatIon System Engine) is a Python library for building and analyzing recommender systems that deal with explicit rating data. It provides various ready-to-use prediction algorithms such as baseline algorithms, neighborhood methods, matrix factorization-based ( SVD, PMF, SVD, NMF), and many others. Also, various similarity measures (cosine, MSD, Pearson…) are built-in. In both, I will use collaborative filtering techniques and content-based techniques to filter items, and no worries I will explain the differences between them. I use here the MovieLens dataset.


Robust Feature Learning on Long-Duration Sounds for Acoustic Scene Classification

arXiv.org Artificial Intelligence

Acoustic scene classification (ASC) aims to identify the type of scene (environment) in which a given audio signal is recorded. The log-mel feature and convolutional neural network (CNN) have recently become the most popular time-frequency (TF) feature representation and classifier in ASC. An audio signal recorded in a scene may include various sounds overlapping in time and frequency. The previous study suggests that separately considering the long-duration sounds and short-duration sounds in CNN may improve ASC accuracy. This study addresses the problem of the generalization ability of acoustic scene classifiers. In practice, acoustic scene signals' characteristics may be affected by various factors, such as the choice of recording devices and the change of recording locations. When an established ASC system predicts scene classes on audios recorded in unseen scenarios, its accuracy may drop significantly. The long-duration sounds not only contain domain-independent acoustic scene information, but also contain channel information determined by the recording conditions, which is prone to over-fitting. For a more robust ASC system, We propose a robust feature learning (RFL) framework to train the CNN. The RFL framework down-weights CNN learning specifically on long-duration sounds. The proposed method is to train an auxiliary classifier with only long-duration sound information as input. The auxiliary classifier is trained with an auxiliary loss function that assigns less learning weight to poorly classified examples than the standard cross-entropy loss. The experimental results show that the proposed RFL framework can obtain a more robust acoustic scene classifier towards unseen devices and cities.


Localized Graph Collaborative Filtering

arXiv.org Artificial Intelligence

User-item interactions in recommendations can be naturally de-noted as a user-item bipartite graph. Given the success of graph neural networks (GNNs) in graph representation learning, GNN-based C methods have been proposed to advance recommender systems. These methods often make recommendations based on the learned user and item embeddings. However, we found that they do not perform well wit sparse user-item graphs which are quite common in real-world recommendations. Therefore, in this work, we introduce a novel perspective to build GNN-based CF methods for recommendations which leads to the proposed framework Localized Graph Collaborative Filtering (LGCF). One key advantage of LGCF is that it does not need to learn embeddings for each user and item, which is challenging in sparse scenarios. Alternatively, LGCF aims at encoding useful CF information into a localized graph and making recommendations based on such graph. Extensive experiments on various datasets validate the effectiveness of LGCF especially in sparse scenarios. Furthermore, empirical results demonstrate that LGCF provides complementary information to the embedding-based CF model which can be utilized to boost recommendation performance.


Financial Media Exchange Introduces Artificial–Intelligence-Driven-Content Powered by Vestorly

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The Vestorly AI-content supplements what is already the world's largest marketing content library designed exclusively for financial advisors.