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Autonomous Vehicles – Do We Really Know The Risks? – Human Robot Interaction

#artificialintelligence

Autonomous Vehicles (AV) are the riskiest form of human-robot interaction. One the one hand they offer unparalleled improvements to the safety and comfort of drivers, passengers and other traffic participants. They also promise to reduce emission. On the other hand, they demand new considerations for trust and responsibilities in human-robot interaction. The field of tension between autonomy, trust and liability can only be manoeuvred on the basis of objective data.


Russia's 'Oculus' to use AI to scan sites for banned information

#artificialintelligence

Russia's internet watchdog Roskomnadzor is developing a neural network that will use artificial intelligence to scan websites for prohibited information. Called "Oculus," the automatic scanner will analyze URLs, images, videos, and chats on websites, forums, social media, and even chat/messenger channels to locate material that should be redacted or taken down. Examples of information targeted by Oculus include homosexuality "propaganda," instructions on manufacturing weapons or drugs, and misinformation that discredits official state and army sources. The system will also look for calls of mass protests, expressions of disrespect for the state, and even "signs" of extremism and terrorism. The real-time scanning capacity of Oculus will be 200,000 images per day, or about 2.3 images per second, for which the vendor, Eksikyushn RDC LLC, will use 48 servers with powerful GPUs.


Commentary: At these companies, A.I. is already driving revenue growth

#artificialintelligence

Four years ago, the $70 billion Alibaba Group, one of the world's biggest artificial intelligence users, teamed up with Mars, the $35 billion global leader in confectioneries, to figure out the types of candy and chocolates that consumers in China prefer. The fresh consumer data that Alibaba continually gathers from the millions of people shopping on its various platforms turned up the counterintuitive finding that many Chinese who buy chocolates also purchase spicy snacks at the same time. Using that data-driven insight, Mars developed a sweet-and-spicy product: a candy bar that contains Szechuan peppercorns, the source of China's spicy "mala" flavor. Even though Mars didn't conduct any other consumer research to reinforce the A.I.-driven insight, Spicy Snickers proved to be a winner on the mainland. Depending on A.I. also saved the company time; instead of the two to three years that it normally takes to launch a product, Mars was able to bring Spicy Snickers to market for the first time in August 2017, less than 12 months after the collaboration with Alibaba started.


Embracer Group adds a precious IP with Lord of the Rings

Washington Post - Technology News

In June, Embracer's resources were further strengthened through a controversial $1 billion investment by Savvy Gaming Group (SGG), an arm of Saudi Arabia's Public Investment Fund which in turn is owned and operated by Crown Prince Mohammed bin Salman. The investment was met with backlash due to Saudi Arabia's history of human rights abuses and the prince's suspected role in the assassination of Saudi journalist Jamal Khashoggi (Khashoggi was also a columnist for The Washington Post). Embracer CEO Lars Wingefors that the financial support from SGG would not influence how Embracer is run in any way, stating that the company is "built on the principles of freedom, inclusion, humanity and openness," in a subsequent press release.


AI Image Generators Could Be the Next Frontier of Photo Copyright Theft

#artificialintelligence

Artificial intelligence-powered (AI) image generators have exploded in popularity and apps like DALL-E, Midjourney, and more recently Stable Diffusion are exciting and tantalizing technology enthusiasts. To train these systems, each AI tool is fed millions of images. DALL-E 2, for example, was trained on approximately 650 million image-text pairs that its creator, OpenAI, scraped from the internet. PetaPixel reached out to OpenAI and asked if it only used public domain and creative commons images, but the company did not respond to our requests as of publication. However, the company has previously declined to publicly disclose the details of the images used to train DALL E-2.



Prediction of mortality risk of health checkup participants using machine learning-based models

#artificialintelligence

This study showed that the machine learning-based model has a higher predictive ability than the conventional logistic regression model and may be …



Will art made by artificial intelligence kill the artist? - Windobi

#artificialintelligence

Most of my photography friends play around with some form of AI art and the results are quite remarkable. As amazing as this technology is, I'm sure I'm not the only one wondering if artificial intelligence will leave us all looking for a new career. What exactly is artificial intelligent art? AI art is an entirely new form of expression that allows users to string together a series of descriptive words, feed them into a machine learning program, and have the software export a unique, hypergraphic image in seconds. The results aren't always what you imagined in your head, and more often than not, the efforts of the Ai algorithm are beyond your wildest imagination.


Learning in Audio-visual Context: A Review, Analysis, and New Perspective

arXiv.org Artificial Intelligence

Sight and hearing are two senses that play a vital role in human communication and scene understanding. To mimic human perception ability, audio-visual learning, aimed at developing computational approaches to learn from both audio and visual modalities, has been a flourishing field in recent years. A comprehensive survey that can systematically organize and analyze studies of the audio-visual field is expected. Starting from the analysis of audio-visual cognition foundations, we introduce several key findings that have inspired our computational studies. Then, we systematically review the recent audio-visual learning studies and divide them into three categories: audio-visual boosting, cross-modal perception and audio-visual collaboration. Through our analysis, we discover that, the consistency of audio-visual data across semantic, spatial and temporal support the above studies. To revisit the current development of the audio-visual learning field from a more macro view, we further propose a new perspective on audio-visual scene understanding, then discuss and analyze the feasible future direction of the audio-visual learning area. Overall, this survey reviews and outlooks the current audio-visual learning field from different aspects. We hope it can provide researchers with a better understanding of this area. A website including constantly-updated survey is released: \url{https://gewu-lab.github.io/audio-visual-learning/}.