Media
LLaMA-VID: An Image is Worth 2 Tokens in Large Language Models
Li, Yanwei, Wang, Chengyao, Jia, Jiaya
In this work, we present a novel method to tackle the token generation challenge in Vision Language Models (VLMs) for video and image understanding, called LLaMA-VID. Current VLMs, while proficient in tasks like image captioning and visual question answering, face computational burdens when processing long videos due to the excessive visual tokens. LLaMA-VID addresses this issue by representing each frame with two distinct tokens, namely context token and content token. The context token encodes the overall image context based on user input, whereas the content token encapsulates visual cues in each frame. This dual-token strategy significantly reduces the overload of long videos while preserving critical information. Generally, LLaMA-VID empowers existing frameworks to support hour-long videos and pushes their upper limit with an extra context token. It is proved to surpass previous methods on most of video- or image-based benchmarks. Code is available https://github.com/dvlab-research/LLaMA-VID}{https://github.com/dvlab-research/LLaMA-VID
Natural Language Processing Through Transfer Learning: A Case Study on Sentiment Analysis
Yadav, Aman, Vichare, Abhishek
Artificial intelligence and machine learning have significantly bolstered the technological world. This paper explores the potential of transfer learning in natural language processing focusing mainly on sentiment analysis. The models trained on the big data can also be used where data are scarce. The claim is that, compared to training models from scratch, transfer learning, using pre-trained BERT models, can increase sentiment classification accuracy. The study adopts a sophisticated experimental design that uses the IMDb dataset of sentimentally labelled movie reviews. Pre-processing includes tokenization and encoding of text data, making it suitable for NLP models. The dataset is used on a BERT based model, measuring its performance using accuracy. The result comes out to be 100 per cent accurate. Although the complete accuracy could appear impressive, it might be the result of overfitting or a lack of generalization. Further analysis is required to ensure the model's ability to handle diverse and unseen data. The findings underscore the effectiveness of transfer learning in NLP, showcasing its potential to excel in sentiment analysis tasks. However, the research calls for a cautious interpretation of perfect accuracy and emphasizes the need for additional measures to validate the model's generalization.
Optimisation-Based Multi-Modal Semantic Image Editing
Li, Bowen, Yang, Yongxin, McDonagh, Steven, Zhang, Shifeng, Tudosiu, Petru-Daniel, Parisot, Sarah
Image editing affords increased control over the aesthetics and content of generated images. Pre-existing works focus predominantly on text-based instructions to achieve desired image modifications, which limit edit precision and accuracy. In this work, we propose an inference-time editing optimisation, designed to extend beyond textual edits to accommodate multiple editing instruction types (e.g. spatial layout-based; pose, scribbles, edge maps). We propose to disentangle the editing task into two competing subtasks: successful local image modifications and global content consistency preservation, where subtasks are guided through two dedicated loss functions. By allowing to adjust the influence of each loss function, we build a flexible editing solution that can be adjusted to user preferences. We evaluate our method using text, pose and scribble edit conditions, and highlight our ability to achieve complex edits, through both qualitative and quantitative experiments.
RELIC: Investigating Large Language Model Responses using Self-Consistency
Cheng, Furui, Zouhar, Vilém, Arora, Simran, Sachan, Mrinmaya, Strobelt, Hendrik, El-Assady, Mennatallah
Large Language Models (LLMs) are notorious for blending fact with fiction and generating non-factual content, known as hallucinations. To tackle this challenge, we propose an interactive system that helps users obtain insights into the reliability of the generated text. Our approach is based on the idea that the self-consistency of multiple samples generated by the same LLM relates to its confidence in individual claims in the generated texts. Using this idea, we design RELIC, an interactive system that enables users to investigate and verify semantic-level variations in multiple long-form responses. This allows users to recognize potentially inaccurate information in the generated text and make necessary corrections. From a user study with ten participants, we demonstrate that our approach helps users better verify the reliability of the generated text. We further summarize the design implications and lessons learned from this research for inspiring future studies on reliable human-LLM interactions.
Decomposer: Semi-supervised Learning of Image Restoration and Image Decomposition
Meinardus, Boris, Trzeciakiewicz, Mariusz, Herzig, Tim, Kwiatkowski, Monika, Matern, Simon, Hellwich, Olaf
We present Decomposer, a semi-supervised reconstruction model that decomposes distorted image sequences into their fundamental building blocks - the original image and the applied augmentations, i.e., shadow, light, and occlusions. To solve this problem, we use the SIDAR dataset that provides a large number of distorted image sequences: each sequence contains images with shadows, lighting, and occlusions applied to an undistorted version. Each distortion changes the original signal in different ways, e.g., additive or multiplicative noise. We propose a transformer-based model to explicitly learn this decomposition. The sequential model uses 3D Swin-Transformers for spatio-temporal encoding and 3D U-Nets as prediction heads for individual parts of the decomposition. We demonstrate that by separately pre-training our model on weakly supervised pseudo labels, we can steer our model to optimize for our ambiguous problem definition and learn to differentiate between the different image distortions.
LEDITS++: Limitless Image Editing using Text-to-Image Models
Brack, Manuel, Friedrich, Felix, Kornmeier, Katharina, Tsaban, Linoy, Schramowski, Patrick, Kersting, Kristian, Passos, Apolinário
Text-to-image diffusion models have recently received increasing interest for their astonishing ability to produce high-fidelity images from solely text inputs. Subsequent research efforts aim to exploit and apply their capabilities to real image editing. However, existing image-to-image methods are often inefficient, imprecise, and of limited versatility. They either require time-consuming fine-tuning, deviate unnecessarily strongly from the input image, and/or lack support for multiple, simultaneous edits. To address these issues, we introduce LEDITS++, an efficient yet versatile and precise textual image manipulation technique. LEDITS++'s novel inversion approach requires no tuning nor optimization and produces high-fidelity results with a few diffusion steps. Second, our methodology supports multiple simultaneous edits and is architecture-agnostic. Third, we use a novel implicit masking technique that limits changes to relevant image regions. We propose the novel TEdBench++ benchmark as part of our exhaustive evaluation. Our results demonstrate the capabilities of LEDITS++ and its improvements over previous methods. The project page is available at https://leditsplusplus-project.static.hf.space .
Graph Prompt Learning: A Comprehensive Survey and Beyond
Sun, Xiangguo, Zhang, Jiawen, Wu, Xixi, Cheng, Hong, Xiong, Yun, Li, Jia
Artificial General Intelligence (AGI) has revolutionized numerous fields, yet its integration with graph data, a cornerstone in our interconnected world, remains nascent. This paper presents a pioneering survey on the emerging domain of graph prompts in AGI, addressing key challenges and opportunities in harnessing graph data for AGI applications. Despite substantial advancements in AGI across natural language processing and computer vision, the application to graph data is relatively underexplored. This survey critically evaluates the current landscape of AGI in handling graph data, highlighting the distinct challenges in cross-modality, cross-domain, and cross-task applications specific to graphs. Our work is the first to propose a unified framework for understanding graph prompt learning, offering clarity on prompt tokens, token structures, and insertion patterns in the graph domain. We delve into the intrinsic properties of graph prompts, exploring their flexibility, expressiveness, and interplay with existing graph models. A comprehensive taxonomy categorizes over 100 works in this field, aligning them with pre-training tasks across node-level, edge-level, and graph-level objectives. Additionally, we present, ProG, a Python library, and an accompanying website, to support and advance research in graph prompting. The survey culminates in a discussion of current challenges and future directions, offering a roadmap for research in graph prompting within AGI. Through this comprehensive analysis, we aim to catalyze further exploration and practical applications of AGI in graph data, underlining its potential to reshape AGI fields and beyond. ProG and the website can be accessed by \url{https://github.com/WxxShirley/Awesome-Graph-Prompt}, and \url{https://github.com/sheldonresearch/ProG}, respectively.
Video-Bench: A Comprehensive Benchmark and Toolkit for Evaluating Video-based Large Language Models
Ning, Munan, Zhu, Bin, Xie, Yujia, Lin, Bin, Cui, Jiaxi, Yuan, Lu, Chen, Dongdong, Yuan, Li
Video-based large language models (Video-LLMs) have been recently introduced, targeting both fundamental improvements in perception and comprehension, and a diverse range of user inquiries. In pursuit of the ultimate goal of achieving artificial general intelligence, a truly intelligent Video-LLM model should not only see and understand the surroundings, but also possess human-level commonsense, and make well-informed decisions for the users. To guide the development of such a model, the establishment of a robust and comprehensive evaluation system becomes crucial. To this end, this paper proposes \textit{Video-Bench}, a new comprehensive benchmark along with a toolkit specifically designed for evaluating Video-LLMs. The benchmark comprises 10 meticulously crafted tasks, evaluating the capabilities of Video-LLMs across three distinct levels: Video-exclusive Understanding, Prior Knowledge-based Question-Answering, and Comprehension and Decision-making. In addition, we introduce an automatic toolkit tailored to process model outputs for various tasks, facilitating the calculation of metrics and generating convenient final scores. We evaluate 8 representative Video-LLMs using \textit{Video-Bench}. The findings reveal that current Video-LLMs still fall considerably short of achieving human-like comprehension and analysis of real-world videos, offering valuable insights for future research directions. The benchmark and toolkit are available at: \url{https://github.com/PKU-YuanGroup/Video-Bench}.
Understanding Practices around Computational News Discovery Tools in the Domain of Science Journalism
Nishal, Sachita, Sinchai, Jasmine, Diakopoulos, Nicholas
Science and technology journalists today face challenges in finding newsworthy leads due to increased workloads, reduced resources, and expanding scientific publishing ecosystems. Given this context, we explore computational methods to aid these journalists' news discovery in terms of time-efficiency and agency. In particular, we prototyped three computational information subsidies into an interactive tool that we used as a probe to better understand how such a tool may offer utility or more broadly shape the practices of professional science journalists. Our findings highlight central considerations around science journalists' agency, context, and responsibilities that such tools can influence and could account for in design. Based on this, we suggest design opportunities for greater and longer-term user agency; incorporating contextual, personal and collaborative notions of newsworthiness; and leveraging flexible interfaces and generative models. Overall, our findings contribute a richer view of the sociotechnical system around computational news discovery tools, and suggest ways to improve such tools to better support the practices of science journalists.
A Multitask, Multilingual, Multimodal Evaluation of ChatGPT on Reasoning, Hallucination, and Interactivity
Bang, Yejin, Cahyawijaya, Samuel, Lee, Nayeon, Dai, Wenliang, Su, Dan, Wilie, Bryan, Lovenia, Holy, Ji, Ziwei, Yu, Tiezheng, Chung, Willy, Do, Quyet V., Xu, Yan, Fung, Pascale
This paper proposes a framework for quantitatively evaluating interactive LLMs such as ChatGPT using publicly available data sets. We carry out an extensive technical evaluation of ChatGPT using 23 data sets covering 8 different common NLP application tasks. We evaluate the multitask, multilingual and multi-modal aspects of ChatGPT based on these data sets and a newly designed multimodal dataset. We find that ChatGPT outperforms LLMs with zero-shot learning on most tasks and even outperforms fine-tuned models on some tasks. We find that it is better at understanding non-Latin script languages than generating them. It is able to generate multimodal content from textual prompts, via an intermediate code generation step. Moreover, we find that ChatGPT is 63.41% accurate on average in 10 different reasoning categories under logical reasoning, non-textual reasoning, and commonsense reasoning, hence making it an unreliable reasoner. It is, for example, better at deductive than inductive reasoning. ChatGPT suffers from hallucination problems like other LLMs and it generates more extrinsic hallucinations from its parametric memory as it does not have access to an external knowledge base. Finally, the interactive feature of ChatGPT enables human collaboration with the underlying LLM to improve its performance, i.e, 8% ROUGE-1 on summarization and 2% ChrF++ on machine translation, in a multi-turn "prompt engineering" fashion. We also release codebase for evaluation set extraction.