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OWL: Optimized Workforce Learning General Multi-Agent Assistance for Real-World Task Automation

Neural Information Processing Systems

Large Language Model (LLM)-based multi-agent systems show promise for automating real-world tasks but struggle to transfer across domains due to their domain-specific nature. Current approaches face two critical shortcomings: they require complete architectural redesign and full retraining of all components when applied to new domains. We introduce WORKFORCE, a hierarchical multi-agent framework that decouples strategic planning from specialized execution through a modular architecture comprising: (i) a domain-agnostic Planner for task decomposition, (ii) a Coordinator for subtask management, and (iii) specialized Workers with domain-specific tool-calling capabilities.


Large Language Diffusion Models

Neural Information Processing Systems

The capabilities of large language models (LLMs) are widely regarded as relying on autoregressive models (ARMs). We challenge this notion by introducing LLaDA, a diffusion model trained from scratch under the pre-training and supervised finetuning (SFT) paradigm. LLaDA employs a forward data masking process and a reverse generation process, parameterized by a Transformer to predict masked tokens. It provides a principled generative approach for probabilistic inference by optimizing a likelihood lower bound. Across extensive benchmarks on general tasks, math, code, and so on, LLaDA demonstrates strong scalability and performs comparably to our self-constructed ARM baselines. Remarkably, LLaDA 8B is competitive with strong LLMs like LLaMA3 8B in in-context learning and, after SFT, exhibits impressive instruction-following abilities in case studies such as multiturn dialogue. Moreover, LLaDA addresses the reversal curse, surpassing GPT-4o in a reversal poem completion task. Our findings show the promise of diffusion models for language modeling at scale and challenge the common assumption that core LLM capabilities discussed above inherently depend on ARMs.


467655d26fcc207bca08915dc91964c6-Paper-Conference.pdf

Neural Information Processing Systems

World models are generative systems that learn to predict an environment in response to actions, making them well suited for simulating complex, interactive settings [28, 2, 30, 74, 90]. Video diffusion models [11, 37, 44, 79, 55] have emerged as a powerful approach to architecting world models, especially when used with autoregressive next-frame prediction [1, 12, 18, 22, 41, 53, 60, 65, 73, 81, 35]. Existing video generation models, however, often struggle with long-horizon consistency due to limited temporal context windows, frequently forgetting previously seen scenes during revisits. This is due to the relatively small number of previously generated context frames that the model can consider when generating new frames--a problem primarily caused by the quadratic growth of computational complexity in the attention module of the underlying diffusion transformers. To address this challenge, current world models simply keep the number of context frames low to maintain computational feasibility.


NopeRoomGS: Indoor 3DGaussian Splatting Optimization without Camera Pose Input

Neural Information Processing Systems

Recent advances in 3DGaussian Splatting (3DGS) have enabled real-time, highfidelity view synthesis, but remain critically dependent on camera poses estimated by Structure-from-Motion (SfM), which is notoriously unreliable in textureless indoor environments. To eliminate this dependency, recent pose-free variants have been proposed, yet they often fail under abrupt camera motion due to unstable initialization and purely photometric objectives. In this work, we introduce NopeRoomGS, an optimization framework with no need for camera pose inputs, which effectively addresses the textureless regions and abrupt camera motion in indoor room environments through a local-to-global optimization paradigm for 3DGS reconstruction. In the local stage, we propose a lightweight local neural geometric representation to bootstrap a set of reliable local 3DGaussians for separated short video clips, regularized by multi-frame tracking constraints and foundation model depth priors. This enables reliable initialization even in textureless regions or under abrupt camera motions. In the global stage, we fuse local 3DGaussians into a unified 3DGS representation through an alternating optimization strategy that jointly refines camera poses and Gaussian parameters, effectively mitigating gradient interference between them. Furthermore, we decompose camera pose optimization based on a piecewise planarity assumption, further enhancing robustness under abrupt camera motion.


OpenGU: AComprehensive Benchmark for Graph Unlearning

Neural Information Processing Systems

Graph Machine Learning is essential for understanding and analyzing relational data. However, privacy-sensitive applications demand the ability to efficiently remove sensitive information from trained graph neural networks (GNNs), avoiding the unnecessary time and space overhead caused by retraining models from scratch. To address this issue, Graph Unlearning (GU) has emerged as a critical solution to support dynamic graph updates while ensuring privacy compliance. Unlike machine unlearning in computer vision or other fields, GU faces unique difficulties due to the non-Euclidean nature of graph data and the recursive message-passing mechanism of GNNs. Additionally, the diversity of downstream tasks and the complexity of unlearning requests further amplify these challenges. Despite the proliferation of diverse GU strategies, the absence of a benchmark providing fair comparisons for GU, and the limited flexibility in combining downstream tasks and unlearning requests, have yielded inconsistencies in evaluations, hindering the development of this domain. To fill this gap, we present OpenGU, the first GU benchmark, where 16 SOTAGU algorithms and 37 multi-domain datasets are integrated, enabling various downstream tasks with 13 GNN backbones when responding to flexible unlearning requests. Through extensive experimentation, we have drawn 10crucial conclusions about existing GU methods, while also gaining valuable insights into their limitations, shedding light on potential avenues for future research.


BEDLAM2.0: Synthetic Humans and Cameras in Motion

Neural Information Processing Systems

Inferring 3D human motion from video remains a challenging problem with many applications. While traditional methods estimate the human in image coordinates, many applications require human motion to be estimated in world coordinates. This is particularly challenging when there is both human and camera motion. Progress on this topic has been limited by the lack of rich video data with ground truth human and camera movement. We address this with BEDLAM2.0, a new dataset that goes beyond the popular BEDLAM dataset in important ways.


REGen: Multimodal Retrieval-Embedded Generation for Long-to-Short Video Editing

Neural Information Processing Systems

Short videos are an effective tool for promoting contents and improving knowledge accessibility. While existing extractive video summarization methods struggle to produce a coherent narrative, existing abstractive methods cannot'quote' from the input videos, i.e., inserting short video clips in their outputs. In this work, we explore new video editing models for generating shorts that feature a coherent narrative with embedded video insertions extracted from a long input video. We propose a novel retrieval-embedded generation (REG) framework that allows a large language model to quote multimodal resources while maintaining a coherent narrative. Our proposed REGen system first generates the output story script with quote placeholders using a finetuned large language model, and then uses a multimodal retrieval model to replace the quote placeholders by selecting a video clip that best supports the narrative from a pool of candidate quotable video clips. We examine the proposed method on the task of documentary teaser generation, where short interview insertions are commonly used to support the narrative of a documentary. Our objective evaluations show that the proposed method can effectively insert short video clips while maintaining a coherent narrative. In a subjective survey, we show that our proposed method outperforms existing abstractive and extractive approaches in terms of coherence, alignment, and realism in documentary teaser generation.


Adversarial Paraphrasing: AUniversal Attack for Humanizing AI-Generated Text

Neural Information Processing Systems

The increasing capabilities of Large Language Models (LLMs) have raised concerns about their misuse in AI-generated plagiarism and social engineering. While various AI-generated text detectors have been proposed to mitigate these risks, many remain vulnerable to simple evasion techniques such as paraphrasing. However, recent detectors have shown greater robustness against such basic attacks. In this work, we introduce Adversarial Paraphrasing, a training-free attack framework that universally humanizes any AI-generated text to evade detection more effectively. Our approach leverages an off-the-shelf instruction-following LLM to paraphrase AI-generated content under the guidance of an AI text detector, producing adversarial examples that are specifically optimized to bypass detection. Extensive experiments show that our attack is both broadly effective and highly transferable across several detection systems. For instance, compared to simple paraphrasing attack--which, ironically, increases the true positive at 1% false positive (T@1%F) by 8.57% on RADAR and 15.03% on Fast-DetectGPT--adversarial paraphrasing, guided by OpenAI-RoBERTa-Large, reduces T@1%F by 64.49% on RADAR and a striking 98.96% on Fast-DetectGPT. Across a diverse set of detectors--including neural network-based, watermark-based, and zero-shot approaches--our attack achieves an average T@1%F reduction of 87.88% under the guidance of OpenAI-RoBERTa-Large. We also analyze the tradeoff between text quality and attack success to find that our method can significantly reduce detection rates, with mostly a slight degradation in text quality. Our adversarial setup highlights the need for more robust and resilient detection strategies in the light of increasingly sophisticated evasion techniques.


Group-in-Group Policy Optimization for LLMAgent Training

Neural Information Processing Systems

Recent advances in group-based reinforcement learning (RL) have driven frontier large language models (LLMs) in single-turn tasks like mathematical reasoning. However, their scalability to multi-turn LLM agent training remains limited. Unlike static tasks, agent-environment interactions unfold over many steps and often yield sparse or delayed rewards, making credit assignment across individual steps significantly more challenging. In this work, we propose Group-in-Group Policy Optimization (GiGPO), a novel RL algorithm that achieves fine-grained credit assignment for LLM agents while preserving the appealing properties of group-based RL: critic-free, low memory, and stable convergence. GiGPO introduces a twolevel structure for estimating relative advantage: (i) At the episode-level, GiGPO computes macro relative advantages based on groups of complete trajectories; (ii) At the step-level, GiGPO introduces an anchor state grouping mechanism that retroactively constructs step-level groups by identifying repeated environment states across trajectories. Actions stemming from the same state are grouped together, enabling micro relative advantage estimation.


End-to-End Low-Light Enhancement for Object Detection with Learned Metadata from RAWs

Neural Information Processing Systems

Although RAW images offer advantages over sRGB by avoiding ISP-induced distortion and preserving more information in low-light conditions, their widespread use is limited due to high storage costs, transmission burdens, and the need for significant architectural changes for downstream tasks. To address the issues, this paper explores a new raw-based machine vision paradigm, termed Compact RAW Metadata-guided Image Refinement (CRM-IR). In particular, we propose a Machine Vision-oriented Image Refinement (MV-IR) module that refines sRGB images to better suit machine vision preferences, guided by learned raw metadata. In detail, we propose a Cross-Modal Contextual Entropy (CMCE) network for raw metadata extraction and compression. It builds upon the latent representation and entropy modeling framework of learned image compression methods, and uniquely exploits the contextual correspondence between raw images and their sRGB counterparts to achieve more efficient and compact metadata representation. Additionally, we integrate priors derived from the ISP pipeline to simplify the refinement process, enabling a more efficient design. Such a design allows the CRM-IR to focus on extracting the most essential metadata from raw images to support downstream machine vision tasks, while remaining plug-and-play and fully compatible with existing imaging pipelines, without any changes to model architectures or ISP modules. We implement our CRM-IR scheme on various object detection networks, and extensive experiments under low-light conditions demonstrate that it can significantly improve performance with an additional bitrate cost of less than 10 3 bits per pixel.