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Modelling Visual Semantics via Image Captioning to extract Enhanced Multi-Level Cross-Modal Semantic Incongruity Representation with Attention for Multimodal Sarcasm Detection

arXiv.org Artificial Intelligence

Sarcasm is a type of irony, characterized by an inherent mismatch between the literal interpretation and the intended connotation. Though sarcasm detection in text has been extensively studied, there are situations in which textual input alone might be insufficient to perceive sarcasm. The inclusion of additional contextual cues, such as images, is essential to recognize sarcasm in social media data effectively. This study presents a novel framework for multimodal sarcasm detection that can process input triplets. Two components of these triplets comprise the input text and its associated image, as provided in the datasets. Additionally, a supplementary modality is introduced in the form of descriptive image captions. The motivation behind incorporating this visual semantic representation is to more accurately capture the discrepancies between the textual and visual content, which are fundamental to the sarcasm detection task. The primary contributions of this study are: (1) a robust textual feature extraction branch that utilizes a cross-lingual language model; (2) a visual feature extraction branch that incorporates a self-regulated residual ConvNet integrated with a lightweight spatially aware attention module; (3) an additional modality in the form of image captions generated using an encoder-decoder architecture capable of reading text embedded in images; (4) distinct attention modules to effectively identify the incongruities between the text and two levels of image representations; (5) multi-level cross-domain semantic incongruity representation achieved through feature fusion. Compared with cutting-edge baselines, the proposed model achieves the best accuracy of 92.89% and 64.48%, respectively, on the Twitter multimodal sarcasm and MultiBully datasets.


On the influence of dependent features in classification problems: a game-theoretic perspective

arXiv.org Machine Learning

Within this framework, we consider a sample of individuals characterized by specific features, each feature encompassing a finite range of values, and classified based on a binary response variable. This measure turns out to be an influence measure explored in existing literature and related to cooperative game theory. We provide an axiomatic characterization of our proposed influence measure by tailoring properties from the cooperative game theory to our specific context. Furthermore, we demonstrate that our influence measure becomes a general characterization of the well-known Banzhaf-Owen value for games with a priori unions, from the perspective of classification problems. The definitions and results presented herein are illustrated through numerical examples and various applications, offering practical insights into our methodologies.


The Implications of Open Generative Models in Human-Centered Data Science Work: A Case Study with Fact-Checking Organizations

arXiv.org Artificial Intelligence

Calls to use open generative language models in academic research have highlighted the need for reproducibility and transparency in scientific research. However, the impact of generative AI extends well beyond academia, as corporations and public interest organizations have begun integrating these models into their data science pipelines. We expand this lens to include the impact of open models on organizations, focusing specifically on fact-checking organizations, which use AI to observe and analyze large volumes of circulating misinformation, yet must also ensure the reproducibility and impartiality of their work. We wanted to understand where fact-checking organizations use open models in their data science pipelines; what motivates their use of open models or proprietary models; and how their use of open or proprietary models can inform research on the societal impact of generative AI. To answer these questions, we conducted an interview study with N=24 professionals at 20 fact-checking organizations on six continents. Based on these interviews, we offer a five-component conceptual model of where fact-checking organizations employ generative AI to support or automate parts of their data science pipeline, including Data Ingestion, Data Analysis, Data Retrieval, Data Delivery, and Data Sharing. We then provide taxonomies of fact-checking organizations' motivations for using open models and the limitations that prevent them for further adopting open models, finding that they prefer open models for Organizational Autonomy, Data Privacy and Ownership, Application Specificity, and Capability Transparency. However, they nonetheless use proprietary models due to perceived advantages in Performance, Usability, and Safety, as well as Opportunity Costs related to participation in emerging generative AI ecosystems. Our work provides novel perspective on open models in data-driven organizations.


Why Perturbing Symbolic Music is Necessary: Fitting the Distribution of Never-used Notes through a Joint Probabilistic Diffusion Model

arXiv.org Artificial Intelligence

Existing music generation models are mostly language-based, neglecting the frequency continuity property of notes, resulting in inadequate fitting of rare or never-used notes and thus reducing the diversity of generated samples. We argue that the distribution of notes can be modeled by translational invariance and periodicity, especially using diffusion models to generalize notes by injecting frequency-domain Gaussian noise. However, due to the low-density nature of music symbols, estimating the distribution of notes latent in the high-density solution space poses significant challenges. To address this problem, we introduce the Music-Diff architecture, which fits a joint distribution of notes and accompanying semantic information to generate symbolic music conditionally. We first enhance the fragmentation module for extracting semantics by using event-based notations and the structural similarity index, thereby preventing boundary blurring. As a prerequisite for multivariate perturbation, we introduce a joint pre-training method to construct the progressions between notes and musical semantics while avoiding direct modeling of low-density notes. Finally, we recover the perturbed notes by a multi-branch denoiser that fits multiple noise objectives via Pareto optimization. Our experiments suggest that in contrast to language models, joint probability diffusion models perturbing at both note and semantic levels can provide more sample diversity and compositional regularity. The case study highlights the rhythmic advantages of our model over language- and DDPMs-based models by analyzing the hierarchical structure expressed in the self-similarity metrics.


Representation Bias of Adolescents in AI: A Bilingual, Bicultural Study

arXiv.org Artificial Intelligence

Popular and news media often portray teenagers with sensationalism, as both a risk to society and at risk from society. As AI begins to absorb some of the epistemic functions of traditional media, we study how teenagers in two countries speaking two languages: 1) are depicted by AI, and 2) how they would prefer to be depicted. Specifically, we study the biases about teenagers learned by static word embeddings (SWEs) and generative language models (GLMs), comparing these with the perspectives of adolescents living in the U.S. and Nepal. We find English-language SWEs associate teenagers with societal problems, and more than 50% of the 1,000 words most associated with teenagers in the pretrained GloVe SWE reflect such problems. Given prompts about teenagers, 30% of outputs from GPT2-XL and 29% from LLaMA-2-7B GLMs discuss societal problems, most commonly violence, but also drug use, mental illness, and sexual taboo. Nepali models, while not free of such associations, are less dominated by social problems. Data from workshops with N=13 U.S. adolescents and N=18 Nepalese adolescents show that AI presentations are disconnected from teenage life, which revolves around activities like school and friendship. Participant ratings of how well 20 trait words describe teens are decorrelated from SWE associations, with Pearson's r=.02, n.s. in English FastText and r=.06, n.s. in GloVe; and r=.06, n.s. in Nepali FastText and r=-.23, n.s. in GloVe. U.S. participants suggested AI could fairly present teens by highlighting diversity, while Nepalese participants centered positivity. Participants were optimistic that, if it learned from adolescents, rather than media sources, AI could help mitigate stereotypes. Our work offers an understanding of the ways SWEs and GLMs misrepresent a developmentally vulnerable group and provides a template for less sensationalized characterization.


Landmark-guided Diffusion Model for High-fidelity and Temporally Coherent Talking Head Generation

arXiv.org Artificial Intelligence

Audio-driven talking head generation is a significant and challenging task applicable to various fields such as virtual avatars, film production, and online conferences. However, the existing GAN-based models emphasize generating well-synchronized lip shapes but overlook the visual quality of generated frames, while diffusion-based models prioritize generating high-quality frames but neglect lip shape matching, resulting in jittery mouth movements. To address the aforementioned problems, we introduce a two-stage diffusion-based model. The first stage involves generating synchronized facial landmarks based on the given speech. In the second stage, these generated landmarks serve as a condition in the denoising process, aiming to optimize mouth jitter issues and generate high-fidelity, well-synchronized, and temporally coherent talking head videos. Extensive experiments demonstrate that our model yields the best performance.


Generating High-quality Symbolic Music Using Fine-grained Discriminators

arXiv.org Artificial Intelligence

Existing symbolic music generation methods usually utilize discriminator to improve the quality of generated music via global perception of music. However, considering the complexity of information in music, such as rhythm and melody, a single discriminator cannot fully reflect the differences in these two primary dimensions of music. In this work, we propose to decouple the melody and rhythm from music, and design corresponding fine-grained discriminators to tackle the aforementioned issues. Specifically, equipped with a pitch augmentation strategy, the melody discriminator discerns the melody variations presented by the generated samples. By contrast, the rhythm discriminator, enhanced with bar-level relative positional encoding, focuses on the velocity of generated notes. Such a design allows the generator to be more explicitly aware of which aspects should be adjusted in the generated music, making it easier to mimic human-composed music. Experimental results on the POP909 benchmark demonstrate the favorable performance of the proposed method compared to several state-of-the-art methods in terms of both objective and subjective metrics.


Re-Invoke: Tool Invocation Rewriting for Zero-Shot Tool Retrieval

arXiv.org Artificial Intelligence

Recent advances in large language models (LLMs) have enabled autonomous agents with complex reasoning and task-fulfillment capabilities using a wide range of tools. However, effectively identifying the most relevant tools for a given task becomes a key bottleneck as the toolset size grows, hindering reliable tool utilization. To address this, we introduce Re-Invoke, an unsupervised tool retrieval method designed to scale effectively to large toolsets without training. Specifically, we first generate a diverse set of synthetic queries that comprehensively cover different aspects of the query space associated with each tool document during the tool indexing phase. Second, we leverage LLM's query understanding capabilities to extract key tool-related context and underlying intents from user queries during the inference phase. Finally, we employ a novel multi-view similarity ranking strategy based on intents to pinpoint the most relevant tools for each query. Our evaluation demonstrates that Re-Invoke significantly outperforms state-of-the-art alternatives in both single-tool and multi-tool scenarios, all within a fully unsupervised setting. Notably, on the ToolE datasets, we achieve a 20% relative improvement in nDCG@5 for single-tool retrieval and a 39% improvement for multi-tool retrieval.


Apple apologizes for another ad that missed the mark

Engadget

Apple pulled the latest short film in its The Underdogs: OOO (Out of Office) series set in Thailand. The Bangkok Post reports that Apple issued an apology to the people of Thailand for the fifth film in its Underdogs series. The ad series features a group of travel weary office workers navigating the world using Apple's various products. Several viewers posted comments criticizing the film's use of a sepia filter to make Thailand seem underdeveloped. The comments also called out the costuming and scenery decisions in its airport scene using outdated representations of Thailand's citizens.


How TikTok bots and AI have powered a resurgence in UK far-right violence

The Guardian

Less than three hours after the stabbing attack on Monday that led to the death of three children, an AI-generated image was shared on X by an account called Europe Invasion. It depicted bearded men in traditional Muslim dress outside the Houses of Parliament, one waving a knife, behind a crying child in a union jack T-shirt. The tweet, which has since been viewed 900,000 times, was captioned: "We must protect our children!" and shared by one of the most potent accounts for misinformation about the Southport stabbings. AI technology has been used in other ways, including an anti-immigration Facebook group that illustrated a call to attend a rally in Middlesbrough by generating an image of a large crowd at the town's cenotaph. Platforms like Suno – which employs AI to generate music complete with vocals and instruments – have been used to create online songs combining references to Southport with xenophobic content.