Materials
This 'funny-looking rock' holds 3,000 years of Iron Age secrets
Science Archaeology This'funny-looking rock' holds 3,000 years of Iron Age secrets Experimenting with copper may have led to our eventual breakthroughs with making iron. Breakthroughs, discoveries, and DIY tips sent every weekday. Around 1200 BCE, mankind began its shift away from bronze when a new metal showed its . Iron would eventually become king, but the metal's road to dominance is a bit muddled. Now, a new analysis of a 3,000-year-old smelting workshop in the Eastern European country of Georgia indicates that it was actually copper smelters experimenting with iron-rich rocks that may have sparked iron's rise.
MolPILE -- large-scale, diverse dataset for molecular representation learning
Adamczyk, Jakub, Poziemski, Jakub, Job, Franciszek, Krรณl, Mateusz, Makowski, Maciej
The size, diversity, and quality of pretraining datasets critically determine the generalization ability of foundation models. Despite their growing importance in chemoinformatics, the effectiveness of molecular representation learning has been hindered by limitations in existing small molecule datasets. To address this gap, we present MolPILE, large-scale, diverse, and rigorously curated collection of 222 million compounds, constructed from 6 large-scale databases using an automated curation pipeline. We present a comprehensive analysis of current pre-training datasets, highlighting considerable shortcomings for training ML models, and demonstrate how retraining existing models on MolPILE yields improvements in generalization performance. This work provides a standardized resource for model training, addressing the pressing need for an ImageNet-like dataset in molecular chemistry. Modern chemoinformatics relies extensively on machine learning (ML) methods, particularly for virtual ...
GAF: Gaussian Action Field as a 4D Representation for Dynamic World Modeling in Robotic Manipulation
Chai, Ying, Deng, Litao, Shao, Ruizhi, Zhang, Jiajun, Lv, Kangchen, Xing, Liangjun, Li, Xiang, Zhang, Hongwen, Liu, Yebin
Accurate scene perception is critical for vision-based robotic manipulation. Existing approaches typically follow either a Vision-to-Action (V-A) paradigm, predicting actions directly from visual inputs, or a Vision-to-3D-to-Action (V-3D-A) paradigm, leveraging intermediate 3D representations. However, these methods often struggle with action inaccuracies due to the complexity and dynamic nature of manipulation scenes. In this paper, we adopt a V-4D-A framework that enables direct action reasoning from motion-aware 4D representations via a Gaussian Action Field (GAF). GAF extends 3D Gaussian Splatting (3DGS) by incorporating learnable motion attributes, allowing 4D modeling of dynamic scenes and manipulation actions. To learn time-varying scene geometry and action-aware robot motion, GAF provides three interrelated outputs: reconstruction of the current scene, prediction of future frames, and estimation of init action via Gaussian motion. Furthermore, we employ an action-vision-aligned denoising framework, conditioned on a unified representation that combines the init action and the Gaussian perception, both generated by the GAF, to further obtain more precise actions. Extensive experiments demonstrate significant improvements, with GAF achieving +11.5385 dB PSNR, +0.3864 SSIM and -0.5574 LPIPS improvements in reconstruction quality, while boosting the average +7.3% success rate in robotic manipulation tasks over state-of-the-art methods.