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The Promise of Analog Deep Learning: Recent Advances, Challenges and Opportunities

arXiv.org Machine Learning

Much of the present-day Artificial Intelligence (AI) utilizes artificial neural networks, which are sophisticated computational models designed to recognize patterns and solve complex problems by learning from data. However, a major bottleneck occurs during a device's calculation of weighted sums for forward propagation and optimization procedure for backpropagation, especially for deep neural networks, or networks with numerous layers. Exploration into different methods of implementing neural networks is necessary for further advancement of the area. While a great deal of research into AI hardware in both directions, analog and digital implementation widely exists, much of the existing survey works lacks discussion on the progress of analog deep learning. To this end, we attempt to evaluate and specify the advantages and disadvantages, along with the current progress with regards to deep learning, for analog implementations. In this paper, our focus lies on the comprehensive examination of eight distinct analog deep learning methodologies across multiple key parameters. These parameters include attained accuracy levels, application domains, algorithmic advancements, computational speed, and considerations of energy efficiency and power consumption. We also identify the neural network-based experiments implemented using these hardware devices and discuss comparative performance achieved by the different analog deep learning methods along with an analysis of their current limitations. Overall, we find that Analog Deep Learning has great potential for future consumer-level applications, but there is still a long road ahead in terms of scalability. Most of the current implementations are more proof of concept and are not yet practically deployable for large-scale models.


Highly agile flat swimming robot

arXiv.org Artificial Intelligence

Exploring bodies of water on their surface allows robots to efficiently communicate and harvest energy from the sun. On the water surface, however, robots often face highly unstructured environments, cluttered with plant matter, animals, and debris. We report a fast (5.1 cm/s translation and 195 {\deg}/s rotation), centimeter-scale swimming robot with high maneuverability and autonomous untethered operation. Locomotion is enabled by a pair of soft, millimeter-thin, undulating pectoral fins, in which traveling waves are electrically excited to generate propulsion. The robots navigate through narrow spaces, through grassy plants, and push objects weighing over 16x their body weight. Such robots can allow distributed environmental monitoring as well as continuous measurement of plant and water parameters for aqua-farming.


Ranking Manipulation for Conversational Search Engines

arXiv.org Artificial Intelligence

Major search engine providers are rapidly incorporating Large Language Model (LLM)-generated content in response to user queries. These conversational search engines operate by loading retrieved website text into the LLM context for summarization and interpretation. Recent research demonstrates that LLMs are highly vulnerable to jailbreaking and prompt injection attacks, which disrupt the safety and quality goals of LLMs using adversarial strings. This work investigates the impact of prompt injections on the ranking order of sources referenced by conversational search engines. To this end, we introduce a focused dataset of real-world consumer product websites and formalize conversational search ranking as an adversarial problem. Experimentally, we analyze conversational search rankings in the absence of adversarial injections and show that different LLMs vary significantly in prioritizing product name, document content, and context position. We then present a tree-of-attacks-based jailbreaking technique which reliably promotes low-ranked products. Importantly, these attacks transfer effectively to state-of-the-art conversational search engines such as perplexity.ai. Given the strong financial incentive for website owners to boost their search ranking, we argue that our problem formulation is of critical importance for future robustness work.


FormulaReasoning: A Dataset for Formula-Based Numerical Reasoning

arXiv.org Artificial Intelligence

The application of formulas is a fundamental ability of humans when addressing numerical reasoning problems. However, existing numerical reasoning datasets seldom explicitly indicate the formulas employed during the reasoning steps. To bridge this gap, we construct a dataset for formula-based numerical reasoning called FormulaReasoning, which consists of 5,420 reasoning-based questions. We employ it to conduct evaluations of LLMs with size ranging from 7B to over 100B parameters utilizing zero-shot and few-shot chain-of-thought methods, and we further explore using retrieval-augmented LLMs provided with an external formula database associated with our dataset. We also experiment with supervised methods where we divide the reasoning process into formula generation, parameter extraction, and numerical calculation, and perform data augmentation. Our empirical findings underscore the significant potential for improvement in existing models when applied to our complex, formula-driven FormulaReasoning.


Open-LLM-Leaderboard: From Multi-choice to Open-style Questions for LLMs Evaluation, Benchmark, and Arena

arXiv.org Artificial Intelligence

Multiple-choice questions (MCQ) are frequently used to assess large language models (LLMs). Typically, an LLM is given a question and selects the answer deemed most probable after adjustments for factors like length. Unfortunately, LLMs may inherently favor certain answer choice IDs, such as A/B/C/D, due to inherent biases of priori unbalanced probabilities, influencing the prediction of answers based on these IDs. Previous research has introduced methods to reduce this ''selection bias'' by simply permutating options on a few test samples and applying to new ones. Another problem of MCQ is the lottery ticket choice by ''random guessing''. The LLM does not learn particular knowledge, but the option is guessed correctly. This situation is especially serious for those small-scale LLMs. To address them, a more thorough approach involves shifting from MCQ to open-style questions, which can fundamentally eliminate selection bias and random guessing issues. However, transitioning causes its own set of challenges in (1) identifying suitable open-style questions and (2) validating the correctness of LLM open-style responses against human-annotated ground-truths. This work aims to tackle these significant difficulties, and establish a new LLM evaluation benchmark through entirely open-style questions. Consequently, we introduce the Open-LLM-Leaderboard to track various LLMs' performance and reflect true capability of them, such as GPT-4o/4/3.5, Claude 3, Gemini, etc. Our code and dataset are available at https://github.com/VILA-Lab/Open-LLM-Leaderboard.


Navigation and 3D Surface Reconstruction from Passive Whisker Sensing

arXiv.org Artificial Intelligence

Whiskers provide a way to sense surfaces in the immediate environment without disturbing it. In this paper we present a method for using highly flexible, curved, passive whiskers mounted along a robot arm to gather sensory data as they brush past objects during normal robot motion. The information is useful both for guiding the robot in cluttered spaces and for reconstructing the exposed faces of objects. Surface reconstruction depends on accurate localization of contact points along each whisker. We present an algorithm based on Bayesian filtering that rapidly converges to within 1\,mm of the actual contact locations. The piecewise-continuous history of contact locations from each whisker allows for accurate reconstruction of curves on object surfaces. Employing multiple whiskers and traces, we are able to produce an occupancy map of proximal objects.


Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion

arXiv.org Artificial Intelligence

In recent years, there has been rapid development in 3D generation models, opening up new possibilities for applications such as simulating the dynamic movements of 3D objects and customizing their behaviors. However, current 3D generative models tend to focus only on surface features such as color and shape, neglecting the inherent physical properties that govern the behavior of objects in the real world. To accurately simulate physics-aligned dynamics, it is essential to predict the physical properties of materials and incorporate them into the behavior prediction process. Nonetheless, predicting the diverse materials of real-world objects is still challenging due to the complex nature of their physical attributes. In this paper, we propose \textbf{Physics3D}, a novel method for learning various physical properties of 3D objects through a video diffusion model. Our approach involves designing a highly generalizable physical simulation system based on a viscoelastic material model, which enables us to simulate a wide range of materials with high-fidelity capabilities. Moreover, we distill the physical priors from a video diffusion model that contains more understanding of realistic object materials. Extensive experiments demonstrate the effectiveness of our method with both elastic and plastic materials. Physics3D shows great potential for bridging the gap between the physical world and virtual neural space, providing a better integration and application of realistic physical principles in virtual environments. Project page: https://liuff19.github.io/Physics3D.


Introducing GenCeption for Multimodal LLM Benchmarking: You May Bypass Annotations

arXiv.org Artificial Intelligence

Multimodal Large Language Models (MLLMs) are commonly evaluated using costly annotated multimodal benchmarks. However, these benchmarks often struggle to keep pace with the rapidly advancing requirements of MLLM evaluation. We propose GenCeption, a novel and annotation-free MLLM evaluation framework that merely requires unimodal data to assess inter-modality semantic coherence and inversely reflects the models' inclination to hallucinate. Analogous to the popular DrawCeption game, GenCeption initiates with a non-textual sample and undergoes a series of iterative description and generation steps. Semantic drift across iterations is quantified using the GC@T metric. Our empirical findings validate GenCeption's efficacy, showing strong correlations with popular MLLM benchmarking results. GenCeption may be extended to mitigate training data contamination by utilizing ubiquitous, previously unseen unimodal data.


MaTableGPT: GPT-based Table Data Extractor from Materials Science Literature

arXiv.org Artificial Intelligence

Efficiently extracting data from tables in the scientific literature is pivotal for building large-scale databases. However, the tables reported in materials science papers exist in highly diverse forms; thus, rule-based extractions are an ineffective approach. To overcome this challenge, we present MaTableGPT, which is a GPT-based table data extractor from the materials science literature. MaTableGPT features key strategies of table data representation and table splitting for better GPT comprehension and filtering hallucinated information through follow-up questions. When applied to a vast volume of water splitting catalysis literature, MaTableGPT achieved an extraction accuracy (total F1 score) of up to 96.8%. Through comprehensive evaluations of the GPT usage cost, labeling cost, and extraction accuracy for the learning methods of zero-shot, few-shot and fine-tuning, we present a Pareto-front mapping where the few-shot learning method was found to be the most balanced solution owing to both its high extraction accuracy (total F1 score>95%) and low cost (GPT usage cost of 5.97 US dollars and labeling cost of 10 I/O paired examples). The statistical analyses conducted on the database generated by MaTableGPT revealed valuable insights into the distribution of the overpotential and elemental utilization across the reported catalysts in the water splitting literature.


Investigating and Addressing Hallucinations of LLMs in Tasks Involving Negation

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have achieved remarkable performance across a wide variety of natural language tasks. However, they have been shown to suffer from a critical limitation pertinent to 'hallucination' in their output. Recent research has focused on investigating and addressing this problem for a variety of tasks such as biography generation, question answering, abstractive summarization, and dialogue generation. However, the crucial aspect pertaining to 'negation' has remained considerably underexplored. Negation is important because it adds depth and nuance to the understanding of language and is also crucial for logical reasoning and inference. In this work, we address the above limitation and particularly focus on studying the impact of negation in LLM hallucinations. Specifically, we study four tasks with negation: 'false premise completion', 'constrained fact generation', 'multiple choice question answering', and 'fact generation'. We show that open-source state-of-the-art LLMs such as LLaMA-2-chat, Vicuna, and Orca-2 hallucinate considerably on all these tasks involving negation which underlines a critical shortcoming of these models. Addressing this problem, we further study numerous strategies to mitigate these hallucinations and demonstrate their impact.