Go
Roundtables: A Conversation With the Creator of AI-Designed Viruses
Can AI design new life forms? It isn't yet an example of AI-generated life, but that could be next. Join senior AI reporter James O'Donnell as he interviews King about his work, being named one of MIT Technology Review's Innovators Under 35 and new ways of seeing biology. He asked an AI to design viruses and it worked. AI's recursive self-improvement might not come so quickly after all Michelle Kim Don't be fooled by this summer of AI hype Timnit Gebru Emily M. Bender Ten years after AlphaGo's match against Go champion Lee Sedol, today's AI still isn't tapping into the machinery that made that win possible. AI's recursive self-improvement might not come so quickly after all AI agents are not yet creative enough to carry out genuinely innovative open-ended AI research, it seems.
Don't be fooled--LLMs don't reason
Ten years after AlphaGo's match against Go champion Lee Sedol, today's AI still isn't tapping into the machinery that made that win possible. On an afternoon in Seoul in March 2016, I watched a program I helped build put a stone on the fifth line of a Go board in what looked like a gift to its human opponent. Move 37 in game two of the five-game match looked so absurd that some commentators thought it was a programming glitch. AlphaGo won the game, ultimately triumphing 4-1 over Lee Sedol, one of the greatest professional Go players of all time. "I thought AlphaGo was based on probability calculation and that it was merely a machine," Lee said afterwards . "But when I saw this move, I changed my mind.
'There's this deep mystery of what, actually, is this thing?': the philosopher inside Google DeepMind
'There's this deep mystery of what, actually, is this thing?': the philosopher inside Google DeepMind AI Since 2017, Iason Gabriel has worked at the tech giant, trying to anticipate - and think through - the impact of AI. But as commercial and geopolitical pressures escalate, can ethicists make any difference? In 2017, a 33-year-old political philosopher named Iason Gabriel was told by a friend that he ought to apply for a job at DeepMind, the London-based subsidiary of Google where much of its AI research was concentrated. The suggestion was not an obvious one. Gabriel was a cheerful but intense junior academic with a passion for Vipassana meditation and what his brother calls "enthusiastic" rock climbing. At the University of Oxford, where he was a fellow at St John's College, Gabriel taught courses on political theory and wrote papers on the moral contortions of "yuppie ethics" and the ethical blind spots of effective altruism. When he wasn't there, he did crisis work for the United Nations Development Programme in Sudan and Lebanon. DeepMind, meanwhile, was the world's leading AI research lab. In part, this was because it had the financial and computational backing of Google, which had bought the company in 2014 for $650m. In part, it was because DeepMind had recently shown it could put those resources to stunning use. In Seoul, in 2016, a DeepMind system called AlphaGo defeated Lee Sedol, a South Korean Go champion, in a five-game match. The victory was significant not least because of Go's legendary complexity; the game has more possible configurations than there are atoms in the universe. Thanks to the fuss around AlphaGo, Gabriel was aware of DeepMind.
Mixing Expert Knowledge: Bring Human Thoughts Back To the Game of Go
Large language models (LLMs) have demonstrated exceptional performance in reasoning tasks such as mathematics and coding, matching or surpassing human capabilities. However, these impressive reasoning abilities face significant challenges in specialized domains. Taking Go as an example, although AlphaGo has established the high performance ceiling of AI systems in Go, mainstream LLMs still struggle to reach even beginner-level proficiency, let alone perform natural language reasoning. This performance gap between general-purpose LLMs and domain experts is significantly limiting the application of LLMs on a wider range of domain-specific tasks. In this work, we aim to bridge the divide between LLMs' general reasoning capabilities and expert knowledge in domain-specific tasks. We perform mixed fine-tuning with structured Go expertise and general long Chain-ofThought (CoT) reasoning data as a cold start, followed by reinforcement learning to integrate expert knowledge in Go with general reasoning capabilities. Through this methodology, we present LoGos, a powerful LLM that not only maintains outstanding general reasoning abilities, but also conducts Go gameplay in natural language, demonstrating effective strategic reasoning and accurate next-move prediction. LoGos achieves performance comparable to human professional players, substantially surpassing all existing LLMs. Through this work, we aim to contribute insights on applying general LLM reasoning capabilities to specialized domains.
Can Large Language Models Master Complex Card Games?
Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention towards artificial intelligence. Concurrently, large language models (LLMs) have exhibited remarkable capabilities across various tasks, raising the question of whether LLMs can achieve similar success in complex games. In this paper, we explore the potential of LLMs in mastering complex card games. We systematically assess the learning capabilities of LLMs across eight diverse card games, evaluating the impact of fine-tuning on high-quality gameplay data, and examining the models' ability to retain general capabilities while mastering these games. Our findings indicate that: (1) LLMs can approach the performance of strong game AIs through supervised fine-tuning on high-quality data, (2) LLMs can achieve a certain level of proficiency in multiple complex card games simultaneously, with performance augmentation for games with similar rules and conflicts for dissimilar ones, and (3) LLMs experience a decline in general capabilities when mastering complex games, but this decline can be mitigated by integrating a certain amount of general instruction data. The evaluation results demonstrate strong learning ability and versatility of LLMs. The code is available at https://github.com/THUDM/
Mixing Expert Knowledge: Bring Human Thoughts Back To the Game of Go
Large language models (LLMs) have demonstrated exceptional performance in reasoning tasks such as mathematics and coding, matching or surpassing human capabilities. However, these impressive reasoning abilities face significant challenges in specialized domains. Taking Go as an example, although AlphaGo has established the high performance ceiling of AI systems in Go, mainstream LLMs still struggle to reach even beginner-level proficiency, let alone perform natural language reasoning. This performance gap between general-purpose LLMs and domain experts is significantly limiting the application of LLMs on a wider range of domain-specific tasks. In this work, we aim to bridge the divide between LLMs' general reasoning capabilities and expert knowledge in domain-specific tasks.
A Game Plan for the AI Boom
Ten years ago, AlphaGo trounced human competitors--and its legacy is still present in today's most advanced bots. Thore Graepel may have been the first human to be vanquished by a superintelligence. In 2015, on his first day as a researcher at Google DeepMind, he was challenged to play against the earliest iteration of AlphaGo--a computer program developed by DeepMind that would prove so effective at the ancient-Chinese game of (or Go, as it is commonly known in the West) that it changed how humans play it, and then upended the field of AI itself. When Graepel faced it, AlphaGo was just a "baby" project, as he put it to me, and he was an accomplished amateur player. But it still took him down.
How an intern helped build the AI that shook the world
Chris Maddison was just an intern when he started working on the Go-playing AI that would eventually become AlphaGo. In March 2016, Google DeepMind's artificial intelligence system AlphaGo shocked the world. In a stunning five-match series of Go, the ancient Chinese board game, the AI beat the world's best player, Lee Sedol - a moment that was televised in front of millions and hailed by many as a historic moment in the development of artificial intelligence. Chris Maddison, now a professor of artificial intelligence at the University of Toronto, was then a master's student and helped get the project off the ground. Alex Wilkins: How did the idea for AlphaGo first come about?
The moment that kicked off the AI revolution
Has the technology lived up to its potential? The first time that AlphaGo revealed its full power, it prompted a visceral reaction . Lee Sedol, the world's greatest player of the ancient Chinese board game Go, had grown visibly agitated at the artificial intelligence's prowess. The hushed crowd in downtown Seoul, South Korea, could barely contain its gasps. It was quickly dawning on Lee, and the tens of millions watching at home, that this AI was different to those that had come before. It wasn't just beating Lee, but it was doing so with an almost human-like aptitude.