Government
Manipulation of Nanson's and Baldwin's Rules
Narodytska, Nina, Walsh, Toby, Xia, Lirong
Nanson's and Baldwin's voting rules select a winner by successively eliminating candidates with low Borda scores. We show that these rules have a number of desirable computational properties. In particular, with unweighted votes, it is NP-hard to manipulate either rule with one manipulator, whilst with weighted votes, it is NP-hard to manipulate either rule with a small number of candidates and a coalition of manipulators. As only a couple of other voting rules are known to be NP-hard to manipulate with a single manipulator, Nanson's and Baldwin's rules appear to be particularly resistant to manipulation from a theoretical perspective. We also propose a number of approximation methods for manipulating these two rules. Experiments demonstrate that both rules are often difficult to manipulate in practice. These results suggest that elimination style voting rules deserve further study.
Wrapper Maintenance: A Machine Learning Approach
Knoblock, C. A., Lerman, K., Minton, S. N.
The proliferation of online information sources has led to an increased use of wrappers for extracting data from Web sources. While most of the previous research has focused on quick and efficient generation of wrappers, the development of tools for wrapper maintenance has received less attention. This is an important research problem because Web sources often change in ways that prevent the wrappers from extracting data correctly. We present an efficient algorithm that learns structural information about data from positive examples alone. We describe how this information can be used for two wrapper maintenance applications: wrapper verification and reinduction. The wrapper verification system detects when a wrapper is not extracting correct data, usually because the Web source has changed its format. The reinduction algorithm automatically recovers from changes in the Web source by identifying data on Web pages so that a new wrapper may be generated for this source. To validate our approach, we monitored 27 wrappers over a period of a year. The verification algorithm correctly discovered 35 of the 37 wrapper changes, and made 16 mistakes, resulting in precision of 0.73 and recall of 0.95. We validated the reinduction algorithm on ten Web sources. We were able to successfully reinduce the wrappers, obtaining precision and recall values of 0.90 and 0.80 on the data extraction task.
An Architectural Approach to Ensuring Consistency in Hierarchical Execution
Hierarchical task decomposition is a method used in many agent systems to organize agent knowledge. This work shows how the combination of a hierarchy and persistent assertions of knowledge can lead to difficulty in maintaining logical consistency in asserted knowledge. We explore the problematic consequences of persistent assumptions in the reasoning process and introduce novel potential solutions. Having implemented one of the possible solutions, Dynamic Hierarchical Justification, its effectiveness is demonstrated with an empirical analysis.
SHOP2: An HTN Planning System
Au, T. C., Ilghami, O., Kuter, U., Murdock, J. W., Nau, D. S., Wu, D., Yaman, F.
The SHOP2 planning system received one of the awards for distinguished performance in the 2002 International Planning Competition. This paper describes the features of SHOP2 which enabled it to excel in the competition, especially those aspects of SHOP2 that deal with temporal and metric planning domains.
VHPOP: Versatile Heuristic Partial Order Planner
Simmons, R. G., Younes, H. L. S.
VHPOP is a partial order causal link (POCL) planner loosely based on UCPOP. It draws from the experience gained in the early to mid 1990's on flaw selection strategies for POCL planning, and combines this with more recent developments in the field of domain independent planning such as distance based heuristics and reachability analysis. We present an adaptation of the additive heuristic for plan space planning, and modify it to account for possible reuse of existing actions in a plan. We also propose a large set of novel flaw selection strategies, and show how these can help us solve more problems than previously possible by POCL planners. VHPOP also supports planning with durative actions by incorporating standard techniques for temporal constraint reasoning. We demonstrate that the same heuristic techniques used to boost the performance of classical POCL planning can be effective in domains with durative actions as well. The result is a versatile heuristic POCL planner competitive with established CSP-based and heuristic state space planners.
Translation of Pronominal Anaphora between English and Spanish: Discrepancies and Evaluation
This paper evaluates the different tasks carried out in the translation of pronominal anaphora in a machine translation (MT) system. The MT interlingua approach named AGIR (Anaphora Generation with an Interlingua Representation) improves upon other proposals presented to date because it is able to translate intersentential anaphors, detect co-reference chains, and translate Spanish zero pronouns into English---issues hardly considered by other systems. The paper presents the resolution and evaluation of these anaphora problems in AGIR with the use of different kinds of knowledge (lexical, morphological, syntactic, and semantic). The translation of English and Spanish anaphoric third-person personal pronouns (including Spanish zero pronouns) into the target language has been evaluated on unrestricted corpora. We have obtained a precision of 80.4% and 84.8% in the translation of Spanish and English pronouns, respectively. Although we have only studied the Spanish and English languages, our approach can be easily extended to other languages such as Portuguese, Italian, or Japanese.
Interactive Execution Monitoring of Agent Teams
Berry, P., Lee, T. J., Wilkins, D. E.
There is an increasing need for automated support for humans monitoring the activity of distributed teams of cooperating agents, both human and machine. We characterize the domain-independent challenges posed by this problem, and describe how properties of domains influence the challenges and their solutions. We will concentrate on dynamic, data-rich domains where humans are ultimately responsible for team behavior. Thus, the automated aid should interactively support effective and timely decision making by the human. We present a domain-independent categorization of the types of alerts a plan-based monitoring system might issue to a user, where each type generally requires different monitoring techniques. We describe a monitoring framework for integrating many domain-specific and task-specific monitoring techniques and then using the concept of value of an alert to avoid operator overload. We use this framework to describe an execution monitoring approach we have used to implement Execution Assistants (EAs) in two different dynamic, data-rich, real-world domains to assist a human in monitoring team behavior. One domain (Army small unit operations) has hundreds of mobile, geographically distributed agents, a combination of humans, robots, and vehicles. The other domain (teams of unmanned ground and air vehicles) has a handful of cooperating robots. Both domains involve unpredictable adversaries in the vicinity. Our approach customizes monitoring behavior for each specific task, plan, and situation, as well as for user preferences. Our EAs alert the human controller when reported events threaten plan execution or physically threaten team members. Alerts were generated in a timely manner without inundating the user with too many alerts (less than 10 percent of alerts are unwanted, as judged by domain experts).
Stackelberg vs. Nash in Security Games: An Extended Investigation of Interchangeability, Equivalence, and Uniqueness
Korzhyk, D., Yin, Z., Kiekintveld, C., Conitzer, V., Tambe, M.
There has been significant recent interest in game-theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game model. Among the major applications are the ARMOR program deployed at LAX Airport and the IRIS program in use by the US Federal Air Marshals (FAMS). The foundational assumption for using Stackelberg games is that security forces (leaders), acting first, commit to a randomized strategy; while their adversaries (followers) choose their best response after surveillance of this randomized strategy. Yet, in many situations, a leader may face uncertainty about the followers surveillance capability. Previous work fails to address how a leader should compute her strategy given such uncertainty. We provide five contributions in the context of a general class of security games. First, we show that the Nash equilibria in security games are interchangeable, thus alleviating the equilibrium selection problem. Second, under a natural restriction on security games, any Stackelberg strategy is also a Nash equilibrium strategy; and furthermore, the solution is unique in a class of security games of which ARMOR is a key exemplar. Third, when faced with a follower that can attack multiple targets, many of these properties no longer hold. Fourth, we show experimentally that in most (but not all) games where the restriction does not hold, the Stackelberg strategy is still a Nash equilibrium strategy, but this is no longer true when the attacker can attack multiple targets. Finally, as a possible direction for future research, we propose an extensive-form game model that makes the defenders uncertainty about the attackers ability to observe explicit.
Rooting opinions in the minds: a cognitive model and a formal account of opinions and their dynamics
Giardini, Francesca, Quattrociocchi, Walter, Conte, Rosaria
The study of opinions, their formation and change, is one of the defining topics addressed by social psychology, but in recent years other disciplines, like computer science and complexity, have tried to deal with this issue. Despite the flourishing of different models and theories in both fields, several key questions still remain unanswered. The understanding of how opinions change and the way they are affected by social influence are challenging issues requiring a thorough analysis of opinion per se but also of the way in which they travel between agents' minds and are modulated by these exchanges. To account for the two-faceted nature of opinions, which are mental entities undergoing complex social processes, we outline a preliminary model in which a cognitive theory of opinions is put forward and it is paired with a formal description of them and of their spreading among minds. Furthermore, investigating social influence also implies the necessity to account for the way in which people change their minds, as a consequence of interacting with other people, and the need to explain the higher or lower persistence of such changes.
Understanding opinions. A cognitive and formal account
Giardini, Francesca, Quattrociocchi, Walter, Conte, Rosaria
The study of opinions, their formation and change, is one of the defining topics addressed by social psychology, but in recent years other disciplines, as computer science and complexity, have addressed this challenge. Despite the flourishing of different models and theories in both fields, several key questions still remain unanswered. The aim of this paper is to challenge the current theories on opinion by putting forward a cognitively grounded model where opinions are described as specific mental representations whose main properties are put forward. A comparison with reputation will be also presented.