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Vector-valued Reproducing Kernel Banach Spaces with Applications to Multi-task Learning
Motivated by multi-task machine learning with Banach spaces, we propose the notion of vector-valued reproducing kernel Banach spaces (RKBS). Basic properties of the spaces and the associated reproducing kernels are investigated. We also present feature map constructions and several concrete examples of vector-valued RKBS. The theory is then applied to multi-task machine learning. Especially, the representer theorem and characterization equations for the minimizer of regularized learning schemes in vector-valued RKBS are established.
Efficient Probabilistic Inference with Partial Ranking Queries
Huang, Jonathan, Kapoor, Ashish, Guestrin, Carlos E.
Distributions over rankings are used to model data in various settings such as preference analysis and political elections. The factorial size of the space of rankings, however, typically forces one to make structural assumptions, such as smoothness, sparsity, or probabilistic independence about these underlying distributions. We approach the modeling problem from the computational principle that one should make structural assumptions which allow for efficient calculation of typical probabilistic queries. For ranking models, "typical" queries predominantly take the form of partial ranking queries (e.g., given a user's top-k favorite movies, what are his preferences over remaining movies?). In this paper, we argue that riffled independence factorizations proposed in recent literature [7, 8] are a natural structural assumption for ranking distributions, allowing for particularly efficient processing of partial ranking queries.
Generalized Fisher Score for Feature Selection
Gu, Quanquan, Li, Zhenhui, Han, Jiawei
Fisher score is one of the most widely used supervised feature selection methods. However, it selects each feature independently according to their scores under the Fisher criterion, which leads to a suboptimal subset of features. In this paper, we present a generalized Fisher score to jointly select features. It aims at finding an subset of features, which maximize the lower bound of traditional Fisher score. The resulting feature selection problem is a mixed integer programming, which can be reformulated as a quadratically constrained linear programming (QCLP). It is solved by cutting plane algorithm, in each iteration of which a multiple kernel learning problem is solved alternatively by multivariate ridge regression and projected gradient descent. Experiments on benchmark data sets indicate that the proposed method outperforms Fisher score as well as many other state-of-the-art feature selection methods.
Learning Determinantal Point Processes
Determinantal point processes (DPPs), which arise in random matrix theory and quantum physics, are natural models for subset selection problems where diversity is preferred. Among many remarkable properties, DPPs offer tractable algorithms for exact inference, including computing marginal probabilities and sampling; however, an important open question has been how to learn a DPP from labeled training data. In this paper we propose a natural feature-based parameterization of conditional DPPs, and show how it leads to a convex and efficient learning formulation. We analyze the relationship between our model and binary Markov random fields with repulsive potentials, which are qualitatively similar but computationally intractable. Finally, we apply our approach to the task of extractive summarization, where the goal is to choose a small subset of sentences conveying the most important information from a set of documents. In this task there is a fundamental tradeoff between sentences that are highly relevant to the collection as a whole, and sentences that are diverse and not repetitive. Our parameterization allows us to naturally balance these two characteristics. We evaluate our system on data from the DUC 2003/04 multi-document summarization task, achieving state-of-the-art results.
Lecture in Remembrance of John McCarthy
Morgenstern, Leora (Science Applications International Corporation)
McCarthy's strengths as both theoretician and engineer, John McCarthy, famous for his role in the development and explore how these drosophilae shaped his of time-sharing, for inventing the computer research. Since is talk analyzes McCarthy's myriad contributions 2010, she has served as principal investigator of the to artificial intelligence and knowledge representation Evaluation and Knowledge Infrastructure Team for through the set of drosophilae that he proposed, DARPA's Machine Reading Program.
Paradoxes of Multiple Elections: An Approximation Approach
Conitzer, Vincent (Duke University) | Xia, Lirong (Harvard University)
When agents need to make decisions on multiple issues, applying common voting rules becomes computationally hard due to the exponentially large number of alternatives. One computationally efficient solution is to vote on the issues sequentially. In this paper, we investigate how well the winner under the sequential voting process approximates the winners under some common voting rules that admit natural scoring functions that can serve as a basis for approximation results. We focus on multi-issue domains where each issue is binary and the agents' preferences are O-legal, separable, represented by LP-trees, or lexicographic. We show some generalized paradoxes of multiple elections: Sequential voting does not approximate many common voting rules well even when the preferences are O-legal or separable. However, these paradoxes are much alleviated or even completely avoided when the preferences are lexicographic or represented by LP-trees. Our results thus draw a border for conditions under which sequential voting rules, which have extremely low com- putational and communicational cost, are good approximations of some common voting rules w.r.t. their corresponding scoring functions.
Greedy Learning of Markov Network Structure
Netrapalli, Praneeth, Banerjee, Siddhartha, Sanghavi, Sujay, Shakkottai, Sanjay
We propose a new yet natural algorithm for learning the graph structure of general discrete graphical models (a.k.a. Markov random fields) from samples. Our algorithm finds the neighborhood of a node by sequentially adding nodes that produce the largest reduction in empirical conditional entropy; it is greedy in the sense that the choice of addition is based only on the reduction achieved at that iteration. Its sequential nature gives it a lower computational complexity as compared to other existing comparison-based techniques, all of which involve exhaustive searches over every node set of a certain size. Our main result characterizes the sample complexity of this procedure, as a function of node degrees, graph size and girth in factor-graph representation. We subsequently specialize this result to the case of Ising models, where we provide a simple transparent characterization of sample complexity as a function of model and graph parameters. For tree graphs, our algorithm is the same as the classical Chow-Liu algorithm, and in that sense can be considered the extension of the same to graphs with cycles.
Empowerment for Continuous Agent-Environment Systems
Jung, Tobias, Polani, Daniel, Stone, Peter
This paper develops generalizations of empowerment to continuous states. Empowerment is a recently introduced information-theoretic quantity motivated by hypotheses about the efficiency of the sensorimotor loop in biological organisms, but also from considerations stemming from curiosity-driven learning. Empowemerment measures, for agent-environment systems with stochastic transitions, how much influence an agent has on its environment, but only that influence that can be sensed by the agent sensors. It is an information-theoretic generalization of joint controllability (influence on environment) and observability (measurement by sensors) of the environment by the agent, both controllability and observability being usually defined in control theory as the dimensionality of the control/observation spaces. Earlier work has shown that empowerment has various interesting and relevant properties, e.g., it allows us to identify salient states using only the dynamics, and it can act as intrinsic reward without requiring an external reward. However, in this previous work empowerment was limited to the case of small-scale and discrete domains and furthermore state transition probabilities were assumed to be known. The goal of this paper is to extend empowerment to the significantly more important and relevant case of continuous vector-valued state spaces and initially unknown state transition probabilities. The continuous state space is addressed by Monte-Carlo approximation; the unknown transitions are addressed by model learning and prediction for which we apply Gaussian processes regression with iterated forecasting. In a number of well-known continuous control tasks we examine the dynamics induced by empowerment and include an application to exploration and online model learning.
On the Lagrangian Biduality of Sparsity Minimization Problems
Singaraju, Dheeraj, Elhamifar, Ehsan, Tron, Roberto, Yang, Allen Y., Sastry, S. Shankar
Recent results in Compressive Sensing have shown that, under certain conditions, the solution to an underdetermined system of linear equations with sparsity-based regularization can be accurately recovered by solving convex relaxations of the original problem. In this work, we present a novel primal-dual analysis on a class of sparsity minimization problems. We show that the Lagrangian bidual (i.e., the Lagrangian dual of the Lagrangian dual) of the sparsity minimization problems can be used to derive interesting convex relaxations: the bidual of the $\ell_0$-minimization problem is the $\ell_1$-minimization problem; and the bidual of the $\ell_{0,1}$-minimization problem for enforcing group sparsity on structured data is the $\ell_{1,\infty}$-minimization problem. The analysis provides a means to compute per-instance non-trivial lower bounds on the (group) sparsity of the desired solutions. In a real-world application, the bidual relaxation improves the performance of a sparsity-based classification framework applied to robust face recognition.
Design of Emergent and Adaptive Virtual Players in a War RTS Game
Gutiérrez, José A. García, Cotta, Carlos, Fernández-Leiva, Antonio J.
Basically, in (one-player) war Real Time Strategy (wRTS) games a human player controls, in real time, an army consisting of a number of soldiers and her aim is to destroy the opponent's assets where the opponent is a virtual (i.e., non-human player controlled) player that usually consists of a pre-programmed decision-making script. These scripts have usually associated some well-known problems (e.g., predictability, non-rationality, repetitive behaviors, and sensation of artificial stupidity among others). This paper describes a method for the automatic generation of virtual players that adapt to the player skills; this is done by building initially a model of the player behavior in real time during the game, and further evolving the virtual player via this model in-between two games. The paper also shows preliminary results obtained on a one player wRTS game constructed specifically for experimentation.