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South Korea promises 3b for AI R&D after AlphaGo 'shock' ZDNet

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South Korea, well known for its IT infrastructure, is promising 3.5 trillion won ( 3 billion) in funding from the public and private sectors to develop artificial intelligence for corporate and university AI projects. South Korea's President Park Geun-hye assembled leaders across the country's tech industry and senior government officials in Seoul last week to announce plans to invest the amount over the next five years. It appears to be largely a reaction to the phenomenal performance of Google's algorithm AlphaGo in an historic AI-versus-human game in Seoul earlier this month, which captured the South Korean media's imagination. "Above all, Korean society is ironically lucky, that thanks to the'AlphaGo shock' we have learned the importance of AI before it is too late," the president told local reporters assembled for the meeting, describing the game as a watershed moment of an imminent "fourth industrial revolution". It also calls for the private sector to match the public sector's commitment with 2.5 trillion won ( 2.14 billion).


Beyond von Neumann, Neuromorphic Computing Steadily Advances

#artificialintelligence

Neuromorphic computing โ€“ brain inspired computing โ€“ has long been a tantalizing goal. The human brain does with around 20 watts what supercomputers do with megawatts. While neuromorphic computing progress has been intriguing, it has still not proven very practical. This week neuromorphic computing takes another step forward with a workshop being offered to users from academia, industry and education interested in using two European neuromorphic systems that have been years in development and are coming online for broader use โ€“ the BrainScaleS system launching at the Kirchhoff Institute for Physics of Heidelberg University and SpiNNaker, a complementary approach and similarly sized system at the University of Manchester. Ramping up BrainScaleS and SpiNNaker is an important milestone, strengthening Europe's position in hardware development for alternative computing. Both projects are part of the European Human Brain Project, originally funded by the European Commission's Future Emerging Technologies program (2005-2015).


AI technology: Is the genie (or genius) out of the bottle?

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Apple reveals Liam the 'recyclebot' that can rip an iPhone apart in 11 SECONDS

Daily Mail - Science & tech

Apple has revealed a 29 armed robot that can rip apart an iPhone in 11 seconds for recycling. It is hoped the machine will help recycle silver, tungsten and other metals from the handsets. The system started to operate at full capacity last month and can take apart one iPhone 6 every 11 seconds to recover aluminum, copper, tin, tungsten, cobalt, gold and silver parts, according to Apple. The system started to operate at full capacity last month and can take apart one iPhone 6 every 11 seconds to recover aluminum, copper, tin, tungsten, cobalt, gold and silver parts, according to Apple. It has already been installed near Apple's HQ in Cupertino, and it plans to build a second in Europe.


SCO's Artificial Intelligence Capabilities Are the Future of War

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The Department of Defense announced in early February, in an address to the Economic Club of Washington by Defense Scretary Ashton Carter, that its Strategic Capabilities Office was innovating "new roles and game-changing capabilities to confound potential enemies." The Washington Post's Dan Lamothe wrote an exclusive piece on the SCO, a hitherto unknown agency within the DoD, on March 8. In that piece, Lamothe explained that the future of war is now- and the future is the SCO's artificial intelligence. The SCO's drone program, Perdix, originated at MIT in 2010- 2011. They fit easily in the hand and are surprisingly light-weight.


Robots Can Learn Ethical Behavior By Reading Children's Stories

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Robots learn socially accepted behavior by reading and understanding children's books, particularly stories about chivalry. Researchers developed a technology called "Quixote" that can teach robots how to align their goals with proper human behavior in social settings. The increasing growth of artificial intelligence has come with fear that these robots could be a threat to humanity. To lessen this anxiety, a team of researchers developed a method that will train AI how to behave in social settings. The new technology is called "Quixote" and it teaches robots to read children's stories, understand acceptable social behavior in societies and learn standard event sequences.


Artificial intelligence has mastered board games; what's the next test?

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When a person's intelligence is tested, there are exams. When artificial intelligence is tested, there are games. But what happens when computer programs beat humans at all of those games? This is the question AI experts must ask after a Google-developed program called AlphaGo defeated a world champion Go player in four out of five matches in a series that concluded Tuesday. Long a yardstick for advances in AI, the era of board-game testing has come to an end, said Murray Campbell, an IBM research scientist who was part of the team that developed Deep Blue, the first computer program to beat a world chess champion.


Fighting cyber attacks with artificial intelligence

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Fighting cyber attacks with artificial intelligence The next frontier of anti-virus software is leveraging artificial intelligence (AI) to not only predict what threats are out there, but to also actively fight back before they strike. This is according to American-based Cylance's chief marketing officer, Greg Fitzgerald, speaking at the NetEvents Press and Analyst Summit in Rome, Italy.The company says it is "revolutionising cyber security through the use of AI and machine learning to proactively prevent advanced persistent threats and malware". Cylance today announced it is expanding into the Europe, the Middle East and Africa (EMEA) with the establishment of a London-based team led by Evan Davidson, former enterprise sales director at FireEye. It also established a channel partnership with CoreSec Systems, which supplies cyber security and networking solutions in Sweden and Denmark.


High court won't hear appeal in NFL video game lawsuit

U.S. News

The Supreme Court is staying out of a dispute between game maker Electronic Arts Inc. and former National Football League players who accuse the company of using their likenesses in the popular Madden NFL video game series without approval. The justices on Monday let stand an appeals court ruling that said the company's use of the player's likenesses was not protected as "incidental use" under the First Amendment. The former players sued Electronic Arts in 2010 over the company's use of "historic teams" and players in Madden NFL games from 2001 to 2009. The 9th U.S. Circuit Court of Appeals ruled in 2012 that the player lawsuit could proceed. Electronic Arts previously settled a similar case brought by college football and basketball players for 40 million.


The 4th industrial revolution has started in China

Huffington Post - Tech news and opinion

China has been the power engine of global economic growth since the Chinese Communist Party embraced free market economics some 30 years ago. What leveraged China's momentous success has been its people, or - to be more precise - the enormous number of cheap labour that migrated from the rural areas to the cities, some of which had to be built from scratch in order to accommodate millions of new residents. Low wages, foreign investment and open markets made China the manufacturing powerhouse of the world. But things have changed since those halcyon days of easy growth. Labour supply in China has become increasingly scarcer, a fact reflected in the almost exponential rise of wages since the beginning of the 2000s.