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A Method for the Design of Stable Lateral Inhibition Networks that is Robust in the Presence of Circuit Parasitics

Neural Information Processing Systems

A serious problem of unwanted spontaneous oscillation often arises with these circuits and renders them unusable in practice. This paper reports a design approach that guarantees such a system will be stable, even though the values of designed elements and parasitic elements in the resistive grid may be unknown. The method is based on a rigorous, somewhat novel mathematical analysis using Tellegen's theorem and the idea of Popov multipliers from control theory. It is thoroughly practical because the criteria are local in the sense that no overall analysis of the interconnected system is required, empirical in the sense that they involve only measurable frequency response data on the individual cells, and robust in the sense that unmodelled parasitic resistances and capacitances in the interconnection networkcannot affect the analysis. I. INTRODUCTION The term "lateral inhibition" first arose in neurophysiology to describe a common form of neural circuitry in which the output of each neuron in some population is used to inhibit the response of each of its neighbors. Perhaps the best understood example is the horizontal cell layer in the vertebrate retina, in which lateral inhibition simultaneously enhances intensity edges and acts as an automatic lain control to extend the dynamic range of the retina as a whole. The principle has been used in the design of artificial neural system algorithms by Kohonen2 and others and in the electronic design of neural chips by Carver Mead et.



Foundations and Grand Challenges of Artificial Intelligence: AAAI Presidential Address

AI Magazine

AAAI is a society devoted to supporting the progress in science, technology and applications of AI. I thought I would use this occasion to share with you some of my thoughts on the recent advances in AI, the insights and theoretical foundations that have emerged out of the past thirty years of stable, sustained, systematic explorations in our field, and the grand challenges motivating the research in our field.


High-Level Connectionist Models

AI Magazine

A workshop on high-level connectionist models was held in Las Cruces, New Mexico, on 9-11 April 1988 with support from the Association for the Advancement of Artificial Intelligence and the Office of Naval Research. John Barnden and Jordan Pollack organized and hosted the workshop and will edit a book containing the proceedings and commentary. The book will be published by Ablex as the first volume in a series entitled Advances in Connectionist and Neural Computation Theory.


What AI Can Do for Battle Management: A Report of the First AAAI Workshop on AI Applications to Battle Management

AI Magazine

The following is a synopsis of the findings of the first AAAI Workshop on AI Applications to Battle Management held at the University of Washington, 16 July 1987. This paper served as a focus for the workshop presentations and discussions and was augmented by the workshop presentations; it can also serve as a roadmap of topics for future workshops. AI can provide battle management with such capabilities as sensor data fusion and adaptive simulations. Also, several key needs in battle management will be AI research topics for years to come, such as understanding free text and inferencing in real time.


What AI Can Do for Battle Management: A Report of the First AAAI Workshop on AI Applications to Battle Management

AI Magazine

The following is a synopsis of the findings of the first AAAI Workshop on AI Applications to Battle Management held at the University of Washington, 16 July 1987. The workshop organizer, Pete Bonasso, sent a point paper to a number of invited presenters giving his opinion of what AI could and could not do for battle management. This paper served as a focus for the workshop presentations and discussions and was augmented by the workshop presentations; it can also serve as a roadmap of topics for future workshops. AI can provide battle management with such capabilities as sensor data fusion and adaptive simulations. Also, several key needs in battle management will be AI research topics for years to come, such as understanding free text and inferencing in real time. Finally, there are several areas -- cooperating systems and terrain reasoning, for example -- where, given some impetus, AI might be able to provide help in the near future.


Intelligent Computer-Aided Engineering

AI Magazine

The goal of intelligent computer-aided engineering (ICAE) is to construct computer programs that capture a significant fraction of an engineer's knowledge. Today, ICAE systems are a goal, not a reality. This article attempts to refine that goal and suggest how to get there. We begin by examining several scenarios of what ICAE systems could be like. Next we describe why ICAE won't evolve directly from current applications of expert system technology to engineering problems. I focus on qualitative physics as a critical area where progress is needed, both in terms of representations and styles of reasoning.


A Framework for Representing and Reasoning about Three-Dimensional Objects for Visione

AI Magazine

The capabilities for representing and reasoning about three-dimensional (3-D) objects are essential for knowledge-based, 3-D photointerpretation systems that combine domain knowledge with image processing, as demonstrated by 3- D Mosaic and ACRONYM. Three-dimensional representation of objects is necessary for many additional applications, such as robot navigation and 3-D change detection. Geometric reasoning is especially important because geometric relationships between object parts are a rich source of domain knowledge. A practical framework for geometric representation and reasoning must incorporate projections between a two-dimensional (2-D) image and a 3-D scene, shape and surface properties of objects, and geometric and topological relationships between objects. In addition, it should allow easy modification and extension of the system's domain knowledge and be flexible enough to organize its reasoning efficiently to take advantage of the current available knowledge. We are developing such a framework -- the Frame-based Object Recognition and Modeling (3-D FORM) System. This system uses frames to represent objects such as buildings and walls, geometric features such as lines and planes, and geometric relationships such as parallel lines. Active procedures attached to the frames dynamically compute values as needed. Because the order of processing is controlled largely by the order of slot access, the system performs both top-down and bottom-up reasoning, depending on the current available knowledge. The FORM system is being implemented with the Carnegie-Mellon University-built Framekit tool in Common Lisp (Carbonell and Joseph 1986). To date, it has been applied to two types of geometric reasoning problems: interpreting 3-D wire frame data and solving sets of geometric constraints.


DARPA Santa Cruz Workshop on Planning

AI Magazine

This is a summary of the Workshop on Planning that was sponsored by the Defense Advanced Research Project Agency and held in Santa Cruz, California, on October 21-23, 1987. The purpose of this workshop was to identify and explore new directions for research in planning.


Evidence Accumulation and Flow of Control in a Hierarchical Spatial Reasoning System

AI Magazine

A fundamental goal of computer vision is the development of systems capable of carrying out scene interpretation while taking into account all the available knowledge. In this article, we focus on how the interpretation task can be aided by the expected scene information (such as map knowledge), which, in most cases, would not be in registration with the perceived scene. The proposed approach is applicable to the interpretation of scenes with three-dimensional structures as long as it is possible to generate the equivalent two-dimensional orthogonal or perspective projections of the structures in the expected scene. The system is implemented as a two-panel, six-level blackboard and uses the Dempster-Shafer formalism to accomplish inexact reasoning in a hierarchical space. Inexact reasoning involves exploiting, at different levels of abstraction, any internal geometric consistencies in the data and between the data and the expected scene. As they are discovered, these consistencies are used to update the system's belief in associating a data element with a particular entity from the expected scene.