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AAAI News

AI Magazine

Rob Miller (Massachusetts Institute of Technology) will be held July 22-26, 2007 in Vancouver, Holger Hoos (University of British Columbia) British Columbia, Canada.


Calendar of Events

AI Magazine

Distributed Sensor Networks (DSN) Computers and Advanced Technology Symposium. Paper submission is required by November 8, 2006.


AAAI 2006 Spring Symposium Reports

AI Magazine

The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's Computer Science Department, was pleased to present its 2006 Spring Symposium Series held March 27-29, 2006, at Stanford University, California. The titles of the eight symposia were (1) Argumentation for Consumers of Health Care (chaired by Nancy Green); (2) Between a Rock and a Hard Place: Cognitive Science Principles Meet AI Hard Problems (chaired by Christian Lebiere); (3) Computational Approaches to Analyzing Weblogs (chaired by Nicolas Nicolov); (4) Distributed Plan and Schedule Management (chaired by Ed Durfee); (5) Formalizing and Compiling Background Knowledge and Its Applications to Knowledge Representation and Question Answering (chaired by Chitta Baral); (6) Semantic Web Meets e-Government (chaired by Ljiljana Stojanovic); (7) To Boldly Go Where No Human-Robot Team Has Gone Before (chaired by Terry Fong); and (8) What Went Wrong and Why: Lessons from AI Research and Applications (chaired by Dan Shapiro).


The AAAI 2005 Mobile Robot Competition and Exhibition

AI Magazine

Two overarching goals were promoted for the 2005 Mobile Robot Competition. The first was to give the competitions an exhibitionstyle format to make them as accessible to different areas of research as possible. This was change would place the competitions and exhibitions demonstrated at the Fourteenth Annual AAAI directly in line with the conference, Mobile Robot Competition and Exhibition, an teams would need to handle the challenges involved event hosted at the Twentieth National Conference with noisy, cluttered, and unstructured on Artificial Intelligence (AAAI 2005). The robot event had a particularly strong human environments. Scavenger Hunt: Autonomous robots were required to search a cluttered and crowded environment This year, AAAI changed the venue format for a defined list of objects and were from a convention center to a hotel setting. The Scavenger as defined by the team, and feedback Hunt event was organized by Douglas from the participants. Blank from Bryn Mawr College, the Robot Robot Challenge: Robots were required to attend Challenge and the Open Interaction Task were the conference autonomously, including organized by Ashley Stroupe from the Jet registering for the conference, navigating the Propulsion Laboratory, the research component conference hall, talking with attendees, and of the exhibition was organized by Magdalena answering questions.


Automatically Generating Game Tactics through Evolutionary Learning

AI Magazine

The decision-making process of computer-controlled opponents in video games is called game AI. Adaptive game AI can improve the entertainment value of games by allowing computer-controlled opponents to ix weaknesses automatically in the game AI and to respond to changes in human-player tactics. Dynamic scripting is a reinforcement learning approach to adaptive game AI that learns, during gameplay, which game tactics an opponent should select to play effectively. In previous work, the tactics used by dynamic scripting were designed manually. We introduce the evolutionary state-based tactics generator (ESTG), which uses an evolutionary algorithm to generate tactics automatically. Experimental results show that ESTG improves dynamic scripting's performance in a real-time strategy game. We conclude that high-quality domain knowledge can be automatically generated for strong adaptive game AI opponents. Game developers can bene it from applying ESTG, as it considerably reduces the time and effort needed to create adaptive game AI.


NESTA: NASA Engineering Shuttle Telemetry Agent

AI Magazine

The Electrical Systems Division at the NASA Kennedy Space Center has developed and deployed an agent-based tool to monitor the space shuttle's ground processing telemetry stream. The application, the NASA Engineering Shuttle Telemetry Agent (NESTA), increases situational awareness for system and hardware engineers during ground processing of the shuttle's subsystems. The agent provides autonomous monitoring of the telemetry stream and automatically alerts system engineers when predefined criteria have been met. Efficiency and safety are improved through increased automation. Sandia National Labs' Java Expert System Shell is employed as the rule engine. The shell's predicate logic lends itself well to capturing the heuristics and specifying the engineering rules of this spaceport domain. The declarative paradigm of the rule- based agent yields a highly modular and scalable design spanning multiple subsystems of the shuttle. Several hundred monitoring rules have been written thus far with corresponding notifications sent to shuttle engineers. This article discusses the rule-based telemetry agent used for space shuttle ground processing and explains the problem domain, development of the agent software, benefits of AI technology, and deployment and sustaining engineering of the product.


Guest Editors' Introduction

AI Magazine

This editorial introduces the articles published in the AI Magazine special issue on Innovative Applications of Artificial Intelligence (IAAI), based on a selection of papers that appeared in the IAAI-05 conference, which occurred July 9-13 2005 in Pittsburgh, Pennsylvania. IAAI is the premier venue for learning about AI's impact through deployed applications and emerging AI application technologies. Case studies of deployed applications with measurable benefits arising from the use of AI technology provide clear evidence of the impact and value of AI technology to today's world. The emerging applications track features technologies that are rapidly maturing to the point of application. The six articles selected for this special issue are extended versions of papers that appeared at the conference. Three of the articles describe deployed applications that are already in use in the field. Three articles from the emerging technology track were particularly innovative and demonstrated some unique technology features ripe for deployment.


Domain Adaptation for Statistical Classifiers

Journal of Artificial Intelligence Research

The most basic assumption used in statistical learning theory is that training data and test data are drawn from the same underlying distribution. Unfortunately, in many applications, the "in-domain" test data is drawn from a distribution that is related, but not identical, to the "out-of-domain" distribution of the training data. We consider the common case in which labeled out-of-domain data is plentiful, but labeled in-domain data is scarce. We introduce a statistical formulation of this problem in terms of a simple mixture model and present an instantiation of this framework to maximum entropy classifiers and their linear chain counterparts. We present efficient inference algorithms for this special case based on the technique of conditional expectation maximization. Our experimental results show that our approach leads to improved performance on three real world tasks on four different data sets from the natural language processing domain.


Using 4D/RCS to Address AI Knowledge Integration

AI Magazine

ACT grew out of and semantic nets. It differs from other cognitive research on human memory. Over the years, architectures in that it also includes signals, ACT has evolved into ACT* and more recently, images, and maps in its knowledge database, ACT-R. ACT-R is being used in several research and maintains a tight real-time coupling projects in an Advanced Decision Architectures between iconic and symbolic data structures in Collaborative Technology Alliance for the U.S. its world model. The 4D/RCS architecture is also Army (Gonzalez 2003). ACT-R is also being different in its (1) focus on task decomposition used by thousands of schools across the country as the fundamental organizing principle; as an algebra tutor--an instructional system (2) level of specificity in the assignment of duties that supports learning by doing. Another wellknown and responsibilities to agents and units in and widely used architecture is Soar the behavior-generating hierarchy; and (3) emphasis (Laird, Newell, and Rosenbloom 1987). Soar on controlling real machines in realworld grew out of research on human problem solving environments.


Comparative Analysis of Frameworks for Knowledge-Intensive Intelligent Agents

AI Magazine

A recurring requirement for human-level artificial intelligence is the incorporation of vast amounts of knowledge into a software agent that can use the knowledge in an efficient and organized fashion. This article discusses representations and processes for agents and behavior models that integrate large, diverse knowledge stores, are long-lived, and exhibit high degrees of competence and flexibility while interacting with complex environments. There are many different approaches to building such agents, and understanding the important commonalities and differences between approaches is often difficult. We introduce a new approach to comparing frameworks based on the notions of commitment, reconsideration, and a categorization of representations and processes. We review four agent frameworks, concentrating on the major representations and processes each directly supports. By organizing the approaches according to a common nomenclature, the analysis highlights points of similarity and difference and suggests directions for integrating and unifying disparate approaches and for incorporating research results from one framework into alternatives.