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Reasoning about soft constraints and conditional preferences: complexity results and approximation techniques

arXiv.org Artificial Intelligence

Many real life optimization problems contain both hard and soft constraints, as well as qualitative conditional preferences. However, there is no single formalism to specify all three kinds of information. We therefore propose a framework, based on both CP-nets and soft constraints, that handles both hard and soft constraints as well as conditional preferences efficiently and uniformly. We study the complexity of testing the consistency of preference statements, and show how soft constraints can faithfully approximate the semantics of conditional preference statements whilst improving the computational complexity.


Bayesian Knowledge Fusion

AAAI Conferences

We address the problem of information fusion in uncertain environments. Imagine there are multiple experts building probabilistic models of the same situation and we wish to aggregate the information they provide. There are several problems we may run into by naively merging the information from each. For example, the experts may disagree on the probability of a certain event or they may disagree on the direction of causility between two events (e.g., one thinks A causes B while another thinks B causes A). They may even disagree on the entire structure of dependencies among a set of variables in a probabilistic network. In our proposed solution to this problem, we represent the probabilistic models as Bayesian Knowledge Bases (BKBs) and propose an algorithm called Bayesian knowledge fusion that allows the fusion of multiple BKBs into a single BKB that retains the information from all input sources. This allows for easy aggregation and de-aggregation of information from multiple expert sources and facilitates multi-expert decision making by providing a framework in which all opinions can be preserved and reasoned over.


Dynamic Updating of Navigation Meshes in Response to Changes in a Game World

AAAI Conferences

We present a modified navigation mesh generation algorithm that allows the mesh to be dynamically altered at runtime. We accomplish this using an extension to the existing spatial decomposition algorithm ASFV (Adaptive Space Filling Volumes) that will allow the algorithm to dynamically adapt to changes to the underlying world geometry without having to rebuild the entire spatial decomposition. This is accomplished by providing two algorithms to deal with alterations to the world. The ability is provided to add arbitrary obstructions into what was negative space and then to build a new correct spatial decomposition around the new obstruction. Functionality is also provided to remove existing obstructions and then to build up new decompositions to fill in the newly created negative space. Finally, we show via an experiment that our dynamic extensions to ASFV reduces the cost of correcting an invalidated decomposition by 90% or more.


Discovering Patterns of Collaboration for Recommendation

AAAI Conferences

Collaboration between research scientists, particularly those with diverse backgrounds, is a driver of scientific innovation. However, finding the right collaborator is often an unscientific process that is subject to chance. This paper explores recommending collaborators based on repeating patterns of previous successful collaboration experiences, what we term prototypical collaborations. We investigate a method for discovering such prototypes to use them as a basis to guide the recommendation of new collaborations. To this end, we also examine two methods for matching collaboration seekers to these prototypical collaborations. Our initial studies reveal that though promising, improving collaborations through recommendation is a complex goal.


Just-in-Time Backfilling in Multi-Agent Scheduling

AAAI Conferences

This paper addresses the problem of how a group of agents cooperating on a complex plan with interdependent actions can coordinate their scheduling and execution of those actions, particularly in domains where actions may fail or have uncertain durations.  If actions fail (or fail to meet their deadlines), the repercussions for the rest of the team's plan can be dramatic.  This paper presents a pro-active strategy, called Just-in-Time Backfilling (JIT-BF), that agents can use to increase the fault tolerance of their interdependent schedules by identifying actions in danger of failing and inserting redundant (or back-up) actions into their schedules.  The insertion of redundant actions can be done locally (i.e., by the agent whose action is in danger of failing) or through negotiations with the rest of the team. The computations performed by agents following the JIT-BF strategy depend on probabilistic models of action durations and the ``quality'' achieved by successfully executing actions.  The paper presents an experimental evaluation of the JIT-BF strategy within a simulated real-time dynamic environment that demonstrates that teams using the pro-active JIT-BF strategy significantly out-perform teams that rely solely on reactive strategies.


HAMR: A Hybrid Multi-Robot Control Architecture

AAAI Conferences

Highly capable multiple robot architectures often resort to micromanagement to provide enhanced cooperative abilities, sacrificing individual autonomy. Conversely, multi-robot architectures that maintain individual autonomy are often limited in their cooperative abilities.  This article presents a modified three layer architecture that solves both of these issues.  The addition of a Coordinator layer to a three-layered approach provides a platform-independent interface for coordination on tasks and takes advantage of individual autonomy to improve coordination capabilities.  This reduces communication overhead versus many multi-robot architecture designs and allows for more straightforward resizing of the robot collective and increased individual autonomy.


Analyzing Team Actions with Cascading HMM

AAAI Conferences

While team action recognition has a relatively extended literature, less attention has been given to the detailed realtime analysis of the internal structure of the team actions.  This includes recognizing the current state of the action, predicting the next state, recognizing deviations from the standard action model, and handling ambiguous cases. The underlying probabilistic reasoning model has a major impact on the type of data it can extract, its accuracy, and the computational cost of the reasoning process. In this paper we are using Cascading Hidden Markov Models (CHMM) to analyze Bounding Overwatch, an important team action in military tactics. The team action is represented in the CHMM as a plan tree. Starting from real-world recorded data, we identify the subteams through clustering and extract team oriented discrete features. In an experimental study, we investigate whether the better scalability and the more structured information provided by the CHMM comes with an unacceptable cost in accuracy. We find the a properly parametrized CHMM estimating the current goal chain of the Bounding Overwatch plan tree comes very close to a flat HMM estimating only the overall Bounding Overwatch state (a subset of the goal chain) at a respective overall state accuracy of 95% vs 98%, making the CHMM a good candidate for deployed systems.


Responding to Sneaky Agents in Multi-agent Domains

AAAI Conferences

This paper extends the concept of trust modeling within a multi-agent environment.  Trust modeling often focuses on identifying the appropriate trust level for the other agents in the environment and then using these levels to determine how to interact with each agent.  However, this type of modeling does not account for sneaky agents who are willing to cooperate when the stakes are low and take selfish, greedy actions when the rewards rise.  Adding trust to an interactive partially observable Markov decision process (I-POMDP) allows trust levels to be continuously monitored and corrected enabling agents to make better decisions.  The addition of trust modeling increases the decision process calculations, but solves more complex trust problems that are representative of the human world.  The modified I-POMDP reward function and belief models can be used to accurately track the trust levels of agents with hidden agendas.  Testing demonstrates that agents quickly identify the hidden trust levels to mitigate the impact of a deceitful agent.


Document Clustering and Visualization with Latent Dirichlet Allocation and Self-Organizing Maps

AAAI Conferences

Clustering and visualization of large text document collections aids in browsing, navigation, and information retrieval. We present a document clustering and visualization method based on Latent Dirichlet Allocation and self-organizing maps (LDA-SOM). LDA-SOM clusters documents based on topical content and renders clusters in an intuitive two-dimensional format. Document topics are inferred using a probabilistic topic model. Then, due to the topology preserving properties of self-organizing maps, document clusters with similar topic distributions are placed near one another in the visualization. This provides the user an intuitive means of browsing from one cluster to another based on topics held in common. The effectiveness of LDA-SOM is evaluated on the 20 Newsgroups and NIPS data sets.