Goto

Collaborating Authors

 Government


Planning in Dynamic Environments: Extending HTNs with Nonlinear Continuous Effects

AAAI Conferences

Planning in dynamic continuous environments requires reasoning about nonlinear continuous effects, which previous Hierarchical Task Network (HTN) planners do not support. In this paper, we extend an existing HTN planner with a new state projection algorithm. To our knowledge, this is the first HTN planner that can reason about nonlinear continuous effects. We use a wait action to instruct this planner to consider continuous effects in a given state. We also introduce a new planning domain to demonstrate the benefits of planning with nonlinear continuous effects. We compare our approach with a linear continuous effects planner and a discrete effects HTN planner on a benchmark domain, which reveals that its additional costs are largely mitigated by domain knowledge. Finally, we present an initial application of this algorithm in a practical domain, a Navy training simulation, illustrating the utility of this approach for planning in dynamic continuous environments.


Finite-State Controllers Based on Mealy Machines for Centralized and Decentralized POMDPs

AAAI Conferences

Existing controller-based approaches for centralized and decentralized POMDPs are based on automata with output known as Moore machines. In this paper, we show that several advantages can be gained by utilizing another type of automata, the Mealy machine. Mealy machines are more powerful than Moore machines, provide a richer structure that can be exploited by solution methods, and can be easily incorporated into current controller-based approaches. To demonstrate this, we adapted some existing controller-based algorithms to use Mealy machines and obtained results on a set of benchmark domains. The Mealy-based approach always outperformed the Moore-based approach and often outperformed the state-of-the-art algorithms for both centralized and decentralized POMDPs. These findings provide fresh and general insights for the improvement of existing algorithms and the development of new ones.


What Is an Opinion About? Exploring Political Standpoints Using Opinion Scoring Model

AAAI Conferences

In this paper, we propose a generative model to automatically discover the hidden associations between topics words and opinion words. By applying those discovered hidden associations, we construct the opinion scoring models to extract statements which best express opinionists’ standpoints on certain topics. For experiments, we apply our model to the political area. First, we visualize the similarities and dissimilarities between Republican and Democratic senators with respect to various topics. Second, we compare the performance of the opinion scoring models with 14 kinds of methods to find the best ones. We find that sentences extracted by our opinion scoring models can effectively express opinionists’ standpoints.


Compilation Complexity of Common Voting Rules

AAAI Conferences

In computational social choice, one important problem is to take the votes of a subelectorate (subset of the voters), and summarize them using a small number of bits. This needs to be done in such a way that, if all that we know is the summary, as well as the votes of voters outside the subelectorate, we can conclude which of the m alternatives wins. This corresponds to the notion of compilation complexity, the minimum number of bits required to summarize the votes for a particular rule, which was introduced by Chevaleyre et al. [IJCAI-09]. We study three different types of compilation complexity. The first, studied by Chevaleyre et al., depends on the size of the subelectorate but not on the size of the complement (the voters outside the subelectorate). The second depends on the size of the complement but not on the size of the subelectorate. The third depends on both. We first investigate the relations among the three types of compilation complexity. Then, we give upper and lower bounds on all three types of compilation complexity for the most prominent voting rules. We show that for l -approval (when l ≤ m /2), Borda, and Bucklin, the bounds for all three types are asymptotically tight, up to a multiplicative constant; for l-approval (when l > m /2), plurality with runoff, all Condorcet consistent rules that are based on unweighted majority graphs (including Copeland and voting trees), and all Condorcet consistent rules that are based on the order of pairwise elections (including ranked pairs and maximin), the bounds for all three types are asymptotically tight up to a multiplicative constant when the sizes of the subelectorate and its complement are both larger than m 1+ε for some ε > 0.


Urban Security: Game-Theoretic Resource Allocation in Networked Domains

AAAI Conferences

Law enforcement agencies frequently must allocate limited resources to protect targets embedded in a network, such as important buildings in a city road network. Since intelligent attackers may observe and exploit patterns in the allocation, it is crucial that the allocations be randomized. We cast this problem as an attacker-defender Stackelberg game: the defender’s goal is to obtain an optimal mixed strategy for allocating resources. The defender’s strategy space is exponential in the number of resources, and the attacker’s exponential in the network size. Existing algorithms are therefore useless for all but the smallest networks. We present a solution approach based on two key ideas: (i) A polynomial-sized game model obtained via an approximation of the strategy space, solved efficiently using a linear program; (ii) Two efficient techniques that map solutions from the approximate game to the original, with proofs of correctness under certain assumptions. We present in-depth experimental results, including an evaluation on part of the Mumbai road network.


Security Games with Arbitrary Schedules: A Branch and Price Approach

AAAI Conferences

Security games, and important class of Stackelberg games, are used in deployed decision-support tools in use by LAX police and the Federal Air Marshals Service. The algorithms used to solve these games find optimal randomized schedules to allocate security resources for infrastructure protection. Unfortunately, the state of the art algorithms either fail to scale or to provide a correct solution for large problems with arbitrary scheduling constraints. We introduce ASPEN, a branch-and-price approach that overcomes these limitations based on two key contributions: (i) A column-generation approach that exploits a novel network flow representation, avoiding a combinatorial explosion of schedule allocations; (ii) A branch-and-bound algorithm that generates bounds via a fast algorithm for solving security games with relaxed scheduling constraints. ASPEN is the first known method for efficiently solving massive security games with arbitrary schedules.


Cloning in Elections

AAAI Conferences

We consider the problem of manipulating elections via cloning candidates. In our model, a manipulator can replace each candidate c by one or more clones, i.e., new candidates that are so similar to  c  that each voter simply replaces  c  in his vote with the block of  c 's clones. The outcome of the resulting election may then depend on how each voter orders the clones within the block. We formalize what it means for a cloning manipulation to be successful (which turns out to be a surprisingly delicate issue), and, for a number of prominent voting rules, characterize the preference profiles for which a successful cloning manipulation exists. We also consider the model where there is a cost associated with producing each clone, and study the complexity of finding a minimum-cost cloning manipulation. Finally, we compare cloning with the related problem of control via adding candidates.


Possible Winners when New Candidates Are Added: The Case of Scoring Rules

AAAI Conferences

In some voting situations, some new candidates may show up in the course of the process. In this case, we may want to determine which of the initial candidates are possible winners, given that a fixed number k of new candidates will be added. Focusing on scoring rules, we give complexity results for the above possible winner problem.


Bypassing Combinatorial Protections: Polynomial-Time Algorithms for Single-Peaked Electorates

AAAI Conferences

For many election systems, bribery (and related) attacks have been shown NP-hard using constructions on combinatorially rich structures such as partitions and covers. It is important to learn how robust these hardness protection results are, in order to find whether they can be relied on in practice. This paper shows that for voters who follow the most central political-science model of electorates — single-peaked preferences — those protections vanish. By using single-peaked preferences to simplify combinatorial covering challenges, we show that NP-hard bribery problems — including those for Kemeny and Llull elections- — fall to polynomial time. By using single-peaked preferences to simplify combinatorial partition challenges, we show that NP-hard partition-of-voters problems fall to polynomial time. We furthermore show that for single-peaked electorates, the winner problems for Dodgson and Kemeny elections, though Θ 2 p -complete in the general case, fall to polynomial time. And we completely classify the complexity of weighted coalition manipulation for scoring protocols in single-peaked electorates.


Probabilistic Possible Winner Determination

AAAI Conferences

We study the computational complexity of the counting version of the Possible-Winner problem for elections. In the Possible-Winner problem we are given a profile of voters, each with a partial preference order, and ask if there are linear extensions of the votes such that a designated candidate wins. We also analyze a special case of Possible-Winner, the Manipulation problem. We provide polynomial-time algorithms for counting manipulations in a class of scoring protocols and in several other voting rules. We show #P-hardness of the counting variant of Possible-Winner for plurality and veto and give a simple yet general and practically useful randomized algorithm for a variant of Possible-Winner for all voting rules for which a winner can be computed in polynomial time.