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Dueling Bandits: Beyond Condorcet Winners to General Tournament Solutions

Neural Information Processing Systems

Recent work on deriving $O(\log T)$ anytime regret bounds for stochastic dueling bandit problems has considered mostly Condorcet winners, which do not always exist, and more recently, winners defined by the Copeland set, which do always exist. In this work, we consider a broad notion of winners defined by tournament solutions in social choice theory, which include the Copeland set as a special case but also include several other notions of winners such as the top cycle, uncovered set, and Banks set, and which, like the Copeland set, always exist. We develop a family of UCB-style dueling bandit algorithms for such general tournament solutions, and show $O(\log T)$ anytime regret bounds for them. Experiments confirm the ability of our algorithms to achieve low regret relative to the target winning set of interest.


Learning and Forecasting Opinion Dynamics in Social Networks

Neural Information Processing Systems

Social media and social networking sites have become a global pinboard for exposition and discussion of news, topics, and ideas, where social media users often update their opinions about a particular topic by learning from the opinions shared by their friends. In this context, can we learn a data-driven model of opinion dynamics that is able to accurately forecast users' opinions? In this paper, we introduce SLANT, a probabilistic modeling framework of opinion dynamics, which represents users' opinions over time by means of marked jump diffusion stochastic differential equations, and allows for efficient model simulation and parameter estimation from historical fine grained event data. We then leverage our framework to derive a set of efficient predictive formulas for opinion forecasting and identify conditions under which opinions converge to a steady state. Experiments on data gathered from Twitter show that our model provides a good fit to the data and our formulas achieve more accurate forecasting than alternatives.


Mistake Bounds for Binary Matrix Completion

Neural Information Processing Systems

We study the problem of completing a binary matrix in an online learning setting. On each trial we predict a matrix entry and then receive the true entry. We propose a Matrix Exponentiated Gradient algorithm [1] to solve this problem. We provide a mistake bound for the algorithm, which scales with the margin complexity [2, 3] of the underlying matrix. The bound suggests an interpretation where each row of the matrix is a prediction task over a finite set of objects, the columns. Using this we show that the algorithm makes a number of mistakes which is comparable up to a logarithmic factor to the number of mistakes made by the Kernel Perceptron with an optimal kernel in hindsight. We discuss applications of the algorithm to predicting as well as the best biclustering and to the problem of predicting the labeling of a graph without knowing the graph in advance.


Local Maxima in the Likelihood of Gaussian Mixture Models: Structural Results and Algorithmic Consequences

Neural Information Processing Systems

We provide two fundamental results on the population (infinite-sample) likelihood function of Gaussian mixture models with $M \geq 3$ components. Our first main result shows that the population likelihood function has bad local maxima even in the special case of equally-weighted mixtures of well-separated and spherical Gaussians. We prove that the log-likelihood value of these bad local maxima can be arbitrarily worse than that of any global optimum, thereby resolving an open question of Srebro (2007). Our second main result shows that the EM algorithm (or a first-order variant of it) with random initialization will converge to bad critical points with probability at least $1-e^{-\Omega(M)}$. We further establish that a first-order variant of EM will not converge to strict saddle points almost surely, indicating that the poor performance of the first-order method can be attributed to the existence of bad local maxima rather than bad saddle points. Overall, our results highlight the necessity of careful initialization when using the EM algorithm in practice, even when applied in highly favorable settings.


Anchor-Free Correlated Topic Modeling: Identifiability and Algorithm

Neural Information Processing Systems

In topic modeling, many algorithms that guarantee identifiability of the topics have been developed under the premise that there exist anchor words -- i.e., words that only appear (with positive probability) in one topic. Follow-up work has resorted to three or higher-order statistics of the data corpus to relax the anchor word assumption. Reliable estimates of higher-order statistics are hard to obtain, however, and the identification of topics under those models hinges on uncorrelatedness of the topics, which can be unrealistic. This paper revisits topic modeling based on second-order moments, and proposes an anchor-free topic mining framework. The proposed approach guarantees the identification of the topics under a much milder condition compared to the anchor-word assumption, thereby exhibiting much better robustness in practice. The associated algorithm only involves one eigen-decomposition and a few small linear programs. This makes it easy to implement and scale up to very large problem instances. Experiments using the TDT2 and Reuters-21578 corpus demonstrate that the proposed anchor-free approach exhibits very favorable performance (measured using coherence, similarity count, and clustering accuracy metrics) compared to the prior art.


Multistage Campaigning in Social Networks

Neural Information Processing Systems

We consider control problems for multi-stage campaigning over social networks. The dynamic programming framework is employed to balance the high present reward and large penalty on low future outcome in the presence of extensive uncertainties. In particular, we establish theoretical foundations of optimal campaigning over social networks where the user activities are modeled as a multivariate Hawkes process, and we derive a time dependent linear relation between the intensity of exogenous events and several commonly used objective functions of campaigning. We further develop a convex dynamic programming framework for determining the optimal intervention policy that prescribes the required level of external drive at each stage for the desired campaigning result. Experiments on both synthetic data and the real-world MemeTracker dataset show that our algorithm can steer the user activities for optimal campaigning much more accurately than baselines.


Sub-sampled Newton Methods with Non-uniform Sampling

Neural Information Processing Systems

We consider the problem of finding the minimizer of a convex function $F: \mathbb R^d \rightarrow \mathbb R$ of the form $F(w) \defeq \sum_{i=1}^n f_i(w) + R(w)$ where a low-rank factorization of $\nabla^2 f_i(w)$ is readily available.We consider the regime where $n \gg d$. We propose randomized Newton-type algorithms that exploit \textit{non-uniform} sub-sampling of $\{\nabla^2 f_i(w)\}_{i=1}^{n}$, as well as inexact updates, as means to reduce the computational complexity, and are applicable to a wide range of problems in machine learning. Two non-uniform sampling distributions based on {\it block norm squares} and {\it block partial leverage scores} are considered. Under certain assumptions, we show that our algorithms inherit a linear-quadratic convergence rate in $w$ and achieve a lower computational complexity compared to similar existing methods. In addition, we show that our algorithms exhibit more robustness and better dependence on problem specific quantities, such as the condition number. We numerically demonstrate the advantages of our algorithms on several real datasets.


Asynchronous Parallel Greedy Coordinate Descent

Neural Information Processing Systems

In this paper, we propose and study an Asynchronous parallel Greedy Coordinate Descent (Asy-GCD) algorithm for minimizing a smooth function with bounded constraints. At each iteration, workers asynchronously conduct greedy coordinate descent updates on a block of variables. In the first part of the paper, we analyze the theoretical behavior of Asy-GCD and prove a linear convergence rate. In the second part, we develop an efficient kernel SVM solver based on Asy-GCD in the shared memory multi-core setting. Since our algorithm is fully asynchronous--each core does not need to idle and wait for the other cores--the resulting algorithm enjoys good speedup and outperforms existing multi-core kernel SVM solvers including asynchronous stochastic coordinate descent and multi-core LIBSVM.


Optimal Sparse Linear Encoders and Sparse PCA

Neural Information Processing Systems

Principal components analysis~(PCA) is the optimal linear encoder of data. Sparse linear encoders (e.g., sparse PCA) produce more interpretable features that can promote better generalization. (\rn{1}) Given a level of sparsity, what is the best approximation to PCA? (\rn{2}) Are there efficient algorithms which can achieve this optimal combinatorial tradeoff? We answer both questions by providing the first polynomial-time algorithms to construct \emph{optimal} sparse linear auto-encoders; additionally, we demonstrate the performance of our algorithms on real data.


Learning Tree Structured Potential Games

Neural Information Processing Systems

Many real phenomena, including behaviors, involve strategic interactions that can be learned from data. We focus on learning tree structured potential games where equilibria are represented by local maxima of an underlying potential function. We cast the learning problem within a max margin setting and show that the problem is NP-hard even when the strategic interactions form a tree. We develop a variant of dual decomposition to estimate the underlying game and demonstrate with synthetic and real decision/voting data that the game theoretic perspective (carving out local maxima) enables meaningful recovery.