Government
STEAMER: An Interactive Inspectable Simulation-Based Training System
SINCE WE ARE FIRMLY CONVINCED that ideas like people have histories and can only be fully understood in the context of those histories, we will begin by discussing the underlying ideas that motivated us to initiate the Steamer effort. Without richer and more detailed understandings of the nature of these models, instructional applications will be severely limited. Graphical Interfaces for Interactave Inspectable Simulatzons - We believe that graphical interfaces to simulations of physical systems deserve extensive exploration. They make possible new types of instructional interactions by allowing one to control, manipulate, and monitor simulations of dynamic systems at many different hierarchical levels The key idea in Steamer is the conception of an znteractive inspectable simulation. We have consistently sought to make the system inspectable.
1599
Simulations are an excellent tool for studying AI. However, the simulation technology in use by, and designed for, the AI community often fails to take advantage of much of the work in the larger simulation community to produce stable, repeatable, and efficient simulations. The "thinking time" of an agent is tracked and reflected in the results of the agents' actions. Simulations are an excellent tool for studying AI. They can allow the systematic modification of parameters of the environment, execute the large number of trials often required for machine learning, and facilitate the interaction of agents created by different research groups.
Book Review
In reviewing a book of this kind, it is necessary to answer three questions: (1) how important is the workshop topic, (2) how valuable are the included papers, and (3) how coherent is the volume as a whole? I address each question in turn. In the last decade, knowledgebased systems (KBSs) emerged from being a research subfield within AI to become an application software technology. Although many specific aspects of knowledge acquisition, representation, and reasoning remained active research topics, the methods and tools required to build useful and powerful KBS applications had become sufficiently well understood to facilitate the development and delivery of systems in many diverse domains. However, as organizations began to use the technology, concerns arose about the reliability of KBSs.
Nine Business & Technology Trends impacting 2018 and beyond.
He is recognized as a Visionary and Thought Leader in guiding organizations in their digital journey by assisting them in setting transformation roadmaps to ensure competitive advantage and differentiation. He is very well versed in adopting technologies like Social, Mobile, Big Data, Analytics, Cloud and IoT into business solutions to accelerate Superior Customer Experiences or bring in new Revenue Generation opportunities to companies. He has built leading digital practices in multinational organizations Cognizant and Atos. Dileep along with his partners runs an Advisory company Powerfluence which helps organization to rapidly scale for success in their Digital journeys. He advises SME companies in meeting their transformation goals and positions them for success.
AI weapons will transform war - and they can't be stopped
The most terrifying film of the year didn't come from Hollywood. It came from a think tank looking to save us all from killer machines. In the movie's near future dystopia, palm-sized drones loaded up with explosives use facial recognition to hunt down and slaughter people with pinpoint precision. Swarms of the micro murderers tear through Congress, massacring Senators based on ideology. Terrorists unleash a horde of the flying monsters into schools to take out the kids of parents who dare to speak out against the threat.
Interchanging Agents and Humans in Military Simulation
The innovative reapplication of a multiagent system for human-in-the-loop (HIL) simulation was a consequence of appropriate agent-oriented design. The use of intelligent agents for simulating human decision making offers the potential for analysis and design methodologies that do not distinguish between agent and human until implementation. With this as a driver in the design process, the construction of systems in which humans and agents can be interchanged is simplified. Two systems have been constructed and deployed to provide defense analysts with the tools required to advise and assist the Australian Defense Force in the conduct of maritime surveillance and patrol. The experiences gained from this process indicate that it is simpler, both in design and implementation, to add humans to a system designed for intelligent agents than it is to add intelligent agents to a system designed for humans.
Recent Advances in AI Planning
Although researchers have studied planning since the early days of AI, recent developments have revolutionized the field. Furthermore, work on propositional planning is closely related to the algorithms used in the autonomous controller for the National Aeronautics and Space Administration (NASA) Deep Space One spacecraft, launched in October 1998. As a result, our understanding of interleaved planning and execution has advanced as well as the speed with which we can solve classical planning problems. The goal of this survey is to explain these recent advances and suggest new directions for research. Because this article requires minimal AI background (for example, simple logic and basic search algorithms), it's suitable for a wide audience, but my treatment is not exhaustive because I don't have the space to discuss every active topic of planning research.
On the Other Hand …
Clusters of conversation provide a more valuable way to spend ones time than attending sessions. At the last national meeting we escaped from the celebrations of the recent victory of Deep Blue over the dreaded Kasparov, to find just such a group, already engaged in an animated discussion: A: We need to draw a line. A: Between a program that has some intelligence in it and one that doesn't. All Deep Blue does is brute-force search. That hardly counts as AI.
On the Other Hand …
But both history and an understanding of human-machine interaction argue otherwise. Any number of forces may work towards the stratification of society, but the computer is not one of them. Computers, especially intelligent ones, are the great equalizers. Humanity has always recognized that the powers of mind are limited, and has always made devices to compensate for those limitations. Our most obvious cognitive limitation is memory, and writing is a device for storing information outside the head so that it does not have to be remembered.
Old Sins & New Confessions
Many years ago, when AI was young, one of us (Pat) wrote a short article for the AISB Newsletter listing some sins to which AI work was at that time prone. Since those long-gone days, of course, our field has matured and grown wealthy beyond its wildest dreams, and these early faults are no longer committed by the kind of people who read this Magazine. To emphasize how far we have advanced, we reproduce the old list here. Our readers will immediately see that these early mistakes are now completely eliminated. He gives no actual quotes, however.