Government
Using defensive AI to strip cyberattackers of their advantage
The real-world applications of artificial intelligence have grown so quickly and become so widespread that it's hard to get through everyday routines, such as driving or messaging friends, without witnessing their impact. The same holds true in the world of cybersecurity, with both attackers and defenders looking to AI to gain an upper hand. Its rise coincides with the proliferation of data itself, and as we increasingly lean on AI to make sense out of this new data-centric world, we also need to understand its security implications. For decades, defenders have fought off attacks by detecting signatures, or specific patterns indicating malicious activity. This bottom-up approach was reactive.
Stop Enabling Sex Traffickers Act: Tech Firms Push To Modify Senate Bill
A number of major internet companies are making a final push to urge lawmakers to modify a proposed bill that would allow victims of human trafficking to sue websites that facilitate the crime, Axios reported. At issue for the companies is the Stop Enabling Sex Traffickers Act (SESTA), a bill that would increase the amount of accountability on online platforms for content created and posted by its users--including opening the companies up to lawsuits from victims of crimes that are aided by the online services. A number of tech firms are working to stop a bill designed to fight human trafficking. A letter from tech advocacy and lobbying group Engine was sent to members of the United States Senate Wednesday in an effort to convince lawmakers to reconsider their position before voting on the bill. Signatories of the letter include popular social network platforms including Reddit, Twitter and Pinterest.
Trump Pits Video Game Makers Against Harshest Critics In Closed-Door Meeting
President Trump meets with leaders of the steel and aluminum industries at the White House last week. President Trump meets with leaders of the steel and aluminum industries at the White House last week. Since the Columbine school shooting nearly 20 years ago, the conversation after mass shootings has inevitably included media that depict violence -- and the effect on children. While Democrats focus on gun restrictions, conservatives often home in on music and video games -- from Marilyn Manson to Grand Theft Auto -- that are sometimes enigmas to parents. "Unproven and emotionally driven gun control legislation is a common and simplistic response to gun-related tragedies, but such lawmaking usually fails to address the underlying problem," Rep. Vicky Hartzler, a Missouri Republican, wrote in 2013, for example, following the school shooting at Sandy Hook Elementary School in Newtown, Conn.
What Research Says About Video Games And Violence In Children
President Trump held a roundtable at the White House Thursday to discuss violent video games and how they relate to school shootings. NPR's Ari Shapiro speaks with Douglas Gentile, psychology professor at Iowa State University, about what research tells us about video games and violence in children.
Trump must make known 'deadly' changes to US drone policy: NGOs
A group of nongovernmental organisations called on the Trump administration to clarify its policy on drone use, saying they are concerned about reported changes to US rules and a lack of transparency in the decision-making process. "We are deeply concerned that the reported new policy, combined with this administration's reported dramatic increase in lethal operations in Yemen and Somalia, will add to an increase in unlawful killings and in civilian casualties," a joint statement said. The organisations include Amnesty International, the US-based Center for Constitutional Rights, Human Rights Watch, the ACLU and others. President Donald Trump signed the 2018 National Defense Authorization Act in December. The act funds the US military but also requires Trump to make known to Congress any changes to previous drone policies by March 12.
Trump's Video Game Summit Looks Like a Farce Before It's Even Happened
President Trump will meet with "the video game industry" on Thursday to discuss violence in video games and … stopping it? The meeting's agenda hasn't been revealed, probably because the gathering has been a slow-motion face-plant since the White House announced it. To recap: White House press secretary Sarah Huckabee Sanders announced on March 1 that Trump would meet with video game executives to discuss violent video games in the wake of the Parkland, Florida, school shooting that killed 17. According to Kotaku's Jason Schreier, this was news to the video game industry, and at least one of the attendees did not actually receive an invitation until Monday, four days after the summit had been announced. The list of expected attendees, first reported by CNN's Jake Tapper on Twitter, pretty much clinches how farcical the meeting will be.
Getting Personal with Big Data in Insurance: Strategies for Mastering Massive Amounts of Data - Global IQX
Telemetry, IoT, wearables, AI, chatbots and drones are tools that help group Insurers better engage with customers and improve business processes. There is one thing that all of these technologies have in common: data. Personal data to be precise. Exactly how insurers will mine, manage and utilize the massive amounts of data now available from various internal and external sources may mean the difference between data mastery and data mystery for many carriers. In this blog, I'll outline a few things carriers can start to think about as they incorporate big data into their corporate strategies.
Culture crusaders: who's who in Trump's gun violence roundtable
As Donald Trump convenes a meeting on Thursday to address violence in video games, in the wake of last month's Florida school shooting, those in attendance will include a group that argues the Muppets drink too much, and another committed to exposing strident liberal bias on television. The president's round table at the White House will be the latest in a series of discussions on school safety after a gunman left 17 dead at Marjory Stoneman high school in Parkland on 14 February. And although representatives of the mainstream Entertainment Software Association and executives from other gaming parent companies are slated to attend, they will be seated across from a bevy of culture crusaders who have sought to tie mass shootings to violence in video games and movies – despite decades of research failing to produce such a link. In attendance will be retired Lt Col Dave Grossman, the author of Assassination Generation: Video Games, Aggression, and the Psychology of Killing, a book that purports to "reveal how violent video games have ushered in a new era of mass homicide". Grossman characterizes himself as an expert in "killology". Also present will be Melissa Henson, an advocate from the Parents Television Council, a group that has stood in staunch opposition to depictions of or allusions to sex and violence in entertainment.
Trump to talk with video game makers, critics at Thursday White House meeting
In the wake of the Florida school shooting, President Donald Trump is reviving an old debate over whether violent video games can trigger violent behavior. But Dr. Louis Kraus, a child psychiatrist, calls that approach a "red herring." The publishers of video games such games as Doom and Grand Theft Auto are scheduled to join President Trump Thursday in a White House meeting to discuss video games and violence. The game makers will likely face off during the meeting with some other long-time industry critics also in attendance including retired Lt. Col. Army Dave Grossman who called violent video games "murder simulators" after the 2012 Sandy Hook Elementary School shooting, and Brent Bozell, founder of the Media Research Center, who criticized President Obama after that incident, which resulted in the death of 20 students and six educators, for targeting gun makers but going soft on violent video games, TV and movies. After last month's shooting at Marjory Stoneman Douglas High School in Parkland, Fla., in which 17 were killed, President Trump voiced concern about violence in video games, as well as in movies and online.
DIVA BAA
The DIVA program will produce a common framework and software prototype for activity detection, person/object detection and recognition across a multi-camera network. The impact will be the development of tools for forensic analysis, as well as real-time alerting for userdefined threat scenarios. Collaborative efforts and teaming among potential performers will be encouraged. It is anticipated that teams will be multidisciplinary, and might include expertise in machine learning, deep learning or hierarchical modeling, artificial intelligence, object detection, recognition, person detection and re-identification, person action recognition, video activity detection, tracking across multiple non-overlapping camera viewpoints, 3D reconstruction from video, super-resolution, statistics, probability and mathematics. Performers will not be asked to build a monolithic system for activity detection and tracking across a large camera network. Instead, research will focus on developing a common scalable framework that deploys in an open cloud architecture for activity detection, person/object detection and recognition across overlapping and non-overlapping cameras.