Government
NASA Launching Astrobee Robots to Space Station Tomorrow
It's been a little over two years since we were first introduced to Astrobee, an autonomous robotic cube designed to fly around the International Space Station. Tomorrow, a pair of Astrobee robots (named Honey and Bumble) will launch to the ISS aboard a Cygnus cargo flight. There's already a nice comfy dock waiting for them in the Japanese Experiment Module (JEM), and the plan is to put them to work as soon as possible. After a bit of astronaut-assisted setup, the robots will buzz around autonomously, doing experiments and taking video, even operating without direct human supervision on occasion. NASA has big plans for these little robots, and before they head off to space, we checked in with folks from the Intelligent Robotics Group at NASA's Ames Research Center in Moffett Field, Calif., to learn about what we have to look forward to.
Is a Human Life Worth as Much as a Robotic Life? - DZone AI
You might think that it would be impossible for people to value a piece of hardware over human life, yet new research from Radboud University suggests that such circumstances may exist. Bizarrely, one of these circumstances might involve a perception that robots feel pain. "It is known that military personnel may mourn a robot that is used to clear mines in the army. Funerals are organized for them. We wanted to investigate how far this empathy for robots extends, and what moral principles influence this behavior towards robots. Little research has been done in this area as of yet, " the authors explain.
Gotta Catch 'Em All: Using Concealed Trapdoors to Detect Adversarial Attacks on Neural Networks
Shan, Shawn, Willson, Emily, Wang, Bolun, Li, Bo, Zheng, Haitao, Zhao, Ben Y.
Deep neural networks are vulnerable to adversarial attacks. Numerous efforts have focused on defenses that either try to patch `holes' in trained models or try to make it difficult or costly to compute adversarial examples exploiting these holes. In our work, we explore a counter-intuitive approach of constructing "adversarial trapdoors. Unlike prior works that try to patch or disguise vulnerable points in the manifold, we intentionally inject `trapdoors,' artificial weaknesses in the manifold that attract optimized perturbation into certain pre-embedded local optima. As a result, the adversarial generation functions naturally gravitate towards our trapdoors, producing adversarial examples that the model owner can recognize through a known neuron activation signature. In this paper, we introduce trapdoors and describe an implementation of trapdoors using similar strategies to backdoor/Trojan attacks. We show that by proactively injecting trapdoors into the models (and extracting their neuron activation signature), we can detect adversarial examples generated by the state of the art attacks (Projected Gradient Descent, Optimization based CW, and Elastic Net) with high detection success rate and negligible impact on normal inputs. These results also generalize across multiple classification domains (image recognition, face recognition and traffic sign recognition). We explore different properties of trapdoors, and discuss potential countermeasures (adaptive attacks) and mitigations.
A Game Theoretical Framework for the Evaluation of Unmanned Aircraft Systems Airspace Integration Concepts
Predicting the outcomes of integrating Unmanned Aerial Systems (UAS) into the National Aerospace (NAS) is a complex problem which is required to be addressed by simulation studies before allowing the routine access of UAS into the NAS. This thesis focuses on providing 2D and 3D simulation frameworks using a game theoretical methodology to evaluate integration concepts in scenarios where manned and unmanned air vehicles co-exist. The fundamental gap in the literature is that the models of interaction between manned and unmanned vehicles are insufficient: a) they assume that pilot behavior is known a priori and b) they disregard decision making processes. The contribution of this work is to propose a modeling framework, in which, human pilot reactions are modeled using reinforcement learning and a game theoretical concept called level-k reasoning to fill this gap. The level-k reasoning concept is based on the assumption that humans have various levels of decision making. Reinforcement learning is a mathematical learning method that is rooted in human learning. In this work, a classical and an approximate reinforcement learning (Neural Fitted Q Iteration) methods are used to model time-extended decisions of pilots with 2D and 3D maneuvers. An analysis of UAS integration is conducted using example scenarios in the presence of manned aircraft and fully autonomous UAS equipped with sense and avoid algorithms.
Relay: A High-Level IR for Deep Learning
Roesch, Jared, Lyubomirsky, Steven, Kirisame, Marisa, Pollock, Josh, Weber, Logan, Jiang, Ziheng, Chen, Tianqi, Moreau, Thierry, Tatlock, Zachary
Frameworks for writing, compiling, and optimizing deep learning (DL) models have recently enabled progress in areas like computer vision and natural language processing. Extending these frameworks to accommodate the rapidly diversifying landscape of DL models and hardware platforms presents challenging tradeoffs between expressiveness, composability, and portability. We present Relay, a new intermediate representation (IR) and compiler framework for DL models. The functional, statically-typed Relay IR unifies and generalizes existing DL IRs and can express state-of-the-art models. Relay's expressive IR required careful design of the type system, automatic differentiation, and optimizations. Relay's extensible compiler can eliminate abstraction overhead and target new hardware platforms. The design insights from Relay can be applied to existing frameworks to develop IRs that support extension without compromising on expressivity, composibility, and portability. Our evaluation demonstrates that the Relay prototype can already provide competitive performance for a broad class of models running on CPUs, GPUs, and FPGAs.
Adversarial Defense Through Network Profiling Based Path Extraction
Qiu, Yuxian, Leng, Jingwen, Guo, Cong, Chen, Quan, Li, Chao, Guo, Minyi, Zhu, Yuhao
Recently, researchers have started decomposing deep neural network models according to their semantics or functions. Recent work has shown the effectiveness of decomposed functional blocks for defending adversarial attacks, which add small input perturbation to the input image to fool the DNN models. This work proposes a profiling-based method to decompose the DNN models to different functional blocks, which lead to the effective path as a new approach to exploring DNNs' internal organization. Specifically, the per-image effective path can be aggregated to the class-level effective path, through which we observe that adversarial images activate effective path different from normal images. We propose an effective path similarity-based method to detect adversarial images with an interpretable model, which achieve better accuracy and broader applicability than the state-of-the-art technique.
Material Segmentation of Multi-View Satellite Imagery
Purri, Matthew, Xue, Jia, Dana, Kristin, Leotta, Matthew, Lipsa, Dan, Li, Zhixin, Xu, Bo, Shan, Jie
Material recognition methods use image context and local cues for pixel-wise classification. In many cases only a single image is available to make a material prediction. Image sequences, routinely acquired in applications such as mutliview stereo, can provide a sampling of the underlying reflectance functions that reveal pixel-level material attributes. We investigate multi-view material segmentation using two datasets generated for building material segmentation and scene material segmentation from the SpaceNet Challenge satellite image dataset. In this paper, we explore the impact of multi-angle reflectance information by introducing the \textit{reflectance residual encoding}, which captures both the multi-angle and multispectral information present in our datasets. The residuals are computed by differencing the sparse-sampled reflectance function with a dictionary of pre-defined dense-sampled reflectance functions. Our proposed reflectance residual features improves material segmentation performance when integrated into pixel-wise and semantic segmentation architectures. At test time, predictions from individual segmentations are combined through softmax fusion and refined by building segment voting. We demonstrate robust and accurate pixelwise segmentation results using the proposed material segmentation pipeline.
Explainability in Human-Agent Systems
Rosenfeld, Avi, Richardson, Ariella
This paper presents a taxonomy of explainability in Human-Agent Systems. We consider fundamental questions about the Why, Who, What, When and How of explainability. First, we define explainability, and its relationship to the related terms of interpretability, transparency, explicitness, and faithfulness. These definitions allow us to answer why explainability is needed in the system, whom it is geared to and what explanations can be generated to meet this need. We then consider when the user should be presented with this information. Last, we consider how objective and subjective measures can be used to evaluate the entire system. This last question is the most encompassing as it will need to evaluate all other issues regarding explainability.
Contextual Aware Joint Probability Model Towards Question Answering System
In this paper, we address the question answering challenge with the SQuAD 2.0 dataset. We design a model architecture which leverages BERT's capability of context-aware word embeddings and BiDAF's context interactive exploration mechanism. By integrating these two state-of-the-art architectures, our system tries to extract the contextual word representation at word and character levels, for better comprehension of both question and context and their correlations. We also propose our original joint posterior probability predictor module and its associated loss functions. Our best model so far obtains F1 score of 75.842% and EM score of 72.24% on the test PCE leaderboad.
Technology is making us miserable – the time has come for government to intervene
Many are concerned about the amount of time we – and our children – spend on devices. Soon to be a father, Prince Harry recently suggested "social media is more addictive than drugs and alcohol, yet it's more dangerous because it's normalised and there are no restrictions to it". But worries are not just limited to personal use. Many schools and workplaces are increasingly delivering content digitally, and even using game-playing elements like point scoring and competition with others in non-game contexts to drive better performance. This "always on" lifestyle means many can't just "switch off".