Government
China wants to copy ChatGPT's success. Censorship makes it tricky
Taipei, Taiwan – As the arrival of artificial intelligence-powered chatbots sends shockwaves through the global tech industry, China is racing to produce versions of its own. China's search-engine giant Baidu has announced plans to release its chatbot ERNIE sometime in March, following the pioneering launch of ChatGPT, which has prompted existential questions about the future of sectors ranging from education to journalism and healthcare. Chinese tech shares rallied in response to the news and authorities have pledged to beef up their support of the sector. Similar projects to ERNIE are under way at Chinese tech giants Huawei, Alibaba, Tencent, JD.com and top institutions including the Beijing Academy of Artificial Intelligence. China's Ministry of Science and Technology said last week it would push for the integration of AI across Chinese industry, while cities including Beijing have also announced plans to back developers.
Cloud is the gamechanger for the financial sector in 2023 - TechNode Global
In 2023, the financial sector is predicted to experience massive changes as traditional financial institutions (FIs) compete with Fintechs and digital services for supremacy. The launch of new digital banks like Maribank, Boost Holdings, and Sea Ltd has utilized technology and data to deliver innovative and personalized financial services to draw new customers in Singapore and Malaysia. In Singapore, Deputy Prime Minister and Minister for Finance Lawrence Wong emphasized the potential for digital technologies to create streamlined and efficient financial operations. Amplifying this point, the Monetary Authority of Singapore (MAS) and the Ministry of Finance (MOF) collaborated with FIs to provide digital solutions that reduce processing time for government guarantees and insurance bonds. Digital transformation will be key to altering the way financial institutions deliver positive customer engagement in 2023.
Scientists Use Reinforcement Learning To Train Quantum Algorithm - AI Summary
Recent advancements in quantum computing have driven the scientific community's quest to solve a certain class of complex problems for which quantum computers would be better suited than traditional supercomputers. In a new study, scientists at the U.S. Department of Energy's (DOE) Argonne National Laboratory have developed a new algorithm based on reinforcement learning to find the optimal parameters for the Quantum Approximate Optimization Algorithm (QAOA), which allows a quantum computer to solve certain combinatorial problems such as those that arise in materials design, chemistry and wireless communications. QAOA is a hybrid quantum-classical algorithm that uses both classical and quantum computers for approximately solving combinatorial optimization problems. A particularity of the proposed algorithm is that it can be trained on smaller problem instances, and the trained model can adapt QAOA to larger problem instances.
Factuality Enhanced Language Models for Open-Ended Text Generation
Lee, Nayeon, Ping, Wei, Xu, Peng, Patwary, Mostofa, Fung, Pascale, Shoeybi, Mohammad, Catanzaro, Bryan
Pretrained language models (LMs) are susceptible to generate text with nonfactual information. In this work, we measure and improve the factual accuracy of large-scale LMs for open-ended text generation. We design the FactualityPrompts test set and metrics to measure the factuality of LM generations. Based on that, we study the factual accuracy of LMs with parameter sizes ranging from 126M to 530B. Interestingly, we find that larger LMs are more factual than smaller ones, although a previous study suggests that larger LMs can be less truthful in terms of misconceptions. In addition, popular sampling algorithms (e.g., top-p) in open-ended text generation can harm the factuality due to the ''uniform randomness'' introduced at every sampling step. We propose the factual-nucleus sampling algorithm that dynamically adapts the randomness to improve the factuality of generation while maintaining quality. Furthermore, we analyze the inefficiencies of the standard training method in learning correct associations between entities from factual text corpus (e.g., Wikipedia). We propose a factuality-enhanced training method that uses TopicPrefix for better awareness of facts and sentence completion as the training objective, which can vastly reduce the factual errors. We release our code and FactualityPrompts benchmark at: https://github.com/nayeon7lee/FactualityPrompt.
Planning and Control of Uncertain Cooperative Mobile Manipulator-Endowed Systems under Temporal-Logic Tasks
Control and planning of multi-agent systems is an active and increasingly studied topic of research, with many practical applications such as rescue missions, security, surveillance, and transportation. This thesis addresses the planning and control of multi-agent systems under temporal logic tasks. The considered systems concern complex, robotic, manipulator-endowed systems, which can coordinate in order to execute complicated tasks, including object manipulation/transportation. Motivated by real-life scenarios, we take into account high-order dynamics subject to model uncertainties and unknown disturbances. Our approach is based on the integration of tools from the areas of multi-agent systems, intelligent control theory, cooperative object manipulation, discrete abstraction design of multi-agent-object systems, and formal verification. The first part of the thesis is devoted to the design of continuous control protocols for cooperative object manipulation/transportation by multiple robotic agents, and the relation of rigid cooperative manipulation schemes to multi-agent formation. In the second part of the thesis, we develop control schemes for the continuous coordination of multi-agent complex systems with uncertain dynamics, focusing on multi-agent navigation with collision specifications in obstacle-cluttered environments. The third part of the thesis is focused on the planning and control of multi-agent and multi-agent-object systems subject to complex tasks expressed as temporal logic formulas. The fourth and final part of the thesis focuses on several extension schemes for single-agent setups, such as motion planning under timed temporal tasks and asymptotic reference tracking for unknown systems while respecting funnel constraints.
STEP: Stochastic Traversability Evaluation and Planning for Risk-Aware Off-road Navigation; Results from the DARPA Subterranean Challenge
Dixit, Anushri, Fan, David D., Otsu, Kyohei, Dey, Sharmita, Agha-Mohammadi, Ali-Akbar, Burdick, Joel W.
Although autonomy has gained widespread usage in structured and controlled environments, robotic autonomy in unknown and off-road terrain remains a difficult problem. Extreme, off-road, and unstructured environments such as undeveloped wilderness, caves, rubble, and other post-disaster sites pose unique and challenging problems for autonomous navigation. Based on our participation in the DARPA Subterranean Challenge, we propose an approach to improve autonomous traversal of robots in subterranean environments that are perceptually degraded and completely unknown through a traversability and planning framework called STEP (Stochastic Traversability Evaluation and Planning). We present 1) rapid uncertainty-aware mapping and traversability evaluation, 2) tail risk assessment using the Conditional Value-at-Risk (CVaR), 3) efficient risk and constraint-aware kinodynamic motion planning using sequential quadratic programming-based (SQP) model predictive control (MPC), 4) fast recovery behaviors to account for unexpected scenarios that may cause failure, and 5) risk-based gait adaptation for quadrupedal robots. We illustrate and validate extensive results from our experiments on wheeled and legged robotic platforms in field studies at the Valentine Cave, CA (cave environment), Kentucky Underground, KY (mine environment), and Louisville Mega Cavern, KY (final competition site for the DARPA Subterranean Challenge with tunnel, urban, and cave environments).
ArtPlanner: Robust Legged Robot Navigation in the Field
Wellhausen, Lorenz, Hutter, Marco
Due to the highly complex environment present during the DARPA Subterranean Challenge, all six funded teams relied on legged robots as part of their robotic team. Their unique locomotion skills of being able to step over obstacles require special considerations for navigation planning. In this work, we present and examine ArtPlanner, the navigation planner used by team CERBERUS during the Finals. It is based on a sampling-based method that determines valid poses with a reachability abstraction and uses learned foothold scores to restrict areas considered safe for stepping. The resulting planning graph is assigned learned motion costs by a neural network trained in simulation to minimize traversal time and limit the risk of failure. Our method achieves real-time performance with a bounded computation time. We present extensive experimental results gathered during the Finals event of the DARPA Subterranean Challenge, where this method contributed to team CERBERUS winning the competition. It powered navigation of four ANYmal quadrupeds for 90 minutes of autonomous operation without a single planning or locomotion failure.
Automated Task-Time Interventions to Improve Teamwork using Imitation Learning
Seo, Sangwon, Han, Bing, Unhelkar, Vaibhav
Effective human-human and human-autonomy teamwork is critical but often challenging to perfect. The challenge is particularly relevant in time-critical domains, such as healthcare and disaster response, where the time pressures can make coordination increasingly difficult to achieve and the consequences of imperfect coordination can be severe. To improve teamwork in these and other domains, we present TIC: an automated intervention approach for improving coordination between team members. Using BTIL, a multi-agent imitation learning algorithm, our approach first learns a generative model of team behavior from past task execution data. Next, it utilizes the learned generative model and team's task objective (shared reward) to algorithmically generate execution-time interventions. We evaluate our approach in synthetic multi-agent teaming scenarios, where team members make decentralized decisions without full observability of the environment. The experiments demonstrate that the automated interventions can successfully improve team performance and shed light on the design of autonomous agents for improving teamwork.
Learning Visuo-Motor Behaviours for Robot Locomotion Over Difficult Terrain
As mobile robots become useful performing everyday tasks in complex real-world environments, they must be able to traverse a range of difficult terrain types such as stairs, stepping stones, gaps, jumps and narrow passages. This work investigated traversing these types of environments with a bipedal robot (simulation experiments), and a tracked robot (real world). Developing a traditional monolithic controller for traversing all terrain types is challenging, and for large physical robots realistic test facilities are required and safety must be ensured. An alternative is a suite of simple behaviour controllers that can be composed to achieve complex tasks. This work efficiently trained complex behaviours to enable mobile robots to traverse difficult terrain. By minimising retraining as new behaviours became available, robots were able to traverse increasingly complex terrain sets, leading toward the development of scalable behaviour libraries.
Targeted Adversarial Attacks against Neural Machine Translation
Sadrizadeh, Sahar, Aghdam, AmirHossein Dabiri, Dolamic, Ljiljana, Frossard, Pascal
Neural Machine Translation (NMT) systems are used in various applications. However, it has been shown that they are vulnerable to very small perturbations of their inputs, known as adversarial attacks. In this paper, we propose a new targeted adversarial attack against NMT models. In particular, our goal is to insert a predefined target keyword into the translation of the adversarial sentence while maintaining similarity between the original sentence and the perturbed one in the source domain. To this aim, we propose an optimization problem, including an adversarial loss term and a similarity term. We use gradient projection in the embedding space to craft an adversarial sentence. Experimental results show that our attack outperforms Seq2Sick, the other targeted adversarial attack against NMT models, in terms of success rate and decrease in translation quality. Our attack succeeds in inserting a keyword into the translation for more than 75% of sentences while similarity with the original sentence stays preserved.