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Examples of Artificial Perceptions in Optical Character Recognition and Iris Recognition

arXiv.org Artificial Intelligence

This paper assumes the hypothesis that human learning is perception based, and consequently, the learning process and perceptions should not be represented and investigated independently or modeled in different simulation spaces. In order to keep the analogy between the artificial and human learning, the former is assumed here as being based on the artificial perception. Hence, instead of choosing to apply or develop a Computational Theory of (human) Perceptions, we choose to mirror the human perceptions in a numeric (computational) space as artificial perceptions and to analyze the interdependence between artificial learning and artificial perception in the same numeric space, using one of the simplest tools of Artificial Intelligence and Soft Computing, namely the perceptrons. As practical applications, we choose to work around two examples: Optical Character Recognition and Iris Recognition. In both cases a simple Turing test shows that artificial perceptions of the difference between two characters and between two irides are fuzzy, whereas the corresponding human perceptions are, in fact, crisp.


A Bayesian Nonparametric Approach to Image Super-resolution

arXiv.org Machine Learning

Super-resolution methods form high-resolution images from low-resolution images. In this paper, we develop a new Bayesian nonparametric model for super-resolution. Our method uses a beta-Bernoulli process to learn a set of recurring visual patterns, called dictionary elements, from the data. Because it is nonparametric, the number of elements found is also determined from the data. We test the results on both benchmark and natural images, comparing with several other models from the research literature. We perform large-scale human evaluation experiments to assess the visual quality of the results. In a first implementation, we use Gibbs sampling to approximate the posterior. However, this algorithm is not feasible for large-scale data. To circumvent this, we then develop an online variational Bayes (VB) algorithm. This algorithm finds high quality dictionaries in a fraction of the time needed by the Gibbs sampler.


A theory of intelligence: networked problem solving in animal societies

arXiv.org Artificial Intelligence

In this article, I consider the effects of networking on the emergence of intelligence in individuals and societies. The following hypothesis promotes and sustains this investigation: The General Collective Problem Solving Capacity Hypothesis. Society possesses a general, collective problem solving capacity. The General Collective Problem Solving Capacity Hypothesis implies that the same general problem solving capacity that society uses, for example, to develop language, is used to solve problems in mathematics, science, business, musical composition and performance, sports contests, social interactions, politics and daily life. "All life is problem solving" [47]; all problem solving is a strictly analogous process. Let's adopt some notational conventions that will allow us to make the observations in the discussion that follows more precise. The formulas used in the definitions are sometimes modified by a subscript relevant to the context in which they are used.


Structured Prediction Cascades

arXiv.org Machine Learning

Structured prediction tasks pose a fundamental trade-off between the need for model complexity to increase predictive power and the limited computational resources for inference in the exponentially-sized output spaces such models require. We formulate and develop the Structured Prediction Cascade architecture: a sequence of increasingly complex models that progressively filter the space of possible outputs. The key principle of our approach is that each model in the cascade is optimized to accurately filter and refine the structured output state space of the next model, speeding up both learning and inference in the next layer of the cascade. We learn cascades by optimizing a novel convex loss function that controls the trade-off between the filtering efficiency and the accuracy of the cascade, and provide generalization bounds for both accuracy and efficiency. We also extend our approach to intractable models using tree-decomposition ensembles, and provide algorithms and theory for this setting. We evaluate our approach on several large-scale problems, achieving state-of-the-art performance in handwriting recognition and human pose recognition. We find that structured prediction cascades allow tremendous speedups and the use of previously intractable features and models in both settings.


Message-Passing Algorithms for Channel Estimation and Decoding Using Approximate Inference

arXiv.org Machine Learning

We design iterative receiver schemes for a generic wireless communication system by treating channel estimation and information decoding as an inference problem in graphical models. We introduce a recently proposed inference framework that combines belief propagation (BP) and the mean field (MF) approximation and includes these algorithms as special cases. We also show that the expectation propagation and expectation maximization algorithms can be embedded in the BP-MF framework with slight modifications. By applying the considered inference algorithms to our probabilistic model, we derive four different message-passing receiver schemes. Our numerical evaluation demonstrates that the receiver based on the BP-MF framework and its variant based on BP-EM yield the best compromise between performance, computational complexity and numerical stability among all candidate algorithms.


Meta-Learning of Exploration/Exploitation Strategies: The Multi-Armed Bandit Case

arXiv.org Machine Learning

The exploration/exploitation (E/E) dilemma arises naturally in many subfields of Science. Multi-armed bandit problems formalize this dilemma in its canonical form. Most current research in this field focuses on generic solutions that can be applied to a wide range of problems. However, in practice, it is often the case that a form of prior information is available about the specific class of target problems. Prior knowledge is rarely used in current solutions due to the lack of a systematic approach to incorporate it into the E/E strategy. To address a specific class of E/E problems, we propose to proceed in three steps: (i) model prior knowledge in the form of a probability distribution over the target class of E/E problems; (ii) choose a large hypothesis space of candidate E/E strategies; and (iii), solve an optimization problem to find a candidate E/E strategy of maximal average performance over a sample of problems drawn from the prior distribution. We illustrate this meta-learning approach with two different hypothesis spaces: one where E/E strategies are numerically parameterized and another where E/E strategies are represented as small symbolic formulas. We propose appropriate optimization algorithms for both cases. Our experiments, with two-armed Bernoulli bandit problems and various playing budgets, show that the meta-learnt E/E strategies outperform generic strategies of the literature (UCB1, UCB1-Tuned, UCB-v, KL-UCB and epsilon greedy); they also evaluate the robustness of the learnt E/E strategies, by tests carried out on arms whose rewards follow a truncated Gaussian distribution.


Generating Pictorial Storylines Via Minimum-Weight Connected Dominating Set Approximation in Multi-View Graphs

AAAI Conferences

This paper introduces a novel framework for generating pictorial storylines for given topics from text and image data on the Internet. Unlike traditional text summarization and timeline generation systems, the proposed framework combines text and image analysis and delivers a storyline containing textual, pictorial, and structural information to provide a sketch of the topic evolution. A key idea in the framework is the use of an approximate solution for the dominating set problem. Given a collection of topic-related objects consisting of images and their text descriptions, a weighted multi-view graph is first constructed to capture the contextual and temporal relationships among these objects. Then the objects are selected by solving the minimum-weighted connected dominating set problem defined on this graph. Comprehensive experiments on real-world data sets demonstrate the effectiveness of the proposed framework.


A Real-Time Decision Support System for High Cost Oil-Well Drilling Operations

AAAI Conferences

In this paper we present DrillEdge โ€” a commercial and award winning software system that monitors oil-well drilling operations in order to reduce non-productive time (NPT). DrillEdge utilizes case-based reasoning with temporal representations on streaming real-time data, pattern matching and agent systems to predict problems and give advice on how to mitigate the problems. The methods utilized, the architecture, the GUI and development cost in addition to two case studies are documented.


Last-Mile Restoration for Multiple Interdependent Infrastructures

AAAI Conferences

This paper considers the restoration of multiple interdependent infrastructures after a man-made or natural disaster. Modern infrastructures feature complex cyclic interdependencies and require a holistic restoration process. This paper presents the first scalable approach for the last-mile restoration of the joint electrical power and gas infrastructures. It builds on an earlier three-stage decomposition for restoring the power network that decouples the restoration ordering and the routing aspects. The key contributions of the paper are (1) mixed-integer programming models for finding a minimal restoration set and a restoration ordering and (2) a randomized adaptive decomposition to obtain high-quality solutions within the required time constraints. The approach is validated on a large selection of benchmarks based on the United States infrastructures and state-of-the-art weather and fragility simulation tools. The results show significant improvements over current field practices.


Improving Hybrid Vehicle Fuel Efficiency Using Inverse Reinforcement Learning

AAAI Conferences

Deciding what mix of engine and battery power to use is critical to hybrid vehicles' fuel efficiency. Current solutions consider several factors such as the charge of the battery and how efficient the engine operates at a given speed. Previous research has shown that by taking into account the future power requirements of the vehicle, a more efficient balance of engine vs. battery power can be attained. In this paper, we utilize a probabilistic driving route prediction system, trained using Inverse Reinforcement Learning, to optimize the hybrid control policy. Our approach considers routes that the driver is likely to be taking, computing an optimal mix of engine and battery power. This approach has the potential to increase vehicle power efficiency while not requiring any hardware modification or change in driver behavior. Our method outperforms a standard hybrid control policy, yielding an average of 1.22% fuel savings.