Energy
Improved Local Search in Artificial Bee Colony using Golden Section Search
Sharma, Tarun Kumar, Pant, Millie, Singh, V. P.
Artificial bee colony (ABC), an optimization algorithm is a recent addition to the family of population based search algorithm. ABC has taken its inspiration from the collective intelligent foraging behavior of honey bees. In this study we have incorporated golden section search mechanism in the structure of basic ABC to improve the global convergence and prevent to stick on a local solution. The proposed variant is termed as ILS-ABC. Comparative numerical results with the state-of-art algorithms show the performance of the proposal when applied to the set of unconstrained engineering design problems. The simulated results show that the proposed variant can be successfully applied to solve real life problems.
A Generalized Mean Field Algorithm for Variational Inference in Exponential Families
Xing, Eric P., Jordan, Michael I., Russell, Stuart
The mean field methods, which entail approximating intractable probability distributions variationally with distributions from a tractable family, enjoy high efficiency, guaranteed convergence, and provide lower bounds on the true likelihood. But due to requirement for model-specific derivation of the optimization equations and unclear inference quality in various models, it is not widely used as a generic approximate inference algorithm. In this paper, we discuss a generalized mean field theory on variational approximation to a broad class of intractable distributions using a rich set of tractable distributions via constrained optimization over distribution spaces. We present a class of generalized mean field (GMF) algorithms for approximate inference in complex exponential family models, which entails limiting the optimization over the class of cluster-factorizable distributions. GMF is a generic method requiring no model-specific derivations. It factors a complex model into a set of disjoint variable clusters, and uses a set of canonical fix-point equations to iteratively update the cluster distributions, and converge to locally optimal cluster marginals that preserve the original dependency structure within each cluster, hence, fully decomposed the overall inference problem. We empirically analyzed the effect of different tractable family (clusters of different granularity) on inference quality, and compared GMF with BP on several canonical models. Possible extension to higher-order MF approximation is also discussed.
Learning Mixtures of Submodular Shells with Application to Document Summarization
We introduce a method to learn a mixture of submodular "shells" in a large-margin setting. A submodular shell is an abstract submodular function that can be instantiated with a ground set and a set of parameters to produce a submodular function. A mixture of such shells can then also be so instantiated to produce a more complex submodular function. What our algorithm learns are the mixture weights over such shells. We provide a risk bound guarantee when learning in a large-margin structured-prediction setting using a projected subgradient method when only approximate submodular optimization is possible (such as with submodular function maximization). We apply this method to the problem of multi-document summarization and produce the best results reported so far on the widely used NIST DUC-05 through DUC-07 document summarization corpora.
An Efficient Message-Passing Algorithm for the M-Best MAP Problem
Much effort has been directed at algorithms for obtaining the highest probability configuration in a probabilistic random field model known as the maximum a posteriori (MAP) inference problem. In many situations, one could benefit from having not just a single solution, but the top M most probable solutions known as the M-Best MAP problem. In this paper, we propose an efficient message-passing based algorithm for solving the M-Best MAP problem. Specifically, our algorithm solves the recently proposed Linear Programming (LP) formulation of M-Best MAP [7], while being orders of magnitude faster than a generic LP-solver. Our approach relies on studying a particular partial Lagrangian relaxation of the M-Best MAP LP which exposes a natural combinatorial structure of the problem that we exploit.
Multiagent Learning: Basics, Challenges, and Prospects
Tuyls, Karl (Maastricht University) | Weiss, Gerhard (Maastricht University)
Multiagent systems (MAS) are widely accepted as an important method for solving problems of a distributed nature. A key to the success of MAS is efficient and effective multiagent learning (MAL). The past twenty-five years have seen a great interest and tremendous progress in the field of MAL. This article introduces and overviews this field by presenting its fundamentals, sketching its historical development and describing some key algorithms for MAL. Moreover, main challenges that the field is facing today are indentified.
An Overview of Recent Application Trends at the AAMAS Conference: Security, Sustainability and Safety
Jain, Manish (University of Southern California) | An, Bo (University of Southern California) | Tambe, Milind (University of Southern California)
A key feature of the AAMAS conference is its emphasis on ties to real-world applications. The focus of this article is to provide a broad overview of application-focused papers published at the AAMAS 2010 and 2011 conferences. More specifically, recent applications at AAMAS could be broadly categorized as belonging to research areas of security, sustainability and safety. We outline the domains of applications, key research thrusts underlying each such application area, and emerging trends.
Fast Procedural Level Population with Playability Constraints
Horswill, Ian D. (Northwestern University) | Foged, Leif (Northwestern University)
We examine the use of constraint propagation for populating indoor game levels with enemies and other objects. We introduce a notion of path constraints , which bound some function over the possible paths a player might take, and show how to efficiently place objects while guaranteeing path constraints. This allows the system to guarantee that power-ups are balanced to the number of enemies occurring in the level, that they’re placed early enough to be useful, that keys are not hidden behind the doors they are intended to unlock, and so on. We describe a constraint solver based on interval methods that allows natural processing of numeric constraints and show that it is efficient enough to be used even on very low-end platforms.
Research Summary
Baier, Hendrik (Maastricht University)
Monte-Carlo Tree Search (MCTS) is an online planning algorithm that combines the ideas of best-first tree search and Monte-Carlo evaluation. Since MCTS is based on sampling, it does not require a transition function in explicit form, but only a generative model of the domain. Because it grows a highly selective search tree guided by its samples, it can handle huge search spaces with large branching factors. By using Monte-Carlo playouts, MCTS can take long-term rewards into account even with distant horizons. Combined with multi-armed bandit algorithms to trade off exploration and exploitation, MCTS has been shown to guarantee asymptotic convergence to the optimal policy, while providing approximations when stopped at any time. The relatively new MCTS approach has started a revolution in computer Go. Furthermore, it has achieved considerable success in domains as diverse as the games of Hex, Amazons, LOA, and Ms. Pacman; in General Game Playing, planning, and optimization. Whereas the focus of previous MCTS research has been on the practical application, current research begins to address the problem of understanding the nature, the underlying principles, of MCTS. A careful understanding of MCTS will lead to more effective search algorithms. Hence, my two interrelated research questions are: How can we formulate models that increase our understanding of how MCTS works? and How can we use the developed understanding to create effective search algorithms? This research summary describes the first steps I undertook in these directions, as well as my plans for future work.
Unfolding Latent Tree Structures using 4th Order Tensors
Ishteva, Mariya, Park, Haesun, Song, Le
Discovering the latent structure from many observed variables is an important yet challenging learning task. Existing approaches for discovering latent structures often require the unknown number of hidden states as an input. In this paper, we propose a quartet based approach which is \emph{agnostic} to this number. The key contribution is a novel rank characterization of the tensor associated with the marginal distribution of a quartet. This characterization allows us to design a \emph{nuclear norm} based test for resolving quartet relations. We then use the quartet test as a subroutine in a divide-and-conquer algorithm for recovering the latent tree structure. Under mild conditions, the algorithm is consistent and its error probability decays exponentially with increasing sample size. We demonstrate that the proposed approach compares favorably to alternatives. In a real world stock dataset, it also discovers meaningful groupings of variables, and produces a model that fits the data better.
Hybrid systems modeling for gas transmission network
Noori, Amir, Menhaj, Mohammad Bagher, Shafiee, Masoud
Gas Transmission Networks are large-scale complex systems, and corresponding design and control problems are challenging. In this paper, we consider the problem of control and management of these systems in crisis situations. We present these networks by a hybrid systems framework that provides required analysis models. Further, we discuss decision-making using computational discrete and hybrid optimization methods. In particular, several reinforcement learning methods are employed to explore decision space and achieve the best policy in a specific crisis situation. Simulations are presented to illustrate the efficiency of the method.