IPSV
Constraint-Based Random Stimuli Generation for Hardware Verification
Naveh, Yehuda, Rimon, Michal, Jaeger, Itai, Katz, Yoav, Vinov, Michael, Marcu, Eitan s, Shurek, Gil
We report on random stimuli generation for hardware verification at IBM as a major applica-tion of various artificial intelligence technologies, including knowledge representation, expert systems, and constraint satisfaction. For more than a decade we have developed several related tools, with huge payoffs. Research and development around this application are still thriving, as we continue to cope with the ever-increasing complexity of modern hardware systems and demanding business environments.
Heuristic Search and Information Visualization Methods for School Redistricting
desJardins, Marie, Bulka, Blazej, Carr, Ryan, Jordan, Eric, Rheingans, Penny
We describe an application of AI search and information visualization techniques to the problem of school redistricting, in which students are assigned to home schools within a county or school district. Because of the complexity of the decision-making problem, tools are needed to help end users generate, evaluate, and compare alternative school assignment plans. A key goal of our research is to aid users in finding multiple qualitatively different redistricting plans that represent different trade-offs in the decision space. We show the resulting plans using novel visualization methods that we have developed for summarizing and comparing alternative plans.
Seven Aspects of Mixed-Initiative Reasoning:An Introduction to this Special Issue on Mixed-Initiative Assistants
Tecuci, Gheorghe, Boicu, Mihai, Cox, Michael T.
Mixed-initiative assistants are agents that interact seamlessly with humans to extend their problem-solving capabilities or provide new capabilities. Developing such agents requires the synergistic integration of many areas of AI, including knowledge representation, problem solving and planning, knowledge acquisition and learning, multiagent systems, discourse theory, and human-computer interaction. This paper introduces seven aspects of mixed-initiative reasoning (task, control, awareness, communication, personalization, architecture, and evaluation) and discusses them in the context of several state-of-the-art mixed-initiative assistants. The goal is to provide a framework for understanding and comparing existing mixed-initiative assistants and for developing general design principles and methods.
The AAAI 2006 Mobile Robot Competition and Exhibition
Rybski, Paul E., Forbes, Jeffrey, Burhans, Debra, Dodds, Zach, Oh, Paul, Scheutz, Matthias, Avanzato, Bob
The Fifteenth Annual AAAI Robot Competition and Exhibition was held at the Twenty-First National Conference on Artificial Intelligence in Boston, Massachusetts, in July 2006. This article describes the events that were held at the conference, including the Scavenger Hunt, Human Robot Interaction, and Robot Exhibition.
RoboCup: 10 Years of Achievements and Future Challenges
Visser, Ubbo, Burkhard, Hans-Dieter
Will we see autonomous humanoid robots that play (and win) soccer against the human soccer world champion in the year 2050? There are serious research questions that have to be tackled behind the scenes of a soccer game: perception, decision making, action selection, hardware design, materials, energy, and more. RoboCup is also about the nature of intelligence, and playing soccer acts as a performance measure of systems that contain artificial intelligence -- in much the same way chess has been used over the last century. This article outlines the current situation following 10 years of research with reference to the results of the 2006 World Championship in Bremen, Germany, and discusses future challenges.
The First Workshop on Artificial Intelligence Techniques for Ambient Intelligence (AITAmI '06)
Augusto, Juan Carlos, Shapiro, Daniel
The first annual workshop on the role of AI in ambient intelligence was held in Riva de Garda, Italy, on August 29, 2006. The workshop was colocated with the European Conference on Artificial Intelligence (ECAI 2006). It provided an opportunity for researchers in a variety of AI subfields together with representatives of commercial interests to explore ambient intelligence technology and applications.
Reports on the Twenty-First National Conference on Artificial Intelligence (AAAI-06) Workshop Program
Achtner, Wolfgang, Aimeur, Esma, Anand, Sarabjot Singh, Appelt, Doug, Ashish, Naveen, Barnes, Tiffany, Beck, Joseph E., Dias, M. Bernardine, Doshi, Prashant, Drummond, Chris, Elazmeh, William, Felner, Ariel, Freitag, Dayne, Geffner, Hector, Geib, Christopher W., Goodwin, Richard, Holte, Robert C., Hutter, Frank, Isaac, Fair, Japkowicz, Nathalie, Kaminka, Gal A., Koenig, Sven, Lagoudakis, Michail G., Leake, David B., Lewis, Lundy, Liu, Hugo, Metzler, Ted, Mihalcea, Rada, Mobasher, Bamshad, Poupart, Pascal, Pynadath, David V., Roth-Berghofer, Thomas, Ruml, Wheeler, Schulz, Stefan, Schwarz, Sven, Seneff, Stephanie, Sheth, Amit, Sun, Ron, Thielscher, Michael, Upal, Afzal, Williams, Jason, Young, Steve, Zelenko, Dmitry
The Workshop program of the Twenty-First Conference on Artificial Intelligence was held July 16-17, 2006 in Boston, Massachusetts. The program was chaired by Joyce Chai and Keith Decker. The titles of the 17 workshops were AIDriven Technologies for Service-Oriented Computing; Auction Mechanisms for Robot Coordination; Cognitive Modeling and Agent-Based Social Simulations, Cognitive Robotics; Computational Aesthetics: Artificial Intelligence Approaches to Beauty and Happiness; Educational Data Mining; Evaluation Methods for Machine Learning; Event Extraction and Synthesis; Heuristic Search, Memory- Based Heuristics, and Their Applications; Human Implications of Human-Robot Interaction; Intelligent Techniques in Web Personalization; Learning for Search; Modeling and Retrieval of Context; Modeling Others from Observations; and Statistical and Empirical Approaches for Spoken Dialogue Systems.
AI Meets Web 2.0: Building the Web of Tomorrow, Today
Imagine an Internet-scale knowledge system where people and intelligent agents can collaborate on solving complex problems in business, engineering, science, medicine, and other endeavors. Its resources include semantically tagged websites, wikis, and blogs, as well as social networks, vertical search engines, and a vast array of web services from business processes to AI planners and domain models. Research prototypes of decentralized knowledge systems have been demonstrated for years, but now, thanks to the web and Moore's law, they appear ready for prime time. This article introduces the architectural concepts for incrementally growing an Internet-scale knowledge system and illustrates them with scenarios drawn from e-commerce, e-science, and e-life.
A Personal Account of the Development of Stanley, the Robot That Won the DARPA Grand Challenge
This article is my personal account on the work at Stanford on Stanley, the winning robot in the DARPA Grand Challenge. Between July 2004 and October 2005, my then-postdoc Michael Montemerlo and I led a team of students, engineers, and professionals with the single vision of claiming one of the most prestigious trophies in the field of robotics: the DARPA Grand Challenge (DARPA 2004). The Grand Challenge, organized by the U.S. government, was unprecedented in the nation's history. Instead, this is my personal story of leading the Stanford Racing Team.
Automatically Generating Game Tactics through Evolutionary Learning
Ponsen, Marc, Munoz-Avila, Hector, Spronck, Pieter, Aha, David W.
Dynamic scripting is a reinforcement learning approach to adaptive game AI that learns, during gameplay, which game tactics an opponent should select to play effectively. We introduce the evolutionary state-based tactics generator (ESTG), which uses an evolutionary algorithm to generate tactics automatically. Experimental results show that ESTG improves dynamic scripting's performance in a real-time strategy game. We conclude that high-quality domain knowledge can be automatically generated for strong adaptive game AI opponents.