IPSV
The Reinforcement Learning Competition 2014
Dimitrakakis, Christos (Chalmers University of Technology) | Li, Guangliang (University of Amsterdam) | Tziortziotis, Nikoalos (University of Ioannina)
Reinforcement learning is one of the most general problems in artificial intelligence. It has been used to model problems in automated experiment design, control, economics, game playing, scheduling and telecommunications. The aim of the reinforcement learning competition is to encourage the development of very general learning agents for arbitrary reinforcement learning problems and to provide a test-bed for the unbiased evaluation of algorithms.
RoboCup Soccer Leagues
Nardi, Daniele (Sapienza University of Rome) | Noda, Itsuk (National Institute of Advanced Industrial Science and Technology) | Ribeiro, Fernando (University of Minho) | Stone, Peter (Technische Universität Darmstadt) | Stryk, Oskar von (Carnegie Mellon University) | Veloso, Manuela
RoboCup was created in 1996 by a group of Japanese, American, and European artificial intelligence and robotics researchers with a formidable, visionary long-term challenge: By 2050 a team of robot soccer players will beat the human World Cup champion team. In this article, we focus on RoboCup robot soccer, and present its five current leagues, which address complementary scientific challenges through different robot and physical setups. Full details on the status of the RoboCup soccer leagues, including league history and past results, upcoming competitions, and detailed rules and specifications are available from the league homepages and wikis.
The Grid-Based Path Planning Competition
Sturtevant, Nathan R. (University of Denver)
While there have been many papers published on path planning in grids, there has not been significant work on comparing existing approaches, and it is difficult to evaluate new work in comparison to existing work. After creating a public repository of grid-based path planning problems we created the grid-based planning competition (GPPC) to facilitate these comparisons. This article describes the motivation and design of the competition, as well as plans for the future of the competition.
Sequential Decision Making in Computational Sustainability via Adaptive Submodularity
Krause, Andreas (ETH Zurich) | Golovin, Daniel (Google) | Converse, Sarah (USGS Patuxent Wildlife Research Center)
Many problems in computational sustainability require making a sequence of decisions in complex, uncertain environments. In this article, we review the recently discovered notion of adaptive submodularity, an intuitive diminishing returns condition that generalizes the classical notion of submodular set functions to sequential decision problems. We illustrate this concept in several case studies of interest in computational sustainability: First, we demonstrate how it can be used to efficiently plan for resolving uncertainty in adaptive management scenarios. Secondly, we show how it applies to dynamic conservation planning for protecting endangered species, a case study carried out in collaboration with the US Geological Survey and the US Fish and Wildlife Service.
The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report
Sukthankar, Gita (University of Central Florida) | Horswill, Ian (Northwestern University)
The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) was held October 14–18, 2013, at Northeastern University in Boston, Massachusetts. The mission of the AIIDE conference is to provide a forum for researchers and game developers to discuss ways that AI can enhance games and other forms of interactive entertainment. In addition to presentations on adapting standard AI techniques such as search, planning and machine learning for use within games, key topic areas include creating realistic autonomous characters, interactive narrative, procedural content generation, and integrating AI into game design and production tools.
ICAIL 2013: The Fourteenth International Conference on Artificial Intelligence and Law
Verheij, Bart (University of Groningen) | Francesconi, Enrico (Institute of Legal Information Theory and Techniques - ITTIG-CNR) | Gardner, Anne (Independent research professional)
ICAIL 2013: The Fourteenth International Conference on Artificial Intelligence and Law Abstract The 14th International Conference on AI and Law (ICAIL 2013) was held in Rome, Italy, June 10-14, 2013. The 14th International Conference on AI and Law (ICAIL 2013) was held in Rome, Italy, June 10-14, 2013.
Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report
Liapis, Antonios (Technical University of Copenhagen) | Cook, Michael (Goldsmiths College London) | Smith, Adam M. (University of Washington) | Smith, Gillian (Northeastern University) | Zook, Alexander (Georgia Institute of Technology) | Si, Mei (Rensselaer Polytechnic Institute) | Cavazza, Marc (Teesside University) | Pasquier, Philippe (Simon Fraser University)
The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) was held October 14–18, 2013, at Northeastern University in Boston, Massachusetts. Workshops were held on the two days prior to the start of the main conference, giving attendees a chance to hold in-depth discussions on topics that complement the themes of the main conference program. This year the workshops included the First Workshop on AI and Game Aesthetics (1 day), The Second Workshop on AI in the Game Design Process (1 day), The Second International Workshop on Musical Metacreation (2 day), The Sixth Workshop on Intelligent Narrative Technologies (2 day).
Workshops Held at the First AAAI Conference on Human Computation and Crowdsourcing: A Report
Josephy, Tatiana (CrowdFlower) | Lease, Matt (University of Texas at Austin) | Paritosh, Praveen (Google) | Krause, Markus (Leibniz University) | Georgescu, Mihai (Leibniz University) | Tjalve, Michael (Microsoft) | Braga, Daniela (VoiceBox Technologies)
The first AAAI Conference on Human Computation and Crowdsourcing (HCOMP-2013) was be held November 6-9, 2013 in Palm Springs, California. Three workshops took place on Saturday, November 9th: Crowdsourcing at Scale (full day), Human and Machine Learning in Games (full day) and Scaling Speech, Language Understanding and Dialogue through Crowdsourcing (half day).
The MiniZinc Challenge 2008–2013
Stuckey, Peter J. (National ICT Australia and the University of Melbourne) | Feydy, Thibaut (National ICT Australia and the University of Melbourne) | Schutt, Andreas (National ICT Australia and the University of Melbourne) | Tack, Guido (National ICT Australia and Monash University) | Fischer, Julien (Opturion)
MiniZinc is a solver agnostic modeling language for defining and solver combinatorial satisfaction and optimization problems. MiniZinc provides a solver independent modeling language which is now supported by constraint programming solvers, mixed integer programming solvers, SAT and SAT modulo theory solvers, and hybrid solvers. Since 2008 we have run the MiniZinc challenge every year, which compares and contrasts the different strengths of different solvers and solving technologies on a set of MiniZinc models. Here we report on what we have learnt from running the competition for 6 years.
A Constraint-Based Dental School Timetabling System
Cambazard, Hadrien (Université de Grenoble) | O'Sullivan, Barry (University College Cork) | Simonis, Helmut (University College Cork)
We describe a constraint-based timetabling system that was developed for the dental school based at Cork University Hospital in Ireland. Dental school timetabling differs from other university course scheduling in that certain clinic sessions can be used by multiple courses at the same time, provided a limit on room capacity is satisfied. Solutions for the years 2010, 2011 and 2012 have been used in the dental school, replacing a manual timetabling process, which could no longer cope with increasing student numbers and resulting resource bottlenecks. The use of the automated system allowed the dental school to increase the number of students enrolled to the maximum possible given the available resources.