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Fully Sparse Detection

Neural Information Processing Systems

As the perception range of LiDAR increases, LiDAR-based 3D object detection becomes a dominant task in the long-range perception task of autonomous driving. The mainstream 3D object detectors usually build dense feature maps in the network backbone and prediction head. However, the computational and spatial costs on the dense feature map are quadratic to the perception range, which makes them hardly scale up to the long-range setting. To enable efficient long-range LiDAR-based object detection, we build a fully sparse 3D object detector (FSD). The computational and spatial cost of FSD is roughly linear to the number of points and independent of the perception range. FSD is built upon the general sparse voxel encoder and a novel sparse instance recognition (SIR) module.



AVariational Perspective on High-Resolution ODEs

Neural Information Processing Systems

We consider unconstrained minimization of smooth convex functions. We propose a novel variational perspective using forced Euler-Lagrange equation that allows for studying high-resolution ODEs. Through this, we obtain a faster convergence rate for gradient norm minimization using Nesterov's accelerated gradient method. Additionally, we show that Nesterov's method can be interpreted as a ratematching discretization of an appropriately chosen high-resolution ODE. Finally, using the results from the new variational perspective, we propose a stochastic method for noisy gradients.


Rethinking and Improving Robustness of Convolutional Neural Networks: a Shapley Value-based Approach in Frequency Domain

Neural Information Processing Systems

The existence of adversarial examples poses concerns for the robustness of convolutional neural networks (CNN), for which a popular hypothesis is about the frequency bias phenomenon: CNNs rely more on high-frequency components (HFC) for classification than humans, which causes the brittleness of CNNs. However, most previous works manually select and roughly divide the image frequency spectrum and conduct qualitative analysis. In this work, we introduce Shapley value, a metric of cooperative game theory, into the frequency domain and propose to quantify the positive (negative) impact of every frequency component of data on CNNs. Based on the Shapley value, we quantify the impact in a fine-grained way and show intriguing instance disparity. Statistically, we investigate adversarial training(AT) and the adversarial attack in the frequency domain. The observations motivate us to perform an in-depth analysis and lead to multiple novel hypotheses about i) the cause of adversarial robustness of the AT model; ii) the fairness problem of AT between different classes in the same dataset; iii) the attack bias on different frequency components. Finally, we propose a Shapley-value guided data augmentation technique for improving the robustness. Experimental results on image classification benchmarks show its effectiveness. The code for this paper is at https://github.com/Ytchen981/CSA


NeurIPS2022_camera

Neural Information Processing Systems

Offline goal-conditioned reinforcement learning (GCRL) promises general-purpose skill learning in the form of reaching diverse goals from purely offline datasets. We propose Goal-conditioned f-Advantage Regression (GoFAR), a novel regressionbased offline GCRL algorithm derived from a state-occupancy matching perspective; the key intuition is that the goal-reaching task can be formulated as a stateoccupancy matching problem between a dynamics-abiding imitator agent and an expert agent that directly teleports to the goal. In contrast to prior approaches, GoFAR does not require any hindsight relabeling and enjoys uninterleaved optimization for its value and policy networks. These distinct features confer GoFAR with much better offline performance and stability as well as statistical performance guarantee that is unattainable for prior methods. Furthermore, we demonstrate that GoFAR's training objectives can be re-purposed to learn an agent-independent goal-conditioned planner from purely offline source-domain data, which enables zero-shot transfer to new target domains.






Offline Multi-Agent Reinforcement Learning with Knowledge Distillation

Neural Information Processing Systems

We introduce an offline multi-agent reinforcement learning (offline MARL) framework that utilizes previously collected data without additional online data collection. Our method reformulates offline MARL as a sequence modeling problem and thus builds on top of the simplicity and scalability of the Transformer architecture. In the fashion of centralized training and decentralized execution, we propose to first train a teacher policy who has the privilege to access every agent's observations, actions, and rewards. After the teacher policy has identified and recombined the "good" behavior in the dataset, we create separate student policies and distill not only the teacher policy's features but also its structural relations among different agents' features to student policies. We show that our framework significantly improves performances on a range of tasks and outperforms state-of-the-art offline MARL baselines. Furthermore, we demonstrate that the proposed method has a better convergence rate, is more sample efficient, and is more robust to various demonstration qualities compared with baselines.