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Extraction

Neural Information Processing Systems

Figure 5 shows an schema explaining the extraction of the entities. Each step is depicted in a triplet format: subject,predicate,object . Blue (italics) information is the information extracted at each step. For each step outlined with a dotted rectangle (), the information extracted is the subject; otherwise, the information extracted is the object. Figure 6 show an example of multilingual alignment for the languages considered in the high-resource use case: English, Arabic, Spanish and Russian.




Double Gumbel Q-Learning

Neural Information Processing Systems

We show that Deep Neural Networks introduce two heteroscedastic Gumbel noise sources into Q-Learning. To account for these noise sources, we propose Double Gumbel Q-Learning, a Deep Q-Learning algorithm applicable for both discrete and continuous control. In discrete control, we derive a closed-form expression for the loss function of our algorithm. In continuous control, this loss function is intractable and we therefore derive an approximation with a hyperparameter whose value regulates pessimism in Q-Learning. We present a default value for our pessimism hyperparameter that enables DoubleGum to outperform DDPG, TD3, SAC, XQL, quantile regression, and Mixture-of-Gaussian Critics in aggregate over 33 tasks from DeepMind Control, MuJoCo, MetaWorld, and Box2D and show that tuning this hyperparameter may further improve sample efficiency.


Emergent Communication: Generalization and Overfitting in Lewis Games

Neural Information Processing Systems

Lewis signaling games are a class of simple communication games for simulating the emergence of language. In these games, two agents must agree on a communication protocol in order to solve a cooperative task. Previous work has shown that agents trained to play this game with reinforcement learning tend to develop languages that display undesirable properties from a linguistic point of view (lack of generalization, lack of compositionality, etc). In this paper, we aim to provide better understanding of this phenomenon by analytically studying the learning problem in Lewis games. As a core contribution, we demonstrate that the standard objective in Lewis games can be decomposed in two components: a co-adaptation loss and an information loss. This decomposition enables us to surface two potential sources of overfitting, which we show may undermine the emergence of a structured communication protocol. In particular, when we control for overfitting on the co-adaptation loss, we recover desired properties in the emergent languages: they are more compositional and generalize better.




Learning Stochastic Majority Votes by Minimizing a PAC-Bayes Generalization Bound

Neural Information Processing Systems

We investigate a stochastic counterpart of majority votes over finite ensembles of classifiers, and study its generalization properties. While our approach holds for arbitrary distributions, we instantiate it with Dirichlet distributions: this allows for a closed-form and differentiable expression for the expected risk, which then turns the generalization bound into a tractable training objective. The resulting stochastic majority vote learning algorithm achieves state-of-the-art accuracy and benefits from (non-vacuous) tight generalization bounds, in a series of numerical experiments when compared to competing algorithms which also minimize PACBayes objectives - both with uninformed (data-independent) and informed (datadependent) priors.


Revisiting Heterophily For Graph Neural Networks

Neural Information Processing Systems

Graph Neural Networks (GNNs) extend basic Neural Networks (NNs) by using graph structures based on the relational inductive bias (homophily assumption). While GNNs have been commonly believed to outperform NNs in real-world tasks, recent work has identified a non-trivial set of datasets where their performance compared to NNs is not satisfactory. Heterophily has been considered as the main cause of this empirical observation and numerous works have been put forward to address it. In this paper, we first revisit the widely used homophily metrics and point out that their consideration of only graph-label consistency is a shortcoming. Then, we study heterophily from the perspective of post-aggregation node similarity and define new homophily metrics, which are verified to be advantageous compared to existing ones. Based on this investigation, we prove that some harmful cases of heterophily can be effectively addressed by local diversification operation. Then, we propose the Adaptive Channel Mixing (ACM), a framework to adaptively exploit aggregation, diversification and identity channels node-wisely to extract richer localized information for diverse node heterophily situations. ACM is more powerful than the commonly used uni-channel framework for node classification tasks on heterophilic graphs and is easy to be implemented in baseline GNN layers. When evaluated on 10 benchmark node classification tasks, ACM-augmented baselines consistently achieve significant performance gain, exceeding state-of-theart GNNs on most tasks without incurring significant computational burden.