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Understanding End-to-End Model-Based Reinforcement Learning Methods as Implicit Parameterization

Neural Information Processing Systems

Estimating the per-state expected cumulative rewards is a critical aspect of reinforcement learning approaches, however the experience is obtained, but standard deep neural-network function-approximation methods are often inefficient in this setting. An alternative approach, exemplified by value iteration networks, is to learn transition and reward models of a latent Markov decision process whose value predictions fit the data. This approach has been shown empirically to converge faster to a more robust solution in many cases, but there has been little theoretical study of this phenomenon. In this paper, we explore such implicit representations of value functions via theory and focused experimentation. We prove that, for a linear parametrization, gradient descent converges to global optima despite nonlinearity and non-convexity introduced by the implicit representation. Furthermore, we derive convergence rates for both cases which allow us to identify conditions under which stochastic gradient descent (SGD) with this implicit representation converges substantially faster than its explicit counterpart. Finally, we provide empirical results in some simple domains that illustrate the theoretical findings.



The Download: supercharged scams and studying AI healthcare

MIT Technology Review

Plus: DeepSeek has unveiled its long-awaited new AI model. When ChatGPT was released in late 2022, it showed how easily generative AI could create human-like text. This quickly caught the eye of cybercriminals, who began using LLMs to compose malicious emails. Since then, they've adopted AI for everything from turbocharged phishing and hyperrealistic deepfakes to automated vulnerability scans. Many organizations are now struggling to cope with the sheer volume of cyberattacks. AI is making them faster, cheaper, and easier to carry out, a problem set to worsen as more cybercriminals adopt these tools--and their capabilities improve.


AWinning Hand: Compressing Deep Networks Can Improve Out-Of-Distribution Robustness

Neural Information Processing Systems

Successful adoption of deep learning (DL) in the wild requires models to be: (1) compact, (2) accurate, and (3) robust to distributional shifts. Unfortunately, efforts towards simultaneously meeting these requirements have mostly been unsuccessful. This raises an important question: "Is the inability to create Compact, Accurate, and Robust Deep neural networks (CARDs) fundamental?" To answer this question, we perform a large-scale analysis of popular model compression techniques which uncovers several intriguing patterns. Notably, in contrast to traditional pruning approaches (e.g., fine tuning and gradual magnitude pruning), we find that "lottery ticket-style" approaches can surprisingly be used to produce CARDs, including binary-weight CARDs. Specifically, we are able to create extremely compact CARDs that, compared to their larger counterparts, have similar test accuracy and matching (or better) robustness--simply by pruning and (optionally) quantizing. Leveraging the compactness of CARDs, we develop a simple domain-adaptive test-time ensembling approach (CARD-Deck) that uses a gating module to dynamically select appropriate CARDsfrom the CARD-Deckbased on their spectral-similarity with test samples. The proposed approach builds a "winning hand" of CARDsthat establishes a new state-of-the-art [8] on CIFAR-10-C accuracies (i.e., 96.8% standard and 92.75% robust) and CIFAR-100-C accuracies (i.e., 80.6% standard and 71.3% robust) with better memory usage than non-compressed baselines (pretrained CARDs available at [8]). Finally, we provide theoretical support for our empirical findings.


Landmark-RxR: Solving Vision-and-Language Navigation with Fine-Grained Alignment Supervision

Neural Information Processing Systems

In Vision-and-Language Navigation (VLN) task, an agent is asked to navigate inside 3D indoor environments following given instructions. Cross-modal alignment is one of the most critical challenges in VLN because the predicted trajectory needs to match the given instruction accurately. In this paper, we address the cross-modal alignment challenge from the perspective of fine-grain. Firstly, to alleviate weak cross-modal alignment supervision from coarse-grained data, we introduce a human-annotated fine-grained VLN dataset, namely Landmark-RxR. Secondly, to further enhance local cross-modal alignment under fine-grained supervision, we investigate the focal-oriented rewards with soft and hard forms, by focusing on the critical points sampled from fine-grained Landmark-RxR. Moreover, to fully evaluate the navigation process, we also propose a re-initialization mechanism that makes metrics insensitive to difficult points, which can cause the agent to deviate from the correct trajectories. Experimental results show that our agent has superior navigation performance on Landmark-RxR, en-RxR and R2R.



W(leaf,i) r+ ฮณ V(s0) s env.RESET() solution [ ].List of actions N(leaf,i) 1 for 1 Lp do Q(leaf,i) W(leaf,i) actions PLANNER(s) function UPDATE(path, leaf)

Neural Information Processing Systems

A.1 MCTS-kSubS algorithm In Algorithm 4 we present a general MCTS solver based on AlphaZero. Solver repeatedly queries the planner for a list of actions and executes them one by one. Baseline planner returns only a single action at a time, whereas MCTS-kSubS gives around kactions - to reach the desired subgoal (number of actions depends on a subgoal distance, which not always equals k in practice). MCTS-kSubS operates on a high-level subgoal graph: nodes are subgoals proposed by the generator (see Algorithm 3) and edges - lists of actions informing how to move from one subgoal to another (computed by the low-level conditional policy in Algorithm 2). The graph structure is represented by treevariable. For every subgoal, it keeps up to C3 best nearby subgoals (according to generator scores) along with a mentioned list of actions and sum of rewards to obtain while moving from the parent to the child subgoal. Most of MCTS implementation is shared between MCTS-kSubS and AlphaZero baseline, as we can treat the behavioral-cloning policy as a subgoal generator with k = 1. MCTS-kSubS and the baseline are encapsulated in GEN_CHILDREN function (Algorithms 5 and 6).


The Utility of Explainable AI in Ad Hoc Human-Machine Teaming Supplmentary

Neural Information Processing Systems

D.2 Study 2: Additional Analysis Details Assessing a human-machine team's time-to-build, we test for normality and homoschedascity and do not reject the null hypothesis in either case, using Shapiro-Wilk (p > 0.05) and Levene's Test (p>0.7). We find a significant effect between a participant's teaming ability and the participant's build speed (F(1,26) = 23.5;p