Genre
Lazy and Fast Greedy MAPInference for Determinantal Point Process
The maximum a posteriori (MAP) inference for determinantal point processes (DPPs) is crucial for selecting diverse items in many machine learning applications. Although DPPMAP inference is NP-hard, the greedy algorithm often finds highquality solutions, and many researchers have studied its efficient implementation. One classical and practical method is the lazy greedy algorithm, which is applicable to general submodular function maximization, while a recent fast greedy algorithm based on the Cholesky factorization is more efficient for DPPMAP inference. This paper presents how to combine the ideas of "lazy" and "fast", which have been considered incompatible in the literature. Our lazy and fast greedy algorithm achieves almost the same time complexity as the current best one and runs faster in practice. The idea of "lazy + fast" is extendable to other greedy-type algorithms. We also give a fast version of the double greedy algorithm for unconstrained DPP MAP inference.
Solving Graph-based Public Good Games with Tree Search and Imitation Learning
Public goods games represent insightful settings for studying incentives for individual agents to make contributions that, while costly for each of them, benefit the wider society. In this work, we adopt the perspective of a central planner with a global view of a network of self-interested agents and the goal of maximizing some desired property in the context of a best-shot public goods game. Existing algorithms for this known NP-complete problem find solutions that are sub-optimal and cannot optimize for criteria other than social welfare. In order to efficiently solve public goods games, our proposed method directly exploits the correspondence between equilibria and the Maximal Independent Set (mIS) structural property of graphs. In particular, we define a Markov Decision Process which incrementally generates an mIS, and adopt a planning method to search for equilibria, outperforming existing methods. Furthermore, we devise a graph imitation learning technique that uses demonstrations of the search to obtain a graph neural network parametrized policy which quickly generalizes to unseen game instances. Our evaluation results show that this policy is able to reach 99.5% of the performance of the planning method while being three orders of magnitude faster to evaluate on the largest graphs tested. The methods presented in this work can be applied to a large class of public goods games of potentially high societal impact and more broadly to other graph combinatorial optimization problems.
Riemannian Diffusion Models
Diffusion models are recent state-of-the-art methods for image generation and likelihood estimation. In this work, we generalize continuous-time diffusion models to arbitrary Riemannian manifolds and derive a variational framework for likelihood estimation. Computationally, we propose new methods for computing the Riemannian divergence which is needed for likelihood estimation. Moreover, in generalizing the Euclidean case, we prove that maximizing this variational lowerbound is equivalent to Riemannian score matching. Empirically, we demonstrate the expressive power of Riemannian diffusion models on a wide spectrum of smooth manifolds, such as spheres, tori, hyperboloids, and orthogonal groups. Our proposed method achieves new state-of-the-art likelihoods on all benchmarks.
Riemannian Diffusion Models
Diffusion models are recent state-of-the-art methods for image generation and likelihood estimation. In this work, we generalize continuous-time diffusion models to arbitrary Riemannian manifolds and derive a variational framework for likelihood estimation. Computationally, we propose new methods for computing the Riemannian divergence which is needed for likelihood estimation. Moreover, in generalizing the Euclidean case, we prove that maximizing this variational lowerbound is equivalent to Riemannian score matching. Empirically, we demonstrate the expressive power of Riemannian diffusion models on a wide spectrum of smooth manifolds, such as spheres, tori, hyperboloids, and orthogonal groups. Our proposed method achieves new state-of-the-art likelihoods on all benchmarks.
ARelated work (expanded)
Recently, graph neural networks [42, 87] emerged as the most prominent (supervised) GRL architectures. Notable instances of this architecture include, e.g., [31, 47, 97], and the spectral approaches proposed in, e.g., [19, 30, 56, 72]--all of which descend from early work in [57, 69, 87, 90]. Recent extensions and improvements to the GNN framework include approaches to incorporate different local structures (around subgraphs), e.g., [2, 36, 50, 82, 106], novel techniques for pooling vertex representations in order perform graph classification, e.g., [20, 37, 108, 113], incorporating distance information [110], and non-euclidian geometry approaches [22]. Moreover, recently empirical studies on neighborhood aggregation functions for continuous vertex features [28], edge-based GNNs leveraging physical knowledge [4, 58], and sparsification methods [85] emerged. A survey of recent advancements in GNN techniques can be found, e.g., in [21, 103, 114]. Dasoulas et al. [29], Abboud et al. [1] investigate the connection between random coloring and universality. Recent works have extended GNNs' expressive power by encoding vertex identifiers [80, 98], adding random features [86], using higher-order topology as features [18], considering simplicial complexes [3, 14], encoding ego-networks [109], and encoding distance information [61]. Although these works increase the expressiveness of GNNs, their generalization abilities are understood to a lesser extent. Further, works such as Vignac et al. [98, Lemma 6] and the most recent Beaini et al. [11] and Bodnar et al. [14] prove the boost in expressiveness with a single pair of graphs, giving no insights into the extent of their expressive power or their generalization abilities. For clarity, throughout this work, we use the term GNNs to denote the class of message-passing architectures limited by the 1-WL algorithm, where the class of distinguishable graphs is well understood [5].
Reconstruction for Powerful Graph Representations
Graph neural networks (GNNs) have limited expressive power, failing to represent many graph classes correctly. While more expressive graph representation learning (GRL) alternatives can distinguish some of these classes, they are significantly harder to implement, may not scale well, and have not been shown to outperform well-tuned GNNs in real-world tasks. Thus, devising simple, scalable, and expressive GRL architectures that also achieve real-world improvements remains an open challenge.
DIFUSCO: Graph-based Diffusion Solvers for Combinatorial Optimization
Neural network-based Combinatorial Optimization (CO) methods have shown promising results in solving various NP-complete (NPC) problems without relying on hand-crafted domain knowledge. This paper broadens the current scope of neural solvers for NPC problems by introducing a new graph-based diffusion framework, namely DIFUSCO. Our framework casts NPC problems as discrete {0,1}-vector optimization problems and leverages graph-based denoising diffusion models to generate high-quality solutions. We investigate two types of diffusion models with Gaussian and Bernoulli noise, respectively, and devise an effective inference schedule to enhance the solution quality. We evaluate our methods on two well-studied NPC combinatorial optimization problems: Traveling Salesman Problem (TSP) and Maximal Independent Set (MIS). Experimental results show that DIFUSCO strongly outperforms the previous state-of-the-art neural solvers, improving the performance gap between ground-truth and neural solvers from 1.76% to 0.46% on TSP-500, from 2.46% to 1.17% on TSP-1000, and from 3.19% to 2.58% on TSP-10000. For the MIS problem, DIFUSCO outperforms the previous state-of-the-art neural solver on the challenging SATLIB benchmark.
KS-GNN: Keywords Search over Incomplete Graphs via Graph Neural Network
Keyword search is a fundamental task to retrieve information that is the most relevant to the query keywords. Keyword search over graphs aims to find subtrees or subgraphs containing all query keywords ranked according to some criteria. Existing studies all assume that the graphs have complete information. However, real-world graphs may contain some missing information (such as edges or keywords), thus making the problem much more challenging. To solve the problem of keyword search over incomplete graphs, we propose a novel model named KS-GNN based on the graph neural network and the auto-encoder. By considering the latent relationships and the frequency of different keywords, the proposed KS-GNN aims to alleviate the effect of missing information and is able to learn low-dimensional representative node embeddings that preserve both graph structure and keyword features. Our model can effectively answer keyword search queries with linear time complexity over incomplete graphs. The experiments on four real-world datasets show that our model consistently achieves better performance than state-of-the-art baseline methods in graphs having missing information.