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Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascent

Neural Information Processing Systems

Many recent AI architectures are inspired by zero-sum games, however, the behavior of their dynamics is still not well understood. Inspired by this, we study standard gradient descent ascent (GDA) dynamics in a specific class of non-convex nonconcave zero-sum games, that we call hidden zero-sum games. In this class, players control the inputs of smooth but possibly non-linear functions whose outputs are being applied as inputs to a convex-concave game. Unlike general zero-sum games, these games have a well-defined notion of solution; outcomes that implement the von-Neumann equilibrium of the "hidden" convex-concave game. We provide conditions under which vanilla GDA provably converges not merely to local Nash, but the actual von-Neumann solution. If the hidden game lacks strict convexity properties, GDA may fail to converge to any equilibrium, however, by applying standard regularization techniques we can prove convergence to a von-Neumann solution of a slightly perturbed zero-sum game. Our convergence results are non-local despite working in the setting of non-convex non-concave games. Critically, under proper assumptions we combine the Center-Stable Manifold Theorem along with novel type of initialization dependent Lyapunov functions to prove that almost all initial conditions converge to the solution. Finally, we discuss diverse applications of our framework ranging from generative adversarial networks to evolutionary biology.





Parallel Sampling of Diffusion Models

Neural Information Processing Systems

Diffusion models are powerful generative models but suffer from slow sampling, often taking 1000 sequential denoising steps for one sample. As a result, considerable efforts have been directed toward reducing the number of denoising steps, but these methods hurt sample quality. Instead of reducing the number of denoising steps (trading quality for speed), in this paper we explore an orthogonal approach: can we run the denoising steps in parallel (trading compute for speed)? In spite of the sequential nature of the denoising steps, we show that surprisingly it is possible to parallelize sampling via Picard iterations, by guessing the solution of future denoising steps and iteratively refining until convergence. With this insight, we present ParaDiGMS, a novel method to accelerate the sampling of pretrained diffusion models by denoising multiple steps in parallel. ParaDiGMS is the first diffusion sampling method that enables trading compute for speed and is even compatible with existing fast sampling techniques such as DDIM and DPMSolver. Using ParaDiGMS, we improve sampling speed by 2-4x across a range of robotics and image generation models, giving state-of-the-art sampling speeds of 0.2s on 100-step DiffusionPolicy and 14.6s on 1000-step StableDiffusion-v2 with no measurable degradation of task reward, FID score, or CLIP score.1


Deep inference of latent dynamics with spatio-temporal super-resolution using selective backpropagation through time Supplementary Material ATraining the AutoLFADS models A.1 LFADS architecture

Neural Information Processing Systems

The architecture of LFADS is described in more detail in the original publication [1]. We used a dimension of 64 for the initial condition (IC) encoder, controller input (CI) encoder, initial condition, and controller. The controller output dimension was 2 and the generator dimension was 100. The latent factor dimensionality was 40 for the maze dataset and 100 for both calcium datasets. LFADS models benefit from appropriate hyperparameter (HP) tuning, as optimal HP combinations can vary from dataset to dataset [2, 3]. As mentioned in the main text, we use AutoLFADS [3] to ensure appropriate HP tuning. The framework combines a regularization strategy (coordinated dropout; CD [2]) with a largescale framework for optimizing model hyperparameters (population-based training; PBT [4]).



C Improving Generalization in Regression

Neural Information Processing Systems

Improving the generalization of deep networks is an important open challenge, particularly in domains without plentiful data. The mixup algorithm improves generalization by linearly interpolating a pair of examples and their corresponding labels. These interpolated examples augment the original training set. Mixup has shown promising results in various classification tasks, but systematic analysis of mixup in regression remains underexplored. Using mixup directly on regression labels can result in arbitrarily incorrect labels.