Genre
Debiased Visual Question Answering from Feature and Sample Perspectives
Visual question answering (VQA) is designed to examine the visual-textual reasoning ability of an intelligent agent. However, recent observations show that many VQA models may only capture the biases between questions and answers in a dataset rather than showing real reasoning abilities. For example, given a question, some VQA models tend to output the answer that occurs frequently in the dataset and ignore the images. To reduce this tendency, existing methods focus on weakening the language bias. Meanwhile, only a few works also consider vision bias implicitly.
NATURALPROVER: Grounded Mathematical Proof Generation with Language Models
Theorem proving in natural mathematical language - the mixture of symbolic and natural language used by humans - plays a central role in mathematical advances and education, and tests aspects of reasoning that are core to intelligence. Yet it has remained underexplored with modern generative models. We study largescale language models on two new generation tasks: suggesting the next step in a mathematical proof, and full proof generation. We develop NATURALPROVER,a language model that generates proofs by conditioning on background references (e.g.
Two Sides of Meta-Learning Evaluation: In vs. Out of Distribution
We categorize meta-learning evaluation into two settings: in-distribution [ID], in which the train and test tasks are sampled iid from the same underlying task distribution, and out-of-distribution [OOD], in which they are not. While most metalearning theory and some FSL applications follow the ID setting, we identify that most existing few-shot classification benchmarks instead reflect OOD evaluation, as they use disjoint sets of train (base) and test (novel) classes for task generation. This discrepancy is problematic because--as we show on numerous benchmarks-- meta-learning methods that perform better on existing OOD datasets may perform significantly worse in the ID setting. In addition, in the OOD setting, even though current FSL benchmarks seem befitting, our study highlights concerns in 1) reliably performing model selection for a given meta-learning method, and 2) consistently comparing the performance of different methods. To address these concerns, we provide suggestions on how to construct FSL benchmarks to allow for ID evaluation as well as more reliable OOD evaluation. Our work aims to inform the meta-learning community about the importance and distinction of ID vs. OOD evaluation, as well as the subtleties of OOD evaluation with current benchmarks.
When Domain Experts
Human Intelligence (HI) excels at combining basic skills to solve complex tasks. This capability is vital for Artificial Intelligence (AI) and should be embedded in comprehensive AIAgents, enabling them to harness expert models for complex task-solving towards Artificial General Intelligence (AGI). Large Language Models (LLMs) show promising learning and reasoning abilities, and can effectively use external models, tools, plugins, or APIs to tackle complex problems. In this work, we introduce OpenAGI, an open-source AGI research and development platform designed for solving multi-step, real-world tasks. Specifically, OpenAGI uses a dual strategy, integrating standard benchmark tasks for benchmarking and evaluation, and open-ended tasks including more expandable models, tools, plugins, or APIs for creative problem-solving. Tasks are presented as natural language queries to the LLM, which then selects and executes appropriate models. We also propose a Reinforcement Learning from Task Feedback (RLTF) mechanism that uses task results to improve the LLM's task-solving ability, which creates a self-improving AI feedback loop. While we acknowledge that AGI is a broad and multifaceted research challenge with no singularly defined solution path, the integration of LLMs with domain-specific expert models, inspired by mirroring the blend of general and specialized intelligence in humans, offers a promising approach towards AGI.
Supplementary Text: Approximate Decomposable Submodular Function Minimization for Cardinality-Based Components
For our local hypergraph clustering experiments, we inserted SPARSECARD as a subroutine into the method HYPERLOCAL, which finds a cluster S in a hypergraph H = (V,E) that is localized around an input set Z V. It does so by minimizing the following ratio cut objective: φ(S) = cutH(S) vol(Z S) βvol( Z S), subject to vol( Z S) 0. (35) Here, Z = V\Z denotes the complement set of Z. For a node set T V, vol(T) denotes volume of T, i.e., the sum of node degrees. The term vol(Z S) in the denominator rewards a high overlap between the output cluster S and the input set Z. The second term βvol( Z S) is a penalty for including too many nodes outside the input set Z. This is tuned by a locality parameter β > 0. For smaller values of β, the algorithm will explore a larger region in the hypergraph in search for good clusters.
Where2comm: Communication-Efficient Collaborative Perception via Spatial Confidence Maps
Multi-agent collaborative perception could significantly upgrade the perception performance by enabling agents to share complementary information with each other through communication. It inevitably results in a fundamental trade-off between perception performance and communication bandwidth. To tackle this bottleneck issue, we propose a spatial confidence map, which reflects the spatial heterogeneity of perceptual information. It empowers agents to only share spatially sparse, yet perceptually critical information, contributing to where to communicate. Based on this novel spatial confidence map, we propose Where2comm, a communication-efficient collaborative perception framework. Where2comm has two distinct advantages: i) it considers pragmatic compression and uses less communication to achieve higher perception performance by focusing on perceptually critical areas; and ii) it can handle varying communication bandwidth by dynamically adjusting spatial areas involved in communication. To evaluate Where2comm, we consider 3D object detection in both real-world and simulation scenarios with two modalities (camera/LiDAR) and two agent types (cars/drones) on four datasets: OPV2V, V2X-Sim, DAIR-V2X, and our original CoPerception-UAVs. Where2comm consistently outperforms previous methods; for example, it achieves more than 100,000 lower communication volume and still outperforms DiscoNet and V2X-ViT on OPV2V.