Goto

Collaborating Authors

 Genre



High-Order Pooling for Graph Neural Networks with Tensor Decomposition

Neural Information Processing Systems

Graph Neural Networks (GNNs) are attracting growing attention due to their effectiveness and flexibility in modeling a variety of graph-structured data. Exiting GNN architectures usually adopt simple pooling operations (e.g., sum, average, max) when aggregating messages from a local neighborhood for updating node representation or pooling node representations from the entire graph to compute the graph representation. Though simple and effective, these linear operations do not model high-order non-linear interactions among nodes. We propose the Tensorized Graph Neural Network (tGNN), a highly expressive GNN architecture relying on tensor decomposition to model high-order non-linear node interactions.




Efficient Sampling on Riemannian Manifolds via Langevin MCMC

Neural Information Processing Systems

We study the task of efficiently sampling from a Gibbs distribution dπ = e hdvolg over a Riemannian manifold M via (geometric) Langevin MCMC; this algorithm involves computing exponential maps in random Gaussian directions and is efficiently implementable in practice. The key to our analysis of Langevin MCMC is a bound on the discretization error of the geometric Euler-Murayama scheme, assuming his Lipschitz and M has bounded sectional curvature. Our error bound matches the error of Euclidean Euler-Murayama in terms of its stepsize dependence. Combined with a contraction guarantee for the geometric Langevin Diffusion under Kendall-Cranston coupling, we prove that the Langevin MCMC iterates lie within ε-Wasserstein distance of π after O(ε 2)steps, which matches the iteration complexity for Euclidean Langevin MCMC. Our results apply in general settings where hcan be nonconvex and M can have negative Ricci curvature. Under additional assumptions that the Riemannian curvature tensor has bounded derivatives, and that π satisfies a CD(,) condition, we analyze the stochastic gradient version of Langevin MCMC, and bound its iteration complexity by O(ε 2)as well.


ProcTHOR: Large-Scale Embodied AIUsing Procedural Generation

Neural Information Processing Systems

Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable similar success stories in Embodied AI. We propose PROCTHOR, a framework for procedural generation of Embodied AI environments. PROCTHOR enables us to sample arbitrarily large datasets of diverse, interactive, customizable, and performant virtual environments to train and evaluate embodied agents across navigation, interaction, and manipulation tasks. We demonstrate the power and potential of PROCTHOR via a sample of 10,000 generated houses and a simple neural model. Models trained using only RGB images on PROCTHOR, with no explicit mapping and no human task supervision produce state-of-the-art results across 6 embodied AI benchmarks for navigation, rearrangement, and arm manipulation, including the presently running Habitat 2022, AI2-THOR Rearrangement 2022, and RoboTHOR challenges. We also demonstrate strong 0-shot results on these benchmarks, via pre-training on PROCTHOR with no fine-tuning on the downstream benchmark, often beating previous state-of-the-art systems that access the downstream training data.




Beyond BatchNorm: Towards a Unified Understanding of Normalization in Deep Learning

Neural Information Processing Systems

Inspired by BatchNorm, there has been an explosion of normalization layers in deep learning. Recent works have identified a multitude of beneficial properties in BatchNorm to explain its success. However, given the pursuit of alternative normalization layers, these properties need to be generalized so that any given layer's success/failure can be accurately predicted. In this work, we take a first step towards this goal by extending known properties of BatchNorm in randomly initialized deep neural networks (DNNs) to several recently proposed normalization layers. Our primary findings follow: (i) similar to BatchNorm, activations-based normalization layers can prevent exponential growth of activations in ResNets, but parametric techniques require explicit remedies; (ii) use of GroupNorm can ensure an informative forward propagation, with different samples being assigned dissimilar activations, but increasing group size results in increasingly indistinguishable activations for different samples, explaining slow convergence speed in models with LayerNorm; and (iii) small group sizes result in large gradient norm in earlier layers, hence explaining training instability issues in Instance Normalization and illustrating a speed-stability tradeoff in GroupNorm. Overall, our analysis reveals a unified set of mechanisms that underpin the success of normalization methods in deep learning, providing us with a compass to systematically explore the vast design space of DNN normalization layers.


Instance-Dependent Near-Optimal Policy Identification in Linear MDPs via Online Experiment Design

Neural Information Processing Systems

While much progress has been made in understanding the minimax sample complexity of reinforcement learning (RL)--the complexity of learning on the "worstcase" instance--such measures of complexity often do not capture the true difficulty of learning. In practice, on an "easy" instance, we might hope to achieve a complexity far better than that achievable on the worst-case instance. In this work we seek to understand the "instance-dependent" complexity of learning near-optimal policies (PACRL) in the setting of RL with linear function approximation. We propose an algorithm, PEDEL, which achieves a fine-grained instance-dependent measure of complexity, the first of its kind in the RL with function approximation setting, thereby capturing the difficulty of learning on each particular problem instance. Through an explicit example, we show that PEDEL yields provable gains over low-regret, minimax-optimal algorithms and that such algorithms are unable to hit the instance-optimal rate. Our approach relies on a novel online experiment design-based procedure which focuses the exploration budget on the "directions" most relevant to learning a near-optimal policy, and may be of independent interest.