Genre
Shape registration in the time of transformers
In this paper, we propose a transformer-based procedure for the efficient registration of non-rigid 3D point clouds. The proposed approach is data-driven and adopts for the first time the transformer architecture in the registration task. Our method is general and applies to different settings. Given a fixed template with some desired properties (e.g.
Adaptive Distribution Calibration for Few-Shot Learning with Hierarchical Optimal Transport
Few-shot classification aims to learn a classifier to recognize unseen classes during training, where the learned model can easily become over-fitted based on the biased distribution formed by only a few training examples. A recent solution to this problem is calibrating the distribution of these few sample classes by transferring statistics from the base classes with sufficient examples, where how to decide the transfer weights from base classes to novel classes is the key. However, principled approaches for learning the transfer weights have not been carefully studied. To this end, we propose a novel distribution calibration method by learning the adaptive weight matrix between novel samples and base classes, which is built upon a hierarchical Optimal Transport (H-OT) framework. By minimizing the high-level OT distance between novel samples and base classes, we can view the learned transport plan as the adaptive weight information for transferring the statistics of base classes. The learning of the cost function between a base class and novel class in the high-level OT leads to the introduction of the lowlevel OT, which considers the weights of all the data samples in the base class. Experiments on standard benchmarks demonstrate that our proposed plug-andplay model outperforms competing approaches and owns desired cross-domain generalization ability, proving the effectiveness of the learned adaptive weights. 1
1 Game Dataset 2 Language Dataset Online Game Pro Game General Text Wiki Puzzle Book
When solving decision-making tasks, humans typically depend on information from two key sources: (1) Historical policy data, which provides interaction replay from the environment, and (2) Analytical insights in natural language form, exposing the invaluable thought process or strategic considerations. Despite this, the majority of preceding research focuses on only one source: they either use historical replay exclusively to directly learn policy or value functions, or engaged in language model training utilizing mere language corpus. In this paper, we argue that a powerful autonomous agent should cover both sources. Thus, we propose ChessGPT, a GPT model bridging policy learning and language modeling by integrating data from these two sources in Chess games. Specifically, we build a large-scale game and language dataset related to chess.
DOCTOR: ASimple Method for Detecting Misclassification Errors
Deep neural networks (DNNs) have shown to perform very well on large scale object recognition problems and lead to widespread use for real-world applications, including situations where DNN are implemented as "black boxes". A promising approach to secure their use is to accept decisions that are likely to be correct while discarding the others. In this work, we propose DOCTOR, a simple method that aims to identify whether the prediction of a DNN classifier should (or should not) be trusted so that, consequently, it would be possible to accept it or to reject it. Two scenarios are investigated: Totally Black Box (TBB) where only the soft-predictions are available and Partially Black Box (PBB) where gradient-propagation to perform input pre-processing is allowed. Empirically, we show that DOCTOR outperforms all state-of-the-art methods on various well-known images and sentiment analysis datasets. In particular, we observe a reduction of up to 4% of the false rejection rate (FRR) in the PBB scenario. DOCTOR can be applied to any pre-trained model, it does not require prior information about the underlying dataset and is as simple as the simplest available methods in the literature.