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Adversarial Robustness with Semi-Infinite Constrained Learning

Neural Information Processing Systems

Despite strong performance in numerous applications, the fragility of deep learning to input perturbations has raised serious questions about its use in safety-critical domains. While adversarial training can mitigate this issue in practice, state-ofthe-art methods are increasingly application-dependent, heuristic in nature, and suffer from fundamental trade-offs between nominal performance and robustness. Moreover, the problem of finding worst-case perturbations is non-convex and underparameterized, both of which engender a non-favorable optimization landscape. Thus, there is a gap between the theory and practice of adversarial training, particularly with respect to when and why adversarial training works. In this paper, we take a constrained learning approach to address these questions and to provide a theoretical foundation for robust learning. In particular, we leverage semi-infinite optimization and non-convex duality theory to show that adversarial training is equivalent to a statistical problem over perturbation distributions, which we characterize completely. Notably, we show that a myriad of previous robust training techniques can be recovered for particular, sub-optimal choices of these distributions. Using these insights, we then propose a hybrid Langevin Monte Carlo approach of which several common algorithms (e.g., PGD) are special cases. Finally, we show that our approach can mitigate the trade-off between nominal and robust performance, yielding state-of-the-art results on MNIST and CIFAR-10.



VideoComposer Compositional Video Synthesis with Motion

Neural Information Processing Systems

The pursuit of controllability as a higher standard of visual content creation has yielded remarkable progress in customizable image synthesis. However, achieving controllable video synthesis remains challenging due to the large variation of temporal dynamics and the requirement of cross-frame temporal consistency. Based on the paradigm of compositional generation, this work presents VideoComposer that allows users to flexibly compose a video with textual conditions, spatial conditions, and more importantly temporal conditions. Specifically, considering the characteristic of video data, we introduce the motion vector from compressed videos as an explicit control signal to provide guidance regarding temporal dynamics. In addition, we develop a Spatio-Temporal Condition encoder (STCencoder) that serves as a unified interface to effectively incorporate the spatial and temporal relations of sequential inputs, with which the model could make better use of temporal conditions and hence achieve higher inter-frame consistency. Extensive experimental results suggest that VideoComposer is able to control the spatial and temporal patterns simultaneously within a synthesized video in various forms, such as text description, sketch sequence, reference video, or even simply hand-crafted motions. The code and models are publicly available at https://videocomposer.github.io.




Learning to Combine Per-Example Solutions for Neural Program Synthesis

Neural Information Processing Systems

The goal of program synthesis from examples is to find a computer program that is consistent with a given set of input-output examples. Most learning-based approaches try to find a program that satisfies all examples at once. Our work, by contrast, considers an approach that breaks the problem into two stages: (a) find programs that satisfy only one example, and (b) leverage these per-example solutions to yield a program that satisfies all examples. We introduce the Cross Aggregator neural network module based on a multi-head attention mechanism that learns to combine the cues present in these per-example solutions to synthesize a global solution. Evaluation across programs of different lengths and under two different experimental settings reveal that when given the same time budget, our technique significantly improves the success rate over PCCoder [30] and other ablation baselines.



Bubblewrap: Online tiling and real-time flow prediction on neural manifolds

Neural Information Processing Systems

While most classic studies of function in experimental neuroscience have focused on the coding properties of individual neurons, recent developments in recording technologies have resulted in an increasing emphasis on the dynamics of neural populations. This has given rise to a wide variety of models for analyzing population activity in relation to experimental variables, but direct testing of many neural population hypotheses requires intervening in the system based on current neural state, necessitating models capable of inferring neural state online. Existing approaches, primarily based on dynamical systems, require strong parametric assumptions that are easily violated in the noise-dominated regime and do not scale well to the thousands of data channels in modern experiments. To address this problem, we propose a method that combines fast, stable dimensionality reduction with a soft tiling of the resulting neural manifold, allowing dynamics to be approximated as a probability flow between tiles. This method can be fit efficiently using online expectation maximization, scales to tens of thousands of tiles, and outperforms existing methods when dynamics are noise-dominated or feature multi-modal transition probabilities. The resulting model can be trained at kiloHertz data rates, produces accurate approximations of neural dynamics within minutes, and generates predictions on submillisecond time scales. It retains predictive performance throughout many time steps into the future and is fast enough to serve as a component of closed-loop causal experiments.


STEM: AStochastic Two-Sided Momentum Algorithm Achieving Near-Optimal Sample and Communication Complexities for Federated Learning

Neural Information Processing Systems

Federated Learning (FL) refers to the paradigm where multiple worker nodes (WNs) build a joint model by using local data. Despite extensive research, for a generic non-convex FL problem, it is not clear, how to choose the WNs' and the server's update directions, the minibatch sizes, and the number of local updates, so that the WNs use the minimum number of samples and communication rounds to achieve the desired solution. This work addresses the above question and considers a class of stochastic algorithms where the WNs perform a few local updates before communication. We show that when both the WN's and the server's directions are chosen based on certain stochastic momentum estimator, the algorithm requires O( 3/2) samples and O( 1) communication rounds to compute an -stationary solution. To the best of our knowledge, this is the first FL algorithm that achieves such near-optimal sample and communication complexities simultaneously. Further, we show that there is a trade-off curve between the number of local updates and the minibatch sizes, on which the above sample and communication complexities can be maintained. Finally, we show that for the classical FedAvg (a.k.a. Local SGD, which is a momentum-less special case of the STEM), a similar trade-off curve exists, albeit with worse sample and communication complexities. Our insights on this trade-off provides guidelines for choosing the four important design elements for FL algorithms, the number of local updates, WNs' and server's update directions, and minibatch sizes to achieve the best performance.