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Regulating algorithmic filtering on social media

Neural Information Processing Systems

By filtering the content that users see, social media platforms have the ability to influence users' perceptions and decisions, from their dining choices to their voting preferences. This influence has drawn scrutiny, with many calling for regulations on filtering algorithms, but designing and enforcing regulations remains challenging. In this work, we examine three questions. First, given a regulation, how would one design an audit to enforce it? Second, does the audit impose a performance cost on the platform?


Adversarial Attacks on Graph Classification via Bayesian Optimisation

Neural Information Processing Systems

Graph neural networks, a popular class of models effective in a wide range of graph-based learning tasks, have been shown to be vulnerable to adversarial attacks. While the majority of the literature focuses on such vulnerability in node-level classification tasks, little effort has been dedicated to analysing adversarial attacks on graph-level classification, an important problem with numerous real-life applications such as biochemistry and social network analysis. The few existing methods often require unrealistic setups, such as access to internal information of the victim models, or an impractically-large number of queries. We present a novel Bayesian optimisation-based attack method for graph classification models. Our method is black-box, query-efficient and parsimonious with respect to the perturbation applied. We empirically validate the effectiveness and flexibility of the proposed method on a wide range of graph classification tasks involving varying graph properties, constraints and modes of attack. Finally, we analyse common interpretable patterns behind the adversarial samples produced, which may shed further light on the adversarial robustness of graph classification models.



On the Universality of Graph Neural Networks on Large Random Graphs

Neural Information Processing Systems

We study the approximation power of Graph Neural Networks (GNNs) on latent position random graphs. In the large graph limit, GNNs are known to converge to certain "continuous" models known as c-GNNs, which directly enables a study of their approximation power on random graph models. In the absence of input node features however, just as GNNs are limited by the Weisfeiler-Lehman isomorphism test, c-GNNs will be severely limited on simple random graph models. For instance, they will fail to distinguish the communities of a well-separated Stochastic Block Model (SBM) with constant degree function. Thus, we consider recently proposed architectures that augment GNNs with unique node identifiers, referred to as Structural GNNs here (SGNNs). We study the convergence of SGNNs to their continuous counterpart (c-SGNNs) in the large random graph limit, under new conditions on the node identifiers. We then show that c-SGNNs are strictly more powerful than c-GNNs in the continuous limit, and prove their universality on several random graph models of interest, including most SBMs and a large class of random geometric graphs. Our results cover both permutation-invariant and permutation-equivariant architectures.


NeRF-IBVS: Visual Servo Based on NeRF for Visual Localization and Navigation

Neural Information Processing Systems

Visual localization is a fundamental task in computer vision and robotics. Training existing visual localization methods requires a large number of posed images to generalize to novel views, while state-of-the-art methods generally require ground truth 3D labels for supervision. However, acquiring a large number of posed images and 3D labels in the real world is challenging and costly. In this paper, we present a novel visual localization method that achieves accurate localization while using only a few posed images compared to other localization methods. To achieve this, we first use a few posed images with coarse pseudo-3D labels provided by NeRF to train a coordinate regression network.


Visual Search Asymmetry: Deep Nets and Humans Share Similar Inherent Biases

Neural Information Processing Systems

Visual search is a ubiquitous and often challenging daily task, exemplified by looking for the car keys at home or a friend in a crowd. An intriguing property of some classical search tasks is an asymmetry such that finding a target A among distractors B can be easier than finding B among A. To elucidate the mechanisms responsible for asymmetry in visual search, we propose a computational model that takes a target and a search image as inputs and produces a sequence of eye movements until the target is found.


BMemorization: Formal treatment To empirically bound the level εof DP, prior work instantiates a general membership inference game, defined in Figure 2 for two arbitrary neighboring datasets D0 and D1

Neural Information Processing Systems

Tables 3 and 4 summarize hyperparameters for PATE-FM and ALIBI respectively. Table 3: PATE-FM (Algorithms 1 and 2) hyperparameters for select accuracy levels. To empirically bound the level εof DP, prior work instantiates a general membership inference game, defined in Figure 2 for two arbitrary neighboring datasets D0 and D1. By repeating this game multiple times, we can estimate the adversary's success rate and convert this into a lower bound on ε. This would be prohibitively expensive in our setting (each iteration of the game requires training a model on CIFAR-10 or CIFAR-100, and the game has to be repeated about 1,000 times to get 13 non-trivial bounds).