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Revisiting the Evaluation of Image Synthesis with GANs

Neural Information Processing Systems

A good metric, which promises a reliable comparison between solutions, is essential for any well-defined task. Unlike most vision tasks that have per-sample groundtruth, image synthesis tasks target generating unseen data and hence are usually evaluated through a distributional distance between one set of real samples and another set of generated samples. This study presents an empirical investigation into the evaluation of synthesis performance, with generative adversarial networks (GANs) as a representative of generative models. In particular, we make indepth analyses of various factors, including how to represent a data point in the representation space, how to calculate a fair distance using selected samples, and how many instances to use from each set. Extensive experiments conducted on multiple datasets and settings reveal several important findings. Firstly, a group of models that include both CNN-based and ViT-based architectures serve as reliable and robust feature extractors for measurement evaluation. Secondly, Centered Kernel Alignment (CKA) provides a better comparison across various extractors and hierarchical layers in one model. Finally, CKA is more sampleefficient and enjoys better agreement with human judgment in characterizing the similarity between two internal data correlations. These findings contribute to the development of a new measurement system, which enables a consistent and reliable re-evaluation of current state-of-the-art generative models. 1


Towards Deeper Deep Reinforcement Learning with Spectral Normalization

Neural Information Processing Systems

In computer vision and natural language processing, innovations in model architecture that increase model capacity have reliably translated into gains in performance. In stark contrast with this trend, state-of-the-art reinforcement learning (RL) algorithms often use small MLPs, and gains in performance typically originate from algorithmic innovations. It is natural to hypothesize that small datasets in RL necessitate simple models to avoid overfitting; however, this hypothesis is untested. In this paper we investigate how RL agents are affected by exchanging the small MLPs with larger modern networks with skip connections and normalization, focusing specifically on actor-critic algorithms. We empirically verify that naรฏvely adopting such architectures leads to instabilities and poor performance, likely contributing to the popularity of simple models in practice. However, we show that dataset size is not the limiting factor, and instead argue that instability from taking gradients through the critic is the culprit. We demonstrate that spectral normalization (SN) can mitigate this issue and enable stable training with large modern architectures. After smoothing with SN, larger models yield significant performance improvements -- suggesting that more "easy" gains may be had by focusing on model architectures in addition to algorithmic innovations.



Experiment Planning with Function Approximation

Neural Information Processing Systems

We study the problem of experiment planning with function approximation in contextual bandit problems. In settings where there is a significant overhead to deploying adaptive algorithms--for example, when the execution of the data collection policies is required to be distributed, or a human in the loop is needed to implement these policies--producing in advance a set of policies for data collection is paramount. We study the setting where a large dataset of contexts but not rewards is available and may be used by the learner to design an effective data collection strategy. Although when rewards are linear this problem has been well studied [53], results are still missing for more complex reward models. In this work we propose two experiment planning strategies compatible with function approximation. The first is an eluder planning and sampling procedure that can recover optimality guarantees depending on the eluder dimension [42] of the reward function class. For the second, we show that a uniform sampler achieves competitive optimality rates in the setting where the number of actions is small. We finalize our results introducing a statistical gap fleshing out the fundamental differences between planning and adaptive learning and provide results for planning with model selection.


Experiment Planning with Function Approximation

Neural Information Processing Systems

We study the problem of experiment planning with function approximation in contextual bandit problems. In settings where there is a significant overhead to deploying adaptive algorithms--for example, when the execution of the data collection policies is required to be distributed, or a human in the loop is needed to implement these policies--producing in advance a set of policies for data collection is paramount. We study the setting where a large dataset of contexts but not rewards is available and may be used by the learner to design an effective data collection strategy. Although when rewards are linear this problem has been well studied [53], results are still missing for more complex reward models. In this work we propose two experiment planning strategies compatible with function approximation. The first is an eluder planning and sampling procedure that can recover optimality guarantees depending on the eluder dimension [42] of the reward function class. For the second, we show that a uniform sampler achieves competitive optimality rates in the setting where the number of actions is small. We finalize our results introducing a statistical gap fleshing out the fundamental differences between planning and adaptive learning and provide results for planning with model selection.


Object centric Cyclic Walks between Parts and Whole

Neural Information Processing Systems

Learning object-centric representations from complex natural environments enables both humans and machines with reasoning abilities from low-level perceptual features. To capture compositional entities of the scene, we proposed cyclic walks between perceptual features extracted from vision transformers and object entities. First, a slot-attention module interfaces with these perceptual features and produces a finite set of slot representations. These slots can bind to any object entities in the scene via inter-slot competitions for attention. Next, we establish entity-feature correspondence with cyclic walks along high transition probability based on the pairwise similarity between perceptual features (aka "parts") and slot-binded object representations (aka "whole").



TextDiffuser: Diffusion Models as Text Painters

Neural Information Processing Systems

Diffusion models have gained increasing attention for their impressive generation abilities but currently struggle with rendering accurate and coherent text. To address this issue, we introduce TextDiffuser, focusing on generating images with visually appealing text that is coherent with backgrounds. TextDiffuser consists of two stages: first, a Transformer model generates the layout of keywords extracted from text prompts, and then diffusion models generate images conditioned on the text prompt and the generated layout. Additionally, we contribute the first large-scale text images dataset with OCR annotations, MARIO-10M, containing 10 million image-text pairs with text recognition, detection, and character-level segmentation annotations. We further collect the MARIO-Eval benchmark to serve as a comprehensive tool for evaluating text rendering quality.



Percentile Criterion Optimization in Offline Reinforcement Learning

Neural Information Processing Systems

In reinforcement learning, robust policies for high-stakes decision-making problems with limited data are usually computed by optimizing the percentile criterion. The percentile criterion is approximately solved by constructing an ambiguity set that contains the true model with high probability and optimizing the policy for the worst model in the set. Since the percentile criterion is non-convex, constructing ambiguity sets is often challenging. Existing work uses Bayesian credible regions as ambiguity sets, but they are often unnecessarily large and result in learning overly conservative policies. To overcome these shortcomings, we propose a novel Valueat-Risk based dynamic programming algorithm to optimize the percentile criterion without explicitly constructing any ambiguity sets. Our theoretical and empirical results show that our algorithm implicitly constructs much smaller ambiguity sets and learns less conservative robust policies.