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d94b46ec30adee2bbb134f813fc9dde0-Paper-Conference.pdf
Neural networks often learn task-specific latent representations that fail to generalize to novel settings or tasks. Conversely, humans learn discrete representations (i.e., concepts or words) at a variety of abstraction levels (e.g., "bird" vs. "sparrow") and deploy the appropriate abstraction based on task. Inspired by this, we train neural models to generate a spectrum of discrete representations and control the complexity of the representations (roughly, how many bits are allocated for encoding inputs) by tuning the entropy of the distribution over representations. In finetuning experiments, using only a small number of labeled examples for a new task, we show that (1) tuning the representation to a task-appropriate complexity level supports the highest finetuning performance, and (2) in a human-participant study, users were able to identify the appropriate complexity level for a downstream task using visualizations of discrete representations. Our results indicate a promising direction for rapid model finetuning by leveraging human insight.
Emergent Communication for Rules Reasoning
Research on emergent communication between deep-learning-based agents has received extensive attention due to its inspiration for linguistics and artificial intelligence. However, previous attempts have hovered around emerging communication under perception-oriented environmental settings, that forces agents to describe low-level perceptual features intra image or symbol contexts. In this work, inspired by the classic human reasoning test (namely Raven's Progressive Matrix), we propose the Reasoning Game, a cognition-oriented environment that encourages agents to reason and communicate high-level rules, rather than perceived low-level contexts. Moreover, we propose 1) an unbiased dataset (namely rule-RAVEN) as a benchmark to avoid overfitting, 2) and a two-stage curriculum agent training method as a baseline for more stable convergence in the Reasoning Game, where contexts and semantics are bilaterally drifting. Experimental results show that, in the Reasoning Game, a semantically stable and compositional language emerges to solve reasoning problems. The emerged language helps agents apply the extracted rules to the generalization of unseen context attributes, and to the transfer between different context attributes or even tasks.
Using Imperfect Surrogates for Downstream Inference: Design-based Supervised Learning for Social Science Applications of Large Language Models
In computational social science (CSS), researchers analyze documents to explain social and political phenomena. In most scenarios, CSS researchers first obtain labels for documents and then explain labels using interpretable regression analyses in the second step. One increasingly common way to annotate documents cheaply at scale is through large language models (LLMs). However, like other scalable ways of producing annotations, such surrogate labels are often imperfect and biased. We present a new algorithm for using imperfect annotation surrogates for downstream statistical analyses while guaranteeing statistical properties--like asymptotic unbiasedness and proper uncertainty quantification--which are fundamental to CSS research.
Understanding and Improving Feature Learning for Out-of-Distribution Generalization
A common explanation for the failure of out-of-distribution (OOD) generalization is that the model trained with empirical risk minimization (ERM) learns spurious features instead of invariant features. However, several recent studies challenged this explanation and found that deep networks may have already learned sufficiently good features for OOD generalization. Despite the contradictions at first glance, we theoretically show that ERM essentially learns both spurious and invariant features, while ERM tends to learn spurious features faster if the spurious correlation is stronger. Moreover, when fed the ERM learned features to the OOD objectives, the invariant feature learning quality significantly affects the final OOD performance, as OOD objectives rarely learn new features. Therefore, ERM feature learning can be a bottleneck to OOD generalization. To alleviate the reliance, we propose Feature Augmented Training (FeAT), to enforce the model to learn richer features ready for OOD generalization. FeAT iteratively augments the model to learn new features while retaining the already learned features. In each round, the retention and augmentation operations are performed on different subsets of the training data that capture distinct features. Extensive experiments show that FeAT effectively learns richer features thus boosting the performance of various OOD objectives1.
ProteinInvBench: Benchmarking Protein Inverse Folding on Diverse Tasks, Models, and Metrics
Protein inverse folding has attracted increasing attention in recent years. However, we observe that current methods are usually limited to the CATH dataset and the recovery metric. The lack of a unified framework for ensembling and comparing different methods hinders the comprehensive investigation. In this paper, we propose ProteinInvBench, a new benchmark for protein design, which comprises extended protein design tasks, integrated models, and diverse evaluation metrics. We broaden the application of methods originally designed for single-chain protein design to new scenarios of multi-chain and de novo protein design. Recent impressive methods, including GraphTrans, StructGNN, GVP, GCA, AlphaDesign, ProteinMPNN, PiFold and KWDesign are integrated into our framework. In addition to the recovery, we also evaluate the confidence, diversity, sc-TM, efficiency, and robustness to thoroughly revisit current protein design approaches and inspire future work. As a result, we establish the first comprehensive benchmark for protein design, which is publicly available at https://github.com/A4Bio/OpenCPD.
Private estimation algorithms for stochastic block models and mixture models
We introduce general tools for designing efficient private estimation algorithms, in the high-dimensional settings, whose statistical guarantees almost match those of the best known non-private algorithms. To illustrate our techniques, we consider two problems: recovery of stochastic block models and learning mixtures of spherical Gaussians. For the former, we present the first efficient (ε,δ)-differentially private algorithms for both weak recovery and exact recovery. Previously known algorithms achieving comparable guarantees required quasi-polynomial time. We complement these results with an information-theoretic lower bound that highlights how the guarantees of our algorithms are almost tight. For the latter, we design an (ε,δ)-differentially private algorithm that recovers the centers of the k-mixture when the minimum separation is at least O(k1/t t). For all choices of t, this algorithm requires sample complexity n kO(1)dO(t) and time complexity (nd)O(t). Prior work required either an additional additive Ω( logn) term in the minimum separation or an explicit upper bound on the Euclidean norm of the centers.